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Spawn protection after first hit


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MihailoZoric
Junior Member
Join Date: Oct 2014
Old 03-28-2015 , 11:11   Spawn protection after first hit
Reply With Quote #1



This is the plugin for hns mod. When CT attacks T after first hit T has spawn protection for 2-3 seconds.
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Obada
Senior Member
Join Date: Dec 2014
Location: Abu Dhabi
Old 03-28-2015 , 13:26   Re: Spawn protection after first hit
Reply With Quote #2

Post the plugin between [php] tags or attach the .sma
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monster321
Member
Join Date: Apr 2012
Old 03-28-2015 , 14:42   Re: Spawn protection after first hit
Reply With Quote #3

I think that he want this plugin, try with this:

Code:
#include < amxmodx > #include < fun > #include < hamsandwich > #define TASK_GODMODE 1111 // Init public plugin_init() {     // Register     register_plugin( "Auto-Chance HNS", "1.0", "monster321" )         // Hams     RegisterHam( Ham_TakeDamage, "player", "HamTakeDamage" ) } // TakeDamage public HamTakeDamage( vic, inflictor, id, Float:damage, bits ) {     if( !is_user_connected( id ) )         return HAM_IGNORED;         if( get_user_team( vic ) == 1 )     {         new health;         health = get_user_health( vic )                 if( health > floatround( damage ) )         {             set_user_godmode( vic, 1 )             set_user_rendering( vic, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16 )                         set_task( random_float( 2.0, 3.0 ), "godmode_off", vic + TASK_GODMODE )         }     }         return HAM_IGNORED; } public godmode_off( id ) {     id -= TASK_GODMODE;         set_user_godmode( id, 0 )     set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25 ) }
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MihailoZoric
Junior Member
Join Date: Oct 2014
Old 03-29-2015 , 14:44   Re: Spawn protection after first hit
Reply With Quote #4

Quote:
Originally Posted by monster321 View Post
I think that he want this plugin, try with this:

Code:
#include < amxmodx > #include < fun > #include < hamsandwich > #define TASK_GODMODE 1111 // Init public plugin_init() {     // Register     register_plugin( "Auto-Chance HNS", "1.0", "monster321" )         // Hams     RegisterHam( Ham_TakeDamage, "player", "HamTakeDamage" ) } // TakeDamage public HamTakeDamage( vic, inflictor, id, Float:damage, bits ) {     if( !is_user_connected( id ) )         return HAM_IGNORED;         if( get_user_team( vic ) == 1 )     {         new health;         health = get_user_health( vic )                 if( health > floatround( damage ) )         {             set_user_godmode( vic, 1 )             set_user_rendering( vic, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16 )                         set_task( random_float( 2.0, 3.0 ), "godmode_off", vic + TASK_GODMODE )         }     }         return HAM_IGNORED; } public godmode_off( id ) {     id -= TASK_GODMODE;         set_user_godmode( id, 0 )     set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25 ) }
This plugin has a bug. I have to hit T 6 times to kill him. :O
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monster321
Member
Join Date: Apr 2012
Old 03-29-2015 , 23:58   Re: Spawn protection after first hit
Reply With Quote #5

Because maybe you are using the primmary attack or the T have more of 100HP and i don't known that. Try with this again:

Code:
#include < amxmodx > #include < fun > #include < hamsandwich > #define TASK_GODMODE 1111 // Variable needed new were_touched[ 33 ]; // Init public plugin_init() {     // Register     register_plugin( "Auto-Chance HNS", "1.0", "monster321" )         // Hams     RegisterHam( Ham_Spawn, "player", "HamSpawnPlayer" )     RegisterHam( Ham_TakeDamage, "player", "HamTakeDamage" ) } // Client putinserver public client_putinserver( id )     were_touched[ id ] = 0; // SpawnPlayer public HamSpawnPlayer( id ) {     if( !is_user_connected( id ) )         return HAM_IGNORED;         were_touched[ id ] = 0;     return HAM_IGNORED; } // TakeDamage public HamTakeDamage( vic, inflictor, id, Float:damage, bits ) {     if( !is_user_connected( id ) )         return HAM_IGNORED;         if( get_user_team( vic ) == 1 && !were_touched[ vic ] )     {         new health;         health = get_user_health( vic )                 if( health > floatround( damage ) )         {             set_user_godmode( vic, 1 )             set_user_rendering( vic, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16 )                         set_task( random_float( 2.0, 3.0 ), "godmode_off", vic + TASK_GODMODE )         }                 were_touched[ vic ] = 1;     }         return HAM_IGNORED; } public godmode_off( id ) {     id -= TASK_GODMODE;         set_user_godmode( id, 0 )     set_user_rendering( id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25 ) }
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MihailoZoric
Junior Member
Join Date: Oct 2014
Old 03-31-2015 , 12:05   Re: Spawn protection after first hit
Reply With Quote #6

Again. I need to hit TS 3 times.
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