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[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 11-03-2010 , 22:12   Re: [CS:S] Tracer Effects
Reply With Quote #11

Alright, I've added a clientprefs free version (appropriately titled sm_tracer_effects_nopref.smx) that will not retain client settings, and as such, will not use !settings. Haven't tested it, but it should work fine. Or it could be the little fairies that appear when I get drunk. I'll get back to you on that.
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FirEXE
Member
Join Date: Jun 2010
Location: Lithuania
Old 11-04-2010 , 18:14   Re: [CS:S] Tracer Effects
Reply With Quote #12

It's just your shot color changes, other players shot traces are still being random colored.
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thetwistedpanda
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Join Date: Sep 2008
Old 11-04-2010 , 18:34   Re: [CS:S] Tracer Effects
Reply With Quote #13

Exactly, you can't color the tracers for everyone else. You can enable/disable your ability to view tracers, or change the color of your own tracer.
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FirEXE
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Join Date: Jun 2010
Location: Lithuania
Old 11-05-2010 , 16:00   Re: [CS:S] Tracer Effects
Reply With Quote #14

That's bad.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 11-05-2010 , 16:16   Re: [CS:S] Tracer Effects
Reply With Quote #15

In theory it would be possible, let me finish my current projects and I'll see if I can add that option without compromising performance. I suspect there will be lag issues on servers > 32 due to the method required to allow greater configuration, so I may end up just writing up a separate version for you.
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FirEXE
Member
Join Date: Jun 2010
Location: Lithuania
Old 11-07-2010 , 09:33   Re: [CS:S] Tracer Effects
Reply With Quote #16

Thanks. Will look forward for that.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 11-07-2010 , 15:48   Re: [CS:S] Tracer Effects
Reply With Quote #17

Version 1.1.0 has been released! It is recommended anyone updating from 1.0.x to 1.1.x to delete their configuration file,add the updated version, and restart their server!

Major Changes:
  • sm_tracer_effects_spectator/sm_tracer_effects_team/sm_tracer_effects_attacker have been consolidated into sm_tracer_effects_mode for ease of use (since only one could be enabled at any given time.)
  • Support has been added for clients to color their own tracer, or to color all visible tracers.
  • Support has been added for team colors, which when enabled, will prevent clients from modifying their own tracer color.
  • The code has been optimized a good bit due to the new method being used to detect current mode.
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Last edited by thetwistedpanda; 11-07-2010 at 15:53.
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FirEXE
Member
Join Date: Jun 2010
Location: Lithuania
Old 12-18-2010 , 07:29   Re: [CS:S] Tracer Effects
Reply With Quote #18

The Christmas update messed up this plugin, so as soon as anybody shoots server crashes.
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 12-18-2010 , 17:57   Re: [CS:S] Tracer Effects
Reply With Quote #19

Is there not a way to just have the plugin find the offset on load so we do not have it broken by valve every few months... We know it is CBasePlayer::Weapon_ShootPosition(void)

So is there not a way to just auto detect the offset and get rid of the gamedata file.
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ThorsHammer
Junior Member
Join Date: Aug 2010
Old 12-19-2010 , 02:48   Re: [CS:S] Tracer Effects
Reply With Quote #20

Hello,

Great Pluggin! having some issues though.. I believe I have the CVARs setup correctly and I will paste it below. Even though I have sm_tracer_effects_default "1"
Some reason the tracers will not show the first time the client connects to the server. Although typing !settings will allow the client to enable the mod and edit the color.

Why does this NOT auto show the tracers on connect and still allow the client to have the tracer menu?

My tracer cfg:
sm_tracer_effects "1"
sm_tracer_effects_alpha "150"
sm_tracer_effects_client "1"
sm_tracer_effects_color "-1"
sm_tracer_effects_default "1"
sm_tracer_effects_life "0.3"
sm_tracer_effects_mode "0"
sm_tracer_effects_random "0"
sm_tracer_effects_team "0"
sm_tracer_effects_team_ct "0 0 255"
sm_tracer_effects_team_t "255 0 0"
sm_tracer_effects_width "3.0"



Thanks,
Thor
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