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[L4D/L4D2] Brutal Hunter Pounce - Rewritten


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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 11-25-2017 , 22:06   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #11

An update has been posted! Please check the changelog for further details.
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-25-2017 , 23:36   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #12

Quote:
Originally Posted by cravenge View Post
An update has been posted! Please check the changelog for further details.
amazing finally a great plugin keep it up and many tnx for u r hard work sir appreciate that..

report : get error while compile
Attached Images
File Type: jpg Error.jpg (39.1 KB, 169 views)

Last edited by eziosid; 11-26-2017 at 00:22.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 11-26-2017 , 02:42   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #13

A minor update has been posted! Please check the main post for changes.
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eziosid
Senior Member
Join Date: Sep 2017
Old 12-18-2017 , 11:04   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #14

hello sir all works fine i just want to know how to remove this in BHP stats

i want like this

1 playername -------- 2430
2 playername--------- 2300

but it's show this type ( attached ) and only infected will see BHP stats as survivor cant see BHP stats

tnx all work fine keep it up
Attached Images
File Type: jpg BHP stats.jpg (71.3 KB, 156 views)

Last edited by eziosid; 12-18-2017 at 23:51. Reason: wrong spell
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 12-19-2017 , 03:04   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #15

An update has been posted! Please check the changelog for further details.
Quote:
Originally Posted by eziosid View Post
[...]
Please read the notes in the main post.

Last edited by cravenge; 12-19-2017 at 03:06.
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eziosid
Senior Member
Join Date: Sep 2017
Old 12-19-2017 , 04:18   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #16

Quote:
Originally Posted by cravenge View Post
An update has been posted! Please check the changelog for further details.
Please read the notes in the main post.
thank you

Update got error cant compile (file attached )
Attached Images
File Type: jpg error.jpg (93.0 KB, 144 views)

Last edited by eziosid; 12-19-2017 at 04:47. Reason: update
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eziosid
Senior Member
Join Date: Sep 2017
Old 12-23-2017 , 08:04   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #17

hello sir cant compile this plugin got errors plz fix it and tnx
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 12-23-2017 , 09:14   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #18

The update has been re-posted! Kindly re-download to prevent further problems.
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eziosid
Senior Member
Join Date: Sep 2017
Old 12-26-2017 , 12:09   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #19

hello sir all is work tell me what's wrong is this code

PHP Code:
        Format(sTitlesizeof(sTitle), "☣ Top 10 Hunters ☣ : (%s)"sMap);
        
statsPanel.SetTitle(sTitle);
        
        
statsPanel.DrawText(" \n");
        
        
char sTextList[128];
        for (
int i 0counti++)
        {
            if (
>= 10)
            {
                continue;
            }
            
            if (
bShowKills)
            {
                if (
bShowDamage && bShowDistance)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Damage  |  Avg. Distance");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s : %.1f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], bhpRecord[i][2], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                }
                else if (
bShowDamage)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Damage");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s  %d"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], bhpRecord[i][2]);
                }
                else if (
bShowDistance)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Avg. Distance");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s : %1.f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                }
                else
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s "i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1]);
                }
            }
            else
            {
                if (
bShowDamage && bShowDistance)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Damage  |  Avg. Distance");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s : %.1f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][2], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                }
                else if (
bShowDamage)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Damage");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][2]);
                }
                else if (
bShowDistance)
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    -  Avg. Distance");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s :%1.f"i+1bhpNames[bhpRecord[i][0]], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                }
                else
                {
                    if (
== 0)
                    {
                        
strcopy(sTextListsizeof(sTextList), "No.    Name    ");
                        
statsPanel.DrawText("sTextList");
                    }
                    
Format(sTextListsizeof(sTextList), "%i. %s"i+1bhpNames[bhpRecord[i][0]]);
                }
            }
            
statsPanel.DrawText(sTextList);
        } 
this i edited coz i only see top 10 pounce name adn distance like this

1 playername : 2638
2 playername : 2578
but i se this file attached tnx u r awesome
Attached Images
File Type: jpg top10.jpg (68.8 KB, 149 views)
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 12-26-2017 , 23:18   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
Reply With Quote #20

An update has been posted! Please check the changelog for further details.
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