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[TF2] BeTheGiant


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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 09-01-2015 , 19:00   Re: [TF2] BeTheGiant
Reply With Quote #41

Welp i guess it's time to update my semi-plugin
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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 09-02-2015 , 10:36   Re: [TF2] BeTheGiant
Reply With Quote #42

Also the plugin bugs with be the giant deflector heavy and other plugins that includes looping sounds in becoming a "X".

i bet it can be one of the stopsound proxy in there, look into my semi plugin's code of bethegiant and remove some of the stuff where stopsound is in in your bethegiant plugin.
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PC Gamer
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Join Date: Mar 2014
Old 02-02-2016 , 21:49   Re: [TF2] BeTheGiant
Reply With Quote #43

xXDeathreusXx ,

I have an error in my error log, so I thought I'd share it with you.

Using: Windows dedicated server, Metamod 10.7-git951, Sourcemod 1.7.3-git5292

Error:
L 02/02/2016 - 2060: SourceMod error session started
L 02/02/2016 - 2060: Info (map "cp_coldfront") (file "errors_20160202.log")
L 02/02/2016 - 2060: [SM] Native "GetEntPropString" reported: Entity 24 (24) is invalid
L 02/02/2016 - 2060: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 2060: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 2060: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
L 02/02/2016 - 20:41:05: [SM] Native "GetEntPropString" reported: Entity 16 (16) is invalid
L 02/02/2016 - 20:41:05: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 20:41:05: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 20:41:05: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
L 02/02/2016 - 20:42:13: [SM] Native "GetEntPropString" reported: Entity 16 (16) is invalid
L 02/02/2016 - 20:42:13: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 20:42:13: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 20:42:13: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
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xXDeathreusXx
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Join Date: Mar 2013
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Old 02-03-2016 , 20:23   Re: [TF2] BeTheGiant
Reply With Quote #44

Quote:
Originally Posted by PC Gamer View Post
xXDeathreusXx ,

I have an error in my error log, so I thought I'd share it with you.

Using: Windows dedicated server, Metamod 10.7-git951, Sourcemod 1.7.3-git5292

Error:
L 02/02/2016 - 2060: SourceMod error session started
L 02/02/2016 - 2060: Info (map "cp_coldfront") (file "errors_20160202.log")
L 02/02/2016 - 2060: [SM] Native "GetEntPropString" reported: Entity 24 (24) is invalid
L 02/02/2016 - 2060: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 2060: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 2060: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
L 02/02/2016 - 20:41:05: [SM] Native "GetEntPropString" reported: Entity 16 (16) is invalid
L 02/02/2016 - 20:41:05: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 20:41:05: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 20:41:05: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
L 02/02/2016 - 20:42:13: [SM] Native "GetEntPropString" reported: Entity 16 (16) is invalid
L 02/02/2016 - 20:42:13: [SM] Displaying call stack trace for plugin "bethegiant.smx":
L 02/02/2016 - 20:42:13: [SM] [0] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname()
L 02/02/2016 - 20:42:13: [SM] [1] Line 334, bethegiant.sp::OnEntityDestroyed()
This won't affect anything in the gameplay, but I'm not sure what's causing it anyway, I have checks against that
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AI_
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Join Date: Oct 2014
Location: Canada
Old 07-07-2016 , 02:13   Re: [TF2] BeTheGiant
Reply With Quote #45

Code:
if (args > 1 && !CheckCommandAccess(client, "giant_admin", ADMFLAG_CHEATS))
This did not handle the case for toggling players with just one argument: sm_giant name (without the 0/1). Players who had access to the override for giant but not giant_admin were still able to toggle it on others this way.

I believe it should be: args > 0.

Last edited by AI_; 07-07-2016 at 02:15.
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starter87
Junior Member
Join Date: Jul 2012
Old 03-09-2017 , 21:40   Re: [TF2] BeTheGiant
Reply With Quote #46

what are the console commands for medic and spy and please the smx files for them
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Mercelo
Junior Member
Join Date: Jan 2017
Old 05-21-2017 , 13:57   Re: [TF2] BeTheGiant
Reply With Quote #47

Quote:
Originally Posted by xXDeathreusXx View Post
This sprouted from the BeTheRobot plugin, and, in fact, uses alot of it's functions. I borrowed some bits and pieces of plugins over the many months I've been tweaking it, and I think it's in a release state as it is. I also have a BeTheCaptainPunch and BeTheMajorCrits, but I'm unsure if I will release those too.

I'm gonna say right now, that I take no responsibility if it was some of your code I borrowed and your mad about it, I was never gonna release it but I changed my mind

It's okay to replace your betherobot.inc with the one below, this one only includes status additions

Installation:
  • Install the latest TF2Items snapshot
  • Install the latest version of TF2Attributes
  • Place .smx in addons/sourcemod/plugins
  • [Optional]Place .sp in addons/sourcemod/scripting
  • [Optional]Place .inc in addons/sourcemod/scripting/include

To override the command so players of other permissions can use it(Defaults to Cheats) add a line in your admin_overrides for "giant" and "giant_admin" to allow targeting others.

ConVars:
- sm_bethegiant_sounds: If on, robots will emit robotic class sounds instead of their usual sounds. (Default: On)
- sm_bethegiant_taunts: If on, robots can taunt. Most robot taunts are...incorrect. And some taunt kills don't play an animation for the killing part. (Default: On)
- sm_bethegiant_cooldown: If greater than 0, players must wait this long between enabling/disabling robot on themselves. Set to 0.0 to disable. (Default: 2.0)
- sm_bethegiant_wearables: If on, wearable items will be rendered on robots. (Default: On)
- sm_bethegiant_wearables_kill: If on, and sm_betherobot_wearables is 0, wearables are removed from robots instead of being turned invisible. (Default: Off)

Commands:
- sm_giant (Default: cheats flag)
- sm_bethegiant (Default: cheats flag)

Changelog:


So... i can become any type of giant??

how can i become a giant rapidfire soldier??

Last edited by Mercelo; 05-23-2017 at 13:13.
Mercelo is offline
crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 07-20-2017 , 01:55   Re: [TF2] BeTheGiant
Reply With Quote #48

I know someone reported this error, but it looks like it wasn't fixed yet.....

L 07/13/2017 - 00:18: 32: [SM] Exception reported: Entity 1 (1) is invalid
L 07/13/2017 - 00:18: 32: [SM] Blaming: bethegiant.smx
L 07/13/2017 - 00:18: 32: [SM] Call stack trace:
L 07/13/2017 - 00:18: 32: [SM] [0] GetEntPropString
L 07/13/2017 - 00:18: 32: [SM] [1] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname
L 07/13/2017 - 00:18: 32: [SM] [2] Line 334, bethegiant.sp::OnEntityDestroyed

Last edited by crafting; 07-20-2017 at 01:56.
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The_Lil_Wyvern
New Member
Join Date: Sep 2017
Old 09-09-2017 , 16:57   Re: [TF2] BeTheGiant
Reply With Quote #49

Quote:
Originally Posted by xXDeathreusXx View Post
This sprouted from the BeTheRobot plugin, and, in fact, uses alot of it's functions. I borrowed some bits and pieces of plugins over the many months I've been tweaking it, and I think it's in a release state as it is. I also have a BeTheCaptainPunch and BeTheMajorCrits, but I'm unsure if I will release those too.

I'm gonna say right now, that I take no responsibility if it was some of your code I borrowed and your mad about it, I was never gonna release it but I changed my mind

It's okay to replace your betherobot.inc with the one below, this one only includes status additions

Installation:
  • Install the latest TF2Items snapshot
  • Install the latest version of TF2Attributes
  • Place .smx in addons/sourcemod/plugins
  • [Optional]Place .sp in addons/sourcemod/scripting
  • [Optional]Place .inc in addons/sourcemod/scripting/include

To override the command so players of other permissions can use it(Defaults to Cheats) add a line in your admin_overrides for "giant" and "giant_admin" to allow targeting others.

ConVars:
- sm_bethegiant_sounds: If on, robots will emit robotic class sounds instead of their usual sounds. (Default: On)
- sm_bethegiant_taunts: If on, robots can taunt. Most robot taunts are...incorrect. And some taunt kills don't play an animation for the killing part. (Default: On)
- sm_bethegiant_cooldown: If greater than 0, players must wait this long between enabling/disabling robot on themselves. Set to 0.0 to disable. (Default: 2.0)
- sm_bethegiant_wearables: If on, wearable items will be rendered on robots. (Default: On)
- sm_bethegiant_wearables_kill: If on, and sm_betherobot_wearables is 0, wearables are removed from robots instead of being turned invisible. (Default: Off)

Commands:
- sm_giant (Default: cheats flag)
- sm_bethegiant (Default: cheats flag)

Changelog:
This plugin works for Listen servers?
The_Lil_Wyvern is offline
crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 11-25-2017 , 00:20   Re: [TF2] BeTheGiant
Reply With Quote #50

I have reported this error 4 months ago (along with someone else reporting the same over a year ago), but it looks like it wasn't fixed yet.....

L 07/13/2017 - 00:18: 32: [SM] Exception reported: Entity 1 (1) is invalid
L 07/13/2017 - 00:18: 32: [SM] Blaming: bethegiant.smx
L 07/13/2017 - 00:18: 32: [SM] Call stack trace:
L 07/13/2017 - 00:18: 32: [SM] [0] GetEntPropString
L 07/13/2017 - 00:18: 32: [SM] [1] Line 734, C:\Users\Chris\Dropbox\Projects\plugins\inclu de\entity.inc::GetEntityClassname
L 07/13/2017 - 00:18: 32: [SM] [2] Line 334, bethegiant.sp::OnEntityDestroyed

This spams alot in my error log, so hopefully it can be fixed.

Last edited by crafting; 11-25-2017 at 00:21.
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