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[TF2] BeTheGiant


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alexde5
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Join Date: Nov 2014
Location: Florida
Old 05-16-2015 , 17:08   Re: [TF2] BeTheGiant
Reply With Quote #21

Quote:
Originally Posted by xXDeathreusXx View Post
I probably won't go that far with it, that will require KeyValue-ing configs, changing or making new equip functions to read those KeyValues, and I'm a lazy bastard

Maybe one day when I'm bored I'll do it, that's when I get things built ironically
Lol, irony being useful... i guess.
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StormishJustice
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Join Date: May 2015
Location: In a mysterious place.
Old 05-17-2015 , 16:24   Re: [TF2] BeTheGiant
Reply With Quote #22

Question.

If you can try to add access for all the robots to be giant.. that would be epic..

the reason why, because i've seen a giant robot spy (not kidding) sometime in a server..

well if you add giant robots for every classes (engineer, sniper and spy) there would be something weird anyways..

also, i'm not forcing you to.. it's also an idea.
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xXDeathreusXx
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Old 05-17-2015 , 22:43   Re: [TF2] BeTheGiant
Reply With Quote #23

Quote:
Originally Posted by StormishJustice View Post
Question.

If you can try to add access for all the robots to be giant.. that would be epic..

the reason why, because i've seen a giant robot spy (not kidding) sometime in a server..

well if you add giant robots for every classes (engineer, sniper and spy) there would be something weird anyways..

also, i'm not forcing you to.. it's also an idea.
The reason I didn't do this in the first place(And have a weird ass stock that checks against valid player classes) is because only the classes I have set actually have giant models designed for giant(Medic just works as a giant due to lack of legs)
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StormishJustice
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Old 05-18-2015 , 05:46   Re: [TF2] BeTheGiant
Reply With Quote #24

Quote:
Originally Posted by xXDeathreusXx View Post
The reason I didn't do this in the first place(And have a weird ass stock that checks against valid player classes) is because only the classes I have set actually have giant models designed for giant(Medic just works as a giant due to lack of legs)
I see...

although, the sentry buster footsteps were working before but now it doesn't work.. seems like why the footsteps on giant models don't work.

valve broke something did they?
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painn
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Join Date: Mar 2009
Old 05-18-2015 , 08:15   Re: [TF2] BeTheGiant
Reply With Quote #25

added admin overrides
sm_giant ""
sm_giantrobot ""

not work public comands !giant
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xXDeathreusXx
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Old 05-18-2015 , 14:43   Re: [TF2] BeTheGiant
Reply With Quote #26

Quote:
Originally Posted by StormishJustice View Post
I see...

although, the sentry buster footsteps were working before but now it doesn't work.. seems like why the footsteps on giant models don't work.

valve broke something did they?
Something sure broke along the way, I can assure you, they used to work and I changed nothing and they broke
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Pala4
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Join Date: Dec 2007
Old 05-29-2015 , 02:22   Re: [TF2] BeTheGiant
Reply With Quote #27

Quote:
Originally Posted by painn View Post
added admin overrides
sm_giant ""
sm_giantrobot ""

not work public comands !giant
Same problem with me.
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xXDeathreusXx
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Old 05-29-2015 , 15:13   Re: [TF2] BeTheGiant
Reply With Quote #28

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Originally Posted by Pala4 View Post
Same problem with me.
Because those aren't the overrides
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StormishJustice
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Old 05-30-2015 , 09:10   Re: [TF2] BeTheGiant
Reply With Quote #29

Sorry for the warm-up or something but for some reason, i can hear the giant robot footsteps but instead, it doesn't follow the player... it just plays far away.. i can still hear it but it's volume is low and i can hear it from left which it doesn't follow the player that well..

Beno will make a custom version of the plugin to make footsteps work, if it fails, then we can't make the plugin a complete release.. if it is a success, the plugin will be fully complete now.. there is still bugs that needs to be fixed tho.

also what is the override access for the giant robot plugin?

is it sm_giant_access?
or sm_giantrobot_access?
or sm_giant_override?

EDIT: I'm worried if you actually didn't used the right way to add the footsteps but have you tried using the attributes??? beno used the attributes method to make the footsteps work in mann vs tank (and maybe be with robots, i didn't tested out this plugin because i was ok with THISLD's servers)
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xXDeathreusXx
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Old 05-30-2015 , 14:44   Re: [TF2] BeTheGiant
Reply With Quote #30

Quote:
Originally Posted by StormishJustice View Post
EDIT: I'm worried if you actually didn't used the right way to add the footsteps but have you tried using the attributes??? beno used the attributes method to make the footsteps work in mann vs tank (and maybe be with robots, i didn't tested out this plugin because i was ok with THISLD's servers)
I had override footstep sound set on them at one point, not sure what happened to that, but may aswell cover all the bases and add that back
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