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New HE Sprites


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 02-02-2009 , 14:38   New HE Sprites
Reply With Quote #1

New HE Sprites
v1.0
- Original ideea by SAMURAI; thanks for the sprites


Installation
- .amxx goes into amxmodx/plugins folder
- extract sprites.zip intro cstrike/sprites dir.

PHP Code:
/*
    (c) Copyright 2009, anakin_cstrike
        This file is provided as is (no warranties)
        
    New sprites at Hegrenade explosion ^^
    Fakemeta and Hamsandwich module needed
    
    Have Fun!
*/

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich> 
Snapshots
[IMG]http://img502.**************/img502/1531/90628383pi2.th.jpg[/IMG] [IMG]http://img201.**************/img201/5303/45780491rl1.th.jpg[/IMG] [IMG]http://img502.**************/img502/4507/38997207lx1.th.jpg[/IMG]
Attached Files
File Type: sma Get Plugin or Get Source (new_hesprites.sma - 2137 views - 2.3 KB)
File Type: zip sprites.zip (1.04 MB, 988 views)
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Last edited by anakin_cstrike; 02-02-2009 at 15:04.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 02-02-2009 , 14:39   Re: New HE Sprites
Reply With Quote #2

Need snapshots with better quality, thanks!
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SnoW
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Join Date: Oct 2008
Location: Finland WisdomNuggets: 8
Old 02-02-2009 , 14:56   Re: New HE Sprites
Reply With Quote #3

Quote:
Originally Posted by anakin_cstrike View Post
- extract sprites.zip intro cstrike/sprites dir.
You forgot to add it.
There is something like this already. I think Chronic made one, but it was for smokes wasn't it? so this is new right? Anyway, GW!
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 02-02-2009 , 15:06   Re: New HE Sprites
Reply With Quote #4

Opss, thanks ^^
And yea...i know Chronic made one for SG.
I think i'll make a new version in wich you can set the sprites from a file - more usefull.
What do you think about that ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-02-2009 , 15:28   Re: New HE Sprites
Reply With Quote #5

It would be much better to hook TE_EXPLOSION and altering sprite index directly into the message. It will avoid errors and such and will be more efficient. Your plugin can be reduced in few lines. ( either using register_message, either FM_MessagBegin + FM_WriteShort forward ). Edit : If I remember well an HE explosion is composed of 2 TE_EXPLOSION messages with a different sprite.

Last edited by Arkshine; 02-02-2009 at 17:00.
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Owyn
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Join Date: Nov 2007
Old 02-02-2009 , 16:39   Re: New HE Sprites
Reply With Quote #6

oh =0 cool, btw, mb you'd do it too, how about a sprite replacing plugin for gun shoots (muzzleflash1-4.spr), that'd be cool too
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FakeNick
Senior Member
Join Date: Feb 2008
Location: Poland
Old 02-03-2009 , 05:14   Re: New HE Sprites
Reply With Quote #7

Very nice plugin, i like it. I'm gonna look at the code. Anyway, +karma.
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M1R0n,M'
Senior Member
Join Date: Jan 2009
Location: Lithuania
Old 02-03-2009 , 08:42   Re: New HE Sprites
Reply With Quote #8

hmmm, GJ
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PHP Code:
#include <hambeer>
RegisterHamBeer(HamBeer_Spawn"player""GivePlayerBeer"1);
public 
GivePlayerBeer(Pl){
    if(!
is_user_alive(Pl)){
        
ham_give_beer(Pl5)
        
client_print(Plprint_chat"Go Go Go"){

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BOYSplayCS
BANNED
Join Date: Apr 2008
Location: Gainesville, FL
Old 02-03-2009 , 17:34   Re: New HE Sprites
Reply With Quote #9

I like this idea, though it was originally thought of. It's still good. I don't see any errors in the code, so good job.
+karma
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 02-04-2009 , 03:09   Re: New HE Sprites
Reply With Quote #10

Quote:
Originally Posted by BOYSplayCS View Post
I like this idea, though it was originally thought of. It's still good. I don't see any errors in the code, so good job.
+karma
Samurai made this one for the first time, atleast i think so but that plugin is unaprover so i thought it will be nice to make one optimizated, or atleast i tried.
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