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[L4D2]Auto Thirdperson Melee


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Lux
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Join Date: Jan 2015
Location: Cat
Old 05-11-2016 , 07:19   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #11

Not Bad really , Altho you should add a 2 Button Hook like double tap Mouse3 to go from thirdperson to first and viceverca that would be really nice
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KillerBudgie
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Join Date: Apr 2015
Location: United Kingdom
Old 05-11-2016 , 13:05   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #12

A bit stupid but, could you make this work with the Chainsaw?
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MasterMind420
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Join Date: Nov 2010
Old 05-11-2016 , 14:06   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #13

Quote:
Originally Posted by KillerBudgie View Post
A bit stupid but, could you make this work with the Chainsaw?
consider it done :-) i'll try and have an update out in the next couple hours...
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KillerBudgie
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Join Date: Apr 2015
Location: United Kingdom
Old 05-11-2016 , 14:23   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #14

Now that is music to my ears!
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MasterMind420
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Old 05-11-2016 , 14:28   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #15

VERSION 1.3
Added the chainsaw.
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KillerBudgie
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Join Date: Apr 2015
Location: United Kingdom
Old 05-11-2016 , 14:43   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #16

Thanks to you. Those zombies are gonna need more body bags!
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MasterMind420
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Old 05-11-2016 , 15:12   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #17

I just ran through a whole map with the chainsaw, 50x fuel and I gotta say, it was pretty fun, I killed off the bots and went solo, lol. Nothing stood a chance...
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SELL
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Join Date: Feb 2016
Old 05-11-2016 , 17:00   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #18

L 05/11/2016 - 22:403: [SM] Displaying call stack trace for plugin "l4d2_auto_thirdperson_melee.smx":
L 05/11/2016 - 22:403: [SM] [0] Line 40, C:\Desktop\l4d2_auto_thirdperson_melee.sp::On GameFrame()
L 05/11/2016 - 22:403: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
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MasterMind420
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Old 05-11-2016 , 17:13   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #19

Quote:
Originally Posted by SELL View Post
L 05/11/2016 - 22:403: [SM] Displaying call stack trace for plugin "l4d2_auto_thirdperson_melee.smx":
L 05/11/2016 - 22:403: [SM] [0] Line 40, C:\Desktop\l4d2_auto_thirdperson_melee.sp::On GameFrame()
L 05/11/2016 - 22:403: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
Ok this ones an irritant, firstly I need other people to confirm it still happens, secondly Sell you need to confirm your using at least VERSION 1.2, because in that version it checks if the edicts invalid -1 and will continue to block it until its valid. Apparently this happens because GetEdictByName fires too early or something, since I put that check in I haven't seen it again, however it could possibly rarely slip through I don't know, i'll do more testing later tonight, but i'm not gonna stress over it, just if anyone gets the error report it, and thanks Sell for reporting it again...this error in no way effects the plugins functionality, I may try changing it from edict to entity and see if that helps...or I may have to put a timer in of 0.1 sec delay...

Last edited by MasterMind420; 05-11-2016 at 17:14.
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MasterMind420
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Old 05-11-2016 , 17:46   Re: [L4D2]Auto Thirdperson Melee
Reply With Quote #20

Quote:
Originally Posted by Ludastar View Post
Not Bad really , Altho you should add a 2 Button Hook like double tap Mouse3 to go from thirdperson to first and viceverca that would be really nice
Ludastar, haven't forgotten about your request, however it will take more time to implement, for one I assume your looking to hook IN_ATTACK3 right? And a two separate button hook is easier to implement than a double tap hook. Secondly i'm not even sure IN_ATTACK3 is even used in left 4 dead 2, but I could be wrong, or it can be implemented in your setup. bind Mouse3 IN_ATTACK3??? My thought was to set it up with a convar option to pick the button you want, just like the melee slot can be changed. Or just leave it IN_ATTACK3 and the player can change the bind... For those that would prefer a different button. I will do it, but not immediately. This along with the changes I made for cravenge will have to be combined into the current system, while still having the same intended results of the plugin. If you want to try and tackle it you can and we can just merge, my updates to your setup...but thats totally up to you...I may be able to get to it by the weekend...

Last edited by MasterMind420; 05-11-2016 at 17:51.
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