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Biohazard v2.00 Beta 3b (Zombie Mod)


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daniel1770
New Member
Join Date: Jan 2009
Old 02-21-2009 , 13:55   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2991

somebody can fix this mod? it isnt' workingg!!!!!
plzzz
send me a fixed link...
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imported_Havoc
Junior Member
Join Date: Aug 2005
Old 02-21-2009 , 16:05   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2992

Quote:
Originally Posted by daniel1770 View Post
somebody can fix this mod? it isnt' workingg!!!!!
plzzz
send me a fixed link...

This comment just made my day.
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 02-21-2009 , 18:36   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2993

the plugin works you all just are not good with servers cuz i use the same plugin works for me 100%.
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marcellus
Senior Member
Join Date: Mar 2004
Old 02-22-2009 , 08:08   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2994

Quote:
Originally Posted by CryWolf View Post
hy all can some one provide me the bh_warcs.inc ?
create the file with this line inside:
Code:
// bh_warcs.inc
forward event_lightning(origin[])
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Calibras
BANNED
Join Date: Sep 2008
Old 02-23-2009 , 06:10   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2995

Hey Cheap_suit, i find a bug transforming intro zombie. And pls make option to enable disable FOG! thx a lot P.S Waiting for updates and many other cool things


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ooo321
Junior Member
Join Date: Jan 2009
Old 02-23-2009 , 10:10   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2996

Hello!
Can anyone tell me how to alter weapon's max ammo clip?

sorry for my bad english
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Calibras
BANNED
Join Date: Sep 2008
Old 02-24-2009 , 05:34   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2997

Just open bh_cvars.cfg and find
serveris\cstrike\addons\amxmodx\configs
// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1

+Rep 4 ME!
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Macronix130
Junior Member
Join Date: Feb 2009
Old 02-25-2009 , 10:38   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2998

Hey... does anyone know how to change the zombie model in Biohazard v1.93 ? I do have the same model all the time :S
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 02-25-2009 , 11:22   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2999

Hi all
i have errors:

Error: server failed to transmit file 'AY&SYS'
Last 32 messages parsed.
2521 0308 svc_temp_entity
2521 0317 svc_temp_entity
2521 0326 svc_temp_entity
2521 0335 svc_temp_entity
2521 0344 HostagePos
2521 0353 HostageK
2521 0355 HostagePos
2521 0364 HostageK
2523 0008 svc_time
2523 0013 svc_clientdata
2523 0023 svc_deltapacketentities
2523 0232 svc_temp_entity
2523 0246 svc_sound
2525 0008 Radar
2525 0016 svc_time
2525 0021 svc_clientdata
2525 0031 svc_deltapacketentities
2525 0263 svc_sound
2527 0008 svc_time
2527 0013 svc_clientdata
2527 0023 svc_deltapacketentities
2527 0229 svc_sound
2529 0008 ScoreAttrib
2529 0011 svc_customization
2529 0051 TeamInfo
2529 0065 ScoreInfo
2529 0075 TextMsg
2529 0121 svc_updateuserinfo
2529 0358 CurWeapon
2529 0362 CurWeapon
2529 0366 svc_filetxferfailed
BAD: 377:svc_bad
Host_Error: CL_ParseServerMessage:
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vladdyslav
New Member
Join Date: Feb 2009
Old 02-26-2009 , 08:52   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3000

First of all i want to thank Cheap_Suit and other developers for the great work.

I have an issue with the biohazard server setup:
I'm using bots to test the changes on server, and i have strange behaviour. So all works fine, except these few things:

1. Infected in previous round bots starts round as zombies (but can't be shot, cause mp_friendlyfire is set 0, so it seems they're only using zombie models)
2. If I start infected, I can't infect any of the bots, i just kill them (but infected bots can infect me and other bots) [maxplayers 12, bot_quota 11, bh_maxzombies 11] also tried other different combinations here with these cvars, doesn't help.
3. BOT Zombies died very fast, few shots from G3SG1, but if I'm infected i can't be killed so fast.
4. sometimes BOTs killing eachother after [World triggered "Round_End"] (i see Blue names killing Blue names, but friendly fire is off).
Code:
L 02/26/2009 - 15:42:48: World triggered "Round_End"
L 02/26/2009 - 15:42:51: "BOT_ Finn<5><BOT><TERRORIST>" killed "BOT_ Hank<9><BOT><CT>" with "xm1014"
L 02/26/2009 - 15:42:51: "BOT_ Erik<6><BOT><CT>" killed "BOT_ Finn<5><BOT><TERRORIST>" with "usp"
L 02/26/2009 - 15:42:51: "BOT_ Jim<3><BOT><TERRORIST>" killed "BOT_ Xavier<10><BOT><CT>" with "aug"
So my question is that because of BOT's, and if yes, how's possible
to make tests and configure server, before making it public?

Here's my server meta list:
Code:
 [  1] AMX Mod X, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  2] Fun, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  3] Engine, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  4] FakeMeta, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  5] Ham Sandwich, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org
 [  6] CSX, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Team, see http://www.amxmodx.org/
 [  7] CStrike, v1.8.1.3746, Aug 16 2008, by AMX Mod X Dev Tea
I have tried to install hlds on different machines 2 different FreeBSD and Debian Linux, but i have servers behaved same always, so i think there must be something in the BOT-tests or configuration.

Can you please help me?
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