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Biohazard v2.00 Beta 3b (Zombie Mod)


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Calibras
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Join Date: Sep 2008
Old 01-25-2009 , 06:31   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2951

Hey mates, how i can do it ? healp please ;)
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HeHu
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Old 01-26-2009 , 11:22   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2952

Hi, i got Biohazard 1.93. Is there anyway to change the gravity of all zombies (When they get infected.)
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Doc-Holiday
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Join Date: Jul 2007
Old 01-26-2009 , 13:41   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2953

Here are some things i noticed. People not infected were staying with zombie skin. Bots wont shoot zombie unless its on the other team. if they started on same team they wont shoot. And when i would kill a zombie if he was on my team i would -1 frag...

not sure if these are known bugs or if im just an idiot and cant set this up lolz.

but that my two cents.... otherwise great job cheep
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Doc-Holiday
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Old 01-26-2009 , 13:42   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2954

Quote:
Originally Posted by Calibras View Post
Hey mates, how i can do it ? healp please ;)

in the server config type

sv_downloadurl "Fast Dl Link"

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marcellus
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Join Date: Mar 2004
Old 01-26-2009 , 13:44   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2955

Quote:
Originally Posted by HeHu View Post
Hi, i got Biohazard 1.93. Is there anyway to change the gravity of all zombies (When they get infected.)
search in the source code :
Code:
stock set_zombie_attibutes(index)
add after
Code:
set_pev(index, pev_health, g_zombieoftheround == index ? health + bonus : health)
the line :
Code:
set_pev(index, pev_gravity, 1.0)
where 1.0 is the multiplier of the gravity ( less gravity < 1.0 < more gravity)
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mando127
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Old 01-26-2009 , 18:12   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2956

@ marcellus wat about if i want all zombie to glow red.
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BeasT
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Old 01-27-2009 , 03:56   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2957

Hey mando, any news about updates?
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mando127
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Old 01-27-2009 , 04:41   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2958

Quote:
Hey mando, any news about updates?
from cheap_suit ?

well some he is about 8% done with the next update
for more info:
http://www.ubcsgameserver.net/e107_p...wtopic.php?638

he is taking time on this new biohazard cuz after he is done it will be number one zombie mod.
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Last edited by mando127; 01-27-2009 at 04:43.
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Fry!
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Old 01-27-2009 , 05:30   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2959

Yea, Cheap_Suit have great ideas...
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marcellus
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Old 01-27-2009 , 13:06   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2960

Quote:
Originally Posted by mando127 View Post
@ marcellus wat about if i want all zombie to glow red.
same thing as for gravity but instead of :
Code:
set_pev(index, pev_gravity, 1.0)
put :
Code:
fm_set_rendering(index, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
dont forget to add :
Code:
//taken from fakemeta utilities
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1;
}
Quote:
Originally Posted by mando127 View Post
from cheap_suit ?

well some he is about 8% done with the next update
for more info:
http://www.ubcsgameserver.net/e107_p...wtopic.php?638

he is taking time on this new biohazard cuz after he is done it will be number one zombie mod.

thats a very good news.
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Last edited by marcellus; 01-27-2009 at 13:12.
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