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Infinite Round (v2.1.2)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-14-2013 , 11:51   Re: Infinite Round (v2.1)
Reply With Quote #501

You are telling me that if CT wins, round is not blocking, even though it should block all, right ?

Look, I've tested the plugin before, and I know it's working.

If you think, you did test properly, zip and attach your whole addons/ folder, at it is ; then I will test myself to see what happens.

EDIT : wait, if you have 1 CT against 7 T and the CT dies, it will trigger GameCommencing ; if you want to block that, set the cvar ir_block_gamecommencing to 1. And try again.
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Last edited by Arkshine; 03-14-2013 at 11:53.
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ventolin
Junior Member
Join Date: Mar 2013
Old 03-14-2013 , 12:49   Re: Infinite Round (v2.1)
Reply With Quote #502

hmm... still not working

>You are telling me that if CT wins, round is not blocking, even though it should block all, right ?
yes. thats right

>I've tested the plugin before, and I know it's working.
did you try with CSDM?

amx_showrcon cu list
Quote:
Registered cvars :

NAME VALUE REGISTERED HOOKED LOCKED BOUNDED CACHED
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1. infiniteround_version 2.1 csdm_misc.amxx no no no no
2. ir_block_roundend * csdm_misc.amxx csdm_misc.amxx no no no
3. ir_block_gamecommencing 1 csdm_misc.amxx no no csdm_misc.amxx csdm_misc.amxx
4. ir_block_gamescoring 0 csdm_misc.amxx no no csdm_misc.amxx csdm_misc.amxx
5. ir_active_api 0 csdm_misc.amxx no no csdm_misc.amxx csdm_misc.amxx
> Found 5 cvars.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-14-2013 , 13:03   Re: Infinite Round (v2.1)
Reply With Quote #503

With or without CSDM, it doesn't matter. It hooks when a round end is triggered and block it.

So to reproduce the problem :

- ir_block_roundend *
- ir_block_gamecommencing 1
- 1 CTs / X Ts
- If CT dies, the round end is triggered,

right ?
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ventolin
Junior Member
Join Date: Mar 2013
Old 03-14-2013 , 13:25   Re: Infinite Round (v2.1)
Reply With Quote #504

Quote:
Originally Posted by Arkshine View Post
With or without CSDM, it doesn't matter. It hooks when a round end is triggered and block it.

So to reproduce the problem :

- ir_block_roundend *
- ir_block_gamecommencing 1
- 1 CTs / X Ts
- If CT dies, the round end is triggered,

right ?
As the my present conditions,
- ir_block_roundend *
- ir_block_gamecommencing 1
- 1 Ts / X CTs
- If T dies, the round end is triggered,

that's it.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-14-2013 , 14:09   Re: Infinite Round (v2.1)
Reply With Quote #505

Tried, and it doesn't happen for me.

I was alone in T, and there was 3 CTs (using bots).
I've have CSDM enabled and both cvars to * and 1.

If I kill myself, nothing happens, I just respawn.
If I kill all the bots at once, nothing happens, they just respawn.

You will have to provide me the exact steps from the start of the server, to reproduce the problem, because so far, I see nothing wrong.
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N4K9D
Junior Member
Join Date: Dec 2012
Old 03-16-2013 , 08:59   Re: Infinite Round (v2.1)
Reply With Quote #506

Where can i found previouse Version?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-16-2013 , 09:08   Re: Infinite Round (v2.1)
Reply With Quote #507

You don't need it. There is not change in the plugin itself. Only the config related to Orpheu has been updated, but old and new are inside, so it should not be a problem.
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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 03-23-2013 , 03:58   Re: Infinite Round (v2.1)
Reply With Quote #508

Arkshine, have you tested this with your round_terminator plugin + csdm on linux?

Because for me, when all players on a team are dead... the round ends.
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Last edited by Voltron; 03-23-2013 at 03:59.
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Unkolix
Veteran Member
Join Date: Sep 2012
Old 03-23-2013 , 05:08   Re: Infinite Round (v2.1)
Reply With Quote #509

Quote:
Originally Posted by Voltron View Post
Arkshine, have you tested this with your round_terminator plugin + csdm on linux?

Because for me, when all players on a team are dead... the round ends.
Do you have all the requirements?

Counter-Strike 1.6 / Condition Zero.
AMX Mod X 1.8.2 and higher.
Orpheu 2.4 and higher.
Cvar Utilities v1.6 and higher.
Steam server.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-23-2013 , 07:41   Re: Infinite Round (v2.1)
Reply With Quote #510

Quote:
Originally Posted by Voltron View Post
Arkshine, have you tested this with your round_terminator plugin + csdm on linux?

Because for me, when all players on a team are dead... the round ends.
Probably yes, but you don't give enough details.

What are you doing exactly ? What are you expecting ? Please explain clearly.
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