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Module: Half-Life Weapon Mod (v0.8)


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SeriousSam
Senior Member
Join Date: Aug 2009
Location: Bulgaria
Old 02-25-2013 , 12:47   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #111

That's just your opinion though. Some people feel otherwise, so here's a valid solution - why don't we just release both mods and everyone's happy

BTW, here's my variant. I know it doesn't have some bells and whistles, but I'm pretty happy with it. The weapons shown work in addition to the original weapons, which I didn't show because no one really cares about them. After I took that video I also added a few sniper rifles and some more heavy guns.
http://vbox7.com/play:90b848eeb9
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Bos93
Veteran Member
Join Date: Jul 2010
Old 02-25-2013 , 13:24   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #112

Quote:
Originally Posted by Arkshine View Post
About the crosshair, there is no problems, you can have custom one, it works with my module.
Support only new weapons? Other weapons with CD_flNextAttack is not possible, flNextAttack for block default sound fire


SeriousSam,video does't load.
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Last edited by Bos93; 02-25-2013 at 13:28.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-25-2013 , 13:35   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #113

SeriousSam, saying you want to load like 100 weapons doesn't make sense because doesn't match the reality of the game + it's limit + doesn't take in count the users. It's like wanted to have the biggest e-penis just to show you can or something, instead of focusing on the quality of weapons/gameplay. Also, good luck to have 100 different weapons and not some clone of existing weapons with minor modifications. That's not my opinion, it's common sense.
I'm making this because I know it's one the most wanted feature people are seeking, be able to create easily weapons, with the efficiency of a module (and because some things can be done only with module) and I want to focus on quality rather than quantity (making the system in pawn forces you to use some very poor way of handling things)

That's said, feel free to do what you want, there is no problem. I mean, it's not really comparable what you do and what I do.

@bos3 : it's unrelated to old/new weapons themselves, to have a custom crosshair, the trick is just with the fov.
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Last edited by Arkshine; 02-25-2013 at 13:39.
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Bos93
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Join Date: Jul 2010
Old 02-25-2013 , 13:56   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #114

Quote:
the trick is just with the fov
I can find out about this?

You find a way how to display the crosshair without fov 89? Msg WeaponList
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SeriousSam
Senior Member
Join Date: Aug 2009
Location: Bulgaria
Old 02-25-2013 , 14:00   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #115

Suit yourself, me and my friends are happy with how this worked for my server. And I thank you a lot for all the help you gave me, it wouldn't have been possible without you. I'll demonstrate the finished version when it's done
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-25-2013 , 14:02   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #116

Quote:
I can find out about this?
I was meant, you know about the crosshair param in the weapon_name.txt file, right ? To enable it, you have to have a fov < 90. So you can use 89, which is fairly unnoticeable, and crosshair will appear. You will need to remove the original crosshair too, using m_iHideHUD (1<<6).
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Last edited by Arkshine; 02-25-2013 at 14:04.
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Bos93
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Join Date: Jul 2010
Old 02-25-2013 , 14:20   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #117

I've seen a server where it works without fov89
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-26-2013 , 04:43   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #118

Well, don't know, unless there is some hack client-side. If you know, feel free to tell me.
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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 02-26-2013 , 05:08   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #119

Bos93, tell server's ip, where we can see this.
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Bos93
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Join Date: Jul 2010
Old 02-26-2013 , 09:35   Re: Module: Half-Life Weapon Mod (v0.7)
Reply With Quote #120

Quote:
Originally Posted by KORD_12.7 View Post
Bos93, tell server's ip, where we can see this.
Ok.PM
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