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Oh My, is it time to code again?


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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-13-2012 , 20:54   Re: Oh My, is it time to code again?
Reply With Quote #21

I've posted patches to the bugzilla. In the meantime, you can try this version of mapchooser out until the patches are in, or I get told they suck and redo them so they don't:

http://pastebin.com/xsx7kE2P

This is only useful for people running Classic modes with mp_maxrounds and mp_match_can_clinch, or with half time.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-14-2012 , 09:43   Re: Oh My, is it time to code again?
Reply With Quote #22

Quote:
Originally Posted by ferret View Post
I've posted patches to the bugzilla. In the meantime, you can try this version of mapchooser out until the patches are in, or I get told they suck and redo them so they don't:

http://pastebin.com/xsx7kE2P

This is only useful for people running Classic modes with mp_maxrounds and mp_match_can_clinch, or with half time.
I found the bug report for it.

I should probably ask in the bug report, but... is this patch against 1.4.x or 1.5.x? I assume the latter, although I don't think it makes that much of a difference.

I just find it funny that MapChooser 1.5 finally added runoff votes, as that's been one of the staples of the MapChooser Extended plugin since way back in 1.3.
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Last edited by Powerlord; 09-14-2012 at 09:44.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 09-14-2012 , 10:05   Re: Oh My, is it time to code again?
Reply With Quote #23

1.5
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psychonic

BAFFLED
Join Date: May 2008
Old 09-14-2012 , 12:21   Re: Oh My, is it time to code again?
Reply With Quote #24

Quote:
Originally Posted by Powerlord View Post
I just find it funny that MapChooser 1.5 finally added runoff votes, as that's been one of the staples of the MapChooser Extended plugin since way back in 1.3.
The runoff vote support was made during the 1.3 times, and was meant to go in the next major release, 1.4. The patch just got missed, and immediately after being noticed, was the very first thing added to 1.5.
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 09-15-2012 , 03:09   Re: Oh My, is it time to code again?
Reply With Quote #25

Quote:
Originally Posted by iGANGNAM View Post
Code Counter Strike: Source roleplay plugin, that what we miss.
Uuhm you mean a Warcraft3 like Plugin?

Sad there is not any....

Back2 Topic ^^
I do not know if this was mentioned before, but can you please make the 0 to the exit for the menu? I think 9 is annoying for everyone who used SM before
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necavi
Veteran Member
Join Date: Sep 2010
Old 09-15-2012 , 04:25   Re: Oh My, is it time to code again?
Reply With Quote #26

Roleplay plugin is quite a bit from a role playing game plugin.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-15-2012 , 17:38   Re: Oh My, is it time to code again?
Reply With Quote #27

Quote:
Originally Posted by micazoid View Post
I do not know if this was mentioned before, but can you please make the 0 to the exit for the menu? I think 9 is annoying for everyone who used SM before
i think it was, but i didnt see an answer, why is it set up weirdly?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 09-15-2012 , 17:48   Re: Oh My, is it time to code again?
Reply With Quote #28

Quote:
Originally Posted by Mitchell View Post
i think it was, but i didnt see an answer, why is it set up weirdly?
Because menuselect 0 isnt sent by the 0 button in CS:GO.
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