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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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TesseracT
Junior Member
Join Date: Mar 2014
Old 03-28-2015 , 01:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1361

How does one go about removing the red spawn screen?
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-28-2015 , 01:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1362

Quote:
// Spawn protection
"dm_spawn_protection_enable" "1"
"dm_spawn_protection_duration" "2.0"
"dm_spawn_protection_clearonshoot" "1"
"dm_spawn_protection_color_t" "255,0,0,255" // R, G, B, A
"dm_spawn_protection_color_ct" "0,0,255,255" // R, G, B, A
"dm_spawn_protection_hudfadecolor_t" "255,0,0,100" // R, G, B, A
"dm_spawn_protection_hudfadecolor_ct" "0,0,255,100" // R, G, B, A
the red screen is spawn protection notify so id suggest setting it to 0
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-28-2015 , 04:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1363

Quote:
Originally Posted by secondtimesold View Post
is there a way to set it so only a live player can drop their weapon and disable weapons dropping from dead players?

i like to be able to drop weps but not have 100's of weps all over the map from deaths

i changed some of the drop cvars but they dont seem to change that aspect.
Yes set
mp_death_drop_gun 0
mp_death_drop_grenade 0

(The plugin uses original CS:GO Cvars for that)
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-28-2015 , 04:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1364

Quote:
Originally Posted by TesseracT View Post
How does one go about removing the red spawn screen?
Quote:
Originally Posted by secondtimesold View Post
the red screen is spawn protection notify so id suggest setting it to 0
Set the alpha value (last value) of dm_spawn_protection_hudfadecolor_t and dm_spawn_protection_hudfadecolor_ct to 0
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-28-2015 , 09:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1365

Would I put mp_death_drop_gun 0 somewhere in the deathmatch.ini?

Ive put it in the autoexec, server.cfg, both deathmatch.cfg's and it doesnt stick on server boot.. only through rcon after the game server starts.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-28-2015 , 09:48   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1366

In deathmatch.ini it won't be overwritten by any other config.

However, any stock config file will do, the best would be whichever gammemode_xxx.cfg you run (as they are loaded last by the server)
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-28-2015 , 10:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1367

thank you

omg im going nuts...

everything is fine.. well almost.. killed players dont drop weapons and live players are able to throw/drop there weps but as soon as they hit the ground they dissappear

Last edited by secondtimesold; 03-28-2015 at 11:22.
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-28-2015 , 14:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1368

when i go to the paypal donate do i keep selection france?

edit: i transferred some $ into paypal and should be available to move in a few days. i really love what youve done with this plugin and your dedication to providing outstanding support deserves reward. thanks

Last edited by secondtimesold; 03-30-2015 at 13:46.
secondtimesold is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-28-2015 , 14:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1369

I think you can do whatever options PayPal gives you!
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-30-2015 , 13:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1370

is there any way to reload the plugin on a round end??

I want the game score to reset after each 30 minute deathmatch round is there a way to put mp_restartgame 1 somewhere so it loads at round end?
secondtimesold is offline
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