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Say Sounds (including Hybrid Edition) (4.0.8)


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FernFerret
Member
Join Date: Feb 2008
Old 02-20-2009 , 11:51   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #141

Note to all: I will be producing another update soon with support for L4D events.

Stay Tuned...

--FF
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r2range
New Member
Join Date: Feb 2009
Old 02-21-2009 , 06:10   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #142

NVM! FIXED Thanks you, only got 1 qeustion how to let ppl download the sounds? am using this for l4d

Last edited by r2range; 02-21-2009 at 06:26.
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Taipan
Junior Member
Join Date: Jan 2009
Old 02-21-2009 , 13:22   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #143

It seems that some sounds are not triggered in version 3.1.1. (TF2 - deflect and flare gun kills. New events in v3.1.1 worked fine, but flare and deflect kills set for 100% chance to hear did not work. Rolled back to 3.1.0, and they worked fine.
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FernFerret
Member
Join Date: Feb 2008
Old 02-21-2009 , 16:14   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #144

Hmm i'll take a look, do you mind pming me that 3.10 source, I don't see it available from here.

Thanks,
--FF
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 02-22-2009 , 07:50   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #145

I am having an issue, I tried to set up sounds for all the melee kills on our server (look at the code below) and none of them work, yet all of our other say sounds work just fine...The sounds do download though, I hear them, but noone else seems to... They download the sounds as well... Here is our server redirect in case you want to see it: http://www.mercilesszeros.com/Clan_S.../Event_Sounds/

Code:
	//Event Sounds

//Demoman Melee Main
//        "bottlekill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "bottle"
//        }
//Demoman Melee Secondary
//        "demokill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
//Engineer Melee Main
//        "wrenchkill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "wrench"
//        }
//Engineer Melee Secondary
//        "engikill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
//Heavy Melee Main
        "fistskill"
        {
                "file"    "Event_Sounds/knockout.mp3"
                "actiononly" "1"
                "action"    "kill"
                "param"        "fists"
        }
//Heavy Melee Secondary
//        "gloveskill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "gloves"
//        }
//Medic Melee Main
//        "bonesawkill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "bonesaw"
//        }
//Medic Melee Secondary
//        "blutsaugerkill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "blutsauger"
//        }
//Pyro Melee Main
//        "fireaxekill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "fireaxe"
//        }
//Pyro Melee Secondary
//        "axetinguisherkill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "axtinguisher"
//        }
//Scout Melee Main
        "batkill"
        {
                "file"    "Event_Sounds/duckdaddy.mp3"
                "actiononly" "1"
                "action"    "kill"
                "param"        "bat"
        }
//Scout Melee Secondary
//        "scoutkill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
//Sniper Melee Main
        "clubkill"
        {
                "file"    "Event_Sounds/crikey!.mp3"
                "actiononly" "1"
                "action"    "kill"
                "param"        "club"
        }
//Sniper Melee Secondary
//        "sniperkill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
//Soldier Melee Main
//        "shovelkill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "shovel"
//        }
//Soldier Melee Secondary
//        "soldierkill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
//Spy Melee Backstab
        "backstabkill"
        {
                "file"    "Event_Sounds/peekaboo.mp3"
                "actiononly" "1"
                "action"    "backstab"
        }
//Spy Melee Main
//        "knifekill"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "knife"
//        }
//Spy Melee Secondary
//        "spykill2"
//        {
//                "file"    "Event_Sounds/???"
//                "actiononly" "1"
//                "action"    "kill"
//                "param"        "???"
//        }
Any idea whats wrong? The backstab sound does not play for me at all, but the other sounds sometimes play and sometimes do not play during a kill... We have been working at this for hours to no success... The sounds for the most part do not play for others, only the sniper sound seems to work for others...
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Last edited by Neo_Bahamut_19; 02-22-2009 at 09:10. Reason: Updated and simplified the layout of my code
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beanz1991
Junior Member
Join Date: Nov 2008
Old 02-22-2009 , 15:04   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #146

any chance of getting a head shot param any time soon
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psychonic

BAFFLED
Join Date: May 2008
Old 02-23-2009 , 08:11   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #147

Quote:
Originally Posted by beanz1991 View Post
any chance of getting a head shot param any time soon
For what game? different games track headshots differently in events.
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louen
Junior Member
Join Date: Dec 2008
Old 02-23-2009 , 13:00   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #148

Hi everyone !

I've a problem with the plugin : it cannot start... This is the error log :
Code:
[SM] Native "RegClientCookie" reported: Clientprefs is disabled due to a failed database connection
[SM] Displaying call stack trace for plugin "saysounds.smx":
[SM]   [0]  Line 456, saysounds.sp::OnPluginStart()
Thanks for your help.
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psychonic

BAFFLED
Join Date: May 2008
Old 02-23-2009 , 13:35   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #149

Quote:
Originally Posted by louen View Post
Hi everyone !

I've a problem with the plugin : it cannot start... This is the error log :
Code:
[SM] Native "RegClientCookie" reported: Clientprefs is disabled due to a failed database connection
[SM] Displaying call stack trace for plugin "saysounds.smx":
[SM]   [0]  Line 456, saysounds.sp::OnPluginStart()
Thanks for your help.
This is because the database info for clientprefs is most likely incorrect. See this post.
http://forums.alliedmods.net/showpos...&postcount=406
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FernFerret
Member
Join Date: Feb 2008
Old 02-23-2009 , 15:20   Re: Say Sounds (including Hybrid Edition) (3.1.1)
Reply With Quote #150

@ Neo_Bahamut_19
I'm working on a fix, for why deflects and flares don't work, once i get this done, we'll take a look. First things firs, delete all of your local sounds. That is, all sounds on your desktop/laptop where you are playing, NOT THE SERVER. and try again. sometimes I find that waiting a day or so that sounds will magically start playing for people, I can only assume that this is a valve sound caching issue if this is true.

I'll get back.

Also psyconic and I will work on Headshot sounds.

--FF
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