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INFO: Left 4 Dead Missing Functions


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danielkza
AMX Mod X Plugin Approver
Join Date: May 2007
Location: São Paulo - Brasil
Old 12-21-2008 , 21:37   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #11

I hope Valve does not stop people from using custom maps like that. The modding community kept most of Valves game alives way beyond a normal game lifetime. Something like this would be suicide for a game like L4D, specially cause the campaign is so short.
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recon0
Veteran Member
Join Date: Sep 2007
Location: US
Old 12-22-2008 , 04:10   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #12

Quote:
Originally Posted by Kigen View Post
Ya, I have to agree VALVe didn't want L4D modified at all.

So I do see L4D having a early demise unless VAVLe fixes their mistakes.
I have to agree with your 2nd point.

As a player, I am already seeing issues where servers have been modified and don't produce the expected game play.
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Last edited by recon0; 12-22-2008 at 04:12.
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-26-2008 , 10:34   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #13

I wonder. If we can't add custom stuffs to download why there's a "Allow custom content" at multiplayer settings?
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 12-26-2008 , 10:49   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #14

Because it's a planned feature. Currently all it allows you to download are client sprays, but there doesn't need to be a loading screen and such for that.
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dstill
Junior Member
Join Date: Oct 2008
Old 12-26-2008 , 15:30   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #15

crimson we found out that if people dont pick up the health packs at the beginning they are there after restart if that helps.
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Sammy-ROCK!
Senior Member
Join Date: Jun 2008
Location: Near Mrs.Lag
Old 12-27-2008 , 12:12   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #16

Quote:
Originally Posted by dstill View Post
crimson we found out that if people dont pick up the health packs at the beginning they are there after restart if that helps.

When it restart it's like the previous match didn't happen.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 12-27-2008 , 16:59   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #17

No, unfortunately it's not. When you pick up a health pack and then restart the round, the health pack is gone. Also the infected will have to wait 20 seconds to respawn after round restart, instead of being able to instantly spawn like on map start. This is stuff L4D messes up on, so it's difficult to fix it.
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Last edited by DJ Tsunami; 12-27-2008 at 17:01.
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Fyren
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Old 12-27-2008 , 17:18   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #18

If you call Director::RestartScenario() it works like you want. But, you can't currently make that call from a SM plugin. You need an extension.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 12-27-2008 , 17:37   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #19

Why is that? Is there no signature for it?
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Fyren
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Old 12-27-2008 , 18:53   Re: INFO: Left 4 Dead Missing Functions
Reply With Quote #20

You can't make arbitrary non-static calls in a SM plugin. The class whose member you call has to either be an entity (and SM will figure out a pointer to the CBasePlayer/CBaseEntity instance you want from the entity index) or one of the hardcoded ones SM knows (CGameRules and CGlobalEntityList). The director object falls under neither, so right now you need an extension to find a pointer to it yourself. (See https://bugs.alliedmods.net/show_bug.cgi?id=3520)
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