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[L4D2]HUD message prompt


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-23-2019 , 11:27   [L4D2]HUD message prompt
Reply With Quote #1

Add a large HUD message to a specific map to remind everyone of an important message.
E.g
C1M3
Message 1: Do not use a burning bottle. Otherwise the server will crash.
Message 2: Customize
Message 3: Customize
C6M1
Message 1: Customize
Message 2: Customize
Message 3: Customize

The message loop shows.

Because my server will crash in C1M3 and C6M1.
C1M3 uses molotov, pipe_bomb, vomitjar, which will cause the client to crash.
The C6M1 owner will cause a server crash after dying.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-23-2019 , 11:47   Re: [L4D2]HUD message prompt
Reply With Quote #2

lol what? Fix the issue instead of stepping around it.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-23-2019 , 12:11   Re: [L4D2]HUD message prompt
Reply With Quote #3

Quote:
Originally Posted by Silvers View Post
lol what? Fix the issue instead of stepping around it.
I have not been able to find a solution to these two problems, nor do I know what caused it.
C1M3, I guess the problem is caused by custom weapons. The only way to make up for it is not to use those 3 weapons.
C6M1, this problem has been around for many years, and I don't know why. But I made the C6M1 this easy, and the player can quickly pass.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 03-23-2019 , 17:31   Re: [L4D2]HUD message prompt
Reply With Quote #4

This plugins https://forums.alliedmods.net/showthread.php?p=2549554 gives that error in those maps. You throw a molotov, pipe_bomb and the server kick to all and restart. the solution is to eliminate PrecacheModel ("materials / sprites / glow.vmt")

Last edited by BlackSabbarh; 03-23-2019 at 17:32.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-23-2019 , 17:37   Re: [L4D2]HUD message prompt
Reply With Quote #5

Yeah the problem I assume is too many models cached.
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AK978
Senior Member
Join Date: Jun 2018
Old 03-23-2019 , 22:09   Re: [L4D2]HUD message prompt
Reply With Quote #6

stripper (filter car).
Avoid too many c6m1 entities.
Attached Files
File Type: cfg c6m1_riverbank.cfg (4.3 KB, 86 views)

Last edited by AK978; 03-23-2019 at 23:42.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-24-2019 , 02:12   Re: [L4D2]HUD message prompt
Reply With Quote #7

Quote:
Originally Posted by BlackSabbarh View Post
This plugins https://forums.alliedmods.net/showthread.php?p=2549554 gives that error in those maps. You throw a molotov, pipe_bomb and the server kick to all and restart. the solution is to eliminate PrecacheModel ("materials / sprites / glow.vmt")
Wow! I canceled it and the problem really solved. Thank you.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-24-2019 , 02:14   Re: [L4D2]HUD message prompt
Reply With Quote #8

Quote:
Originally Posted by AK978 View Post
stripper (filter car).
Avoid too many c6m1 entities.



This problem has plagued me for many years and there has been no solution.
I did not expect that you actually solved this big problem for me, thank you.
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Last edited by phoenix0001; 03-24-2019 at 02:15.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-24-2019 , 02:20   Re: [L4D2]HUD message prompt
Reply With Quote #9

I am continuing to test for a few days to see if these problems will still exist, wait for my message.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-02-2019 , 10:45   Re: [L4D2]HUD message prompt
Reply With Quote #10

C1M3
This plugins https://forums.alliedmods.net/showthread.php?p=2549554 gives that error in those maps. You throw a molotov, pipe_bomb and the server kick to all and restart. the solution is to eliminate PrecacheModel ("materials / sprites / glow.vmt")

C6M1
stripper (filter car).
Avoid too many c6m1 entities.

The problem is all solved.
C6M1, but occasionally it will crash, the chance is very small.

thank you..................
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