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[CS:GO] PTaH - V1.0.8


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 02-24-2019 , 21:43   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #161

This has nothing to do with PTaH. Fix any plugins that are precaching content outside of OnMapStart.
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 02-24-2019 , 22:20   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #162

Quote:
Originally Posted by sneaK View Post
This has nothing to do with PTaH. Fix any plugins that are precaching content outside of OnMapStart.
I understand, thank you...

In any case I activated GOTV on the server and the problem was solved.
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Lubricant Jam
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Join Date: Oct 2016
Location: United Kingdom
Old 03-28-2019 , 21:28   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #163

Anyone getting any PTaH specific crashes since the new update?
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krysteksulek
Member
Join Date: Aug 2013
Location: Poland
Old 03-28-2019 , 21:40   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #164

Quote:
Originally Posted by Lubricant Jam View Post
Anyone getting any PTaH specific crashes since the new update?
Yeap:
Code:
1 	PTaH.ext.2.csgo.so!V_strncpy(char*, char const*, int) + 0x48
2 	PTaH.ext.2.csgo.so!CForwardManager::ClientPrint(edict_t*, char const*) + 0x48
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Lubricant Jam
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Join Date: Oct 2016
Location: United Kingdom
Old 03-28-2019 , 22:07   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #165

Quote:
Originally Posted by krysteksulek View Post
Yeap:
Code:
1 	PTaH.ext.2.csgo.so!V_strncpy(char*, char const*, int) + 0x48
2 	PTaH.ext.2.csgo.so!CForwardManager::ClientPrint(edict_t*, char const*) + 0x48
Yeah it needs a rebuild, disabling PTaH fixes the issues. Hoping someone is kind enough to do so!
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deadflush
Member
Join Date: Mar 2013
Old 03-28-2019 , 23:23   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #166

Quote:
Originally Posted by Lubricant Jam View Post
Yeah it needs a rebuild, disabling PTaH fixes the issues. Hoping someone is kind enough to do so!
Quote:
Originally Posted by krysteksulek View Post
Yeap:
Code:
1 	PTaH.ext.2.csgo.so!V_strncpy(char*, char const*, int) + 0x48
2 	PTaH.ext.2.csgo.so!CForwardManager::ClientPrint(edict_t*, char const*) + 0x48
Mine has not crashed yet.

is your crashing right away?
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 03-28-2019 , 23:30   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #167

crashing for me too on linux. sm and mm already updated.
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raj kaul
Senior Member
Join Date: Mar 2018
Location: www.lotgaming.xyz
Old 03-29-2019 , 03:43   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #168

new ptah update
working fine with all
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H4rryC
New Member
Join Date: Apr 2019
Old 04-07-2019 , 15:48   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #169

Hi guys,

when I try to compile the source plugin I get the following errors:


Here you can see the lines concerned:
Code:
public void OnPluginStart() 
{
	PTaH(PTaH_ExecuteStringCommand, Hook, ExecuteStringCommand);
	PTaH(PTaH_OnClientConnect, Hook, OnClientConnectPre);
	PTaH(PTaH_GiveNamedItemPre, Hook, GiveNamedItemPre);
	PTaH(PTaH_MapContentList, Hook, MapContentList);
	PTaH(PTaH_WeaponCanUse, Hook, WeaponCanUse);
	PTaH(PTaH_ConsolePrint, Hook, ConsolePrint);
	PTaH(PTaH_SetPlayerModel, Hook, SetPlayerModel);
	PTaH(PTaH_ServerConsolePrint, Hook, ServerConsolePrint);
	RegConsoleCmd("ptah", ptah_);
}
Anyone who is familiar with this?

Thanks,
Harry
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michaelrw
Senior Member
Join Date: Jul 2017
Old 04-13-2019 , 20:48   Re: [CS:GO] PTaH - V1.0.8
Reply With Quote #170

Quote:
Originally Posted by raj kaul View Post
new ptah update
working fine with all
which version are you using? when i use V1.0.10-build14 the server crashes on me
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