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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 11-25-2017 , 17:30   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #241

The version can be not stable, so monitor all logs and errors if you will find them, I will fix them as soon as possible. Goold luck all of you. Advise to install it on the clear server.

PHP Code:
Version7.0 (November 25 2017)
 * 
Added hit group module. (hitboxes.ini)
 * 
Added new level system module with MySQL and SQLite savings.
 * 
Core optimisation.
 * 
Weapons module rewritten.
 * 
Regeneration of zombies are rewritten.
 * New 
natives system and 94 of new natives.
 * 
Added hud bar with level and exp.
 * 
A lot of new cvars.
 * 
Added view models and world models for classes. (weapons.ini)
 * 
Possibility to change damage during executing of ZP_OnClientDamaged() forward.
 * 
Added main menu module. (menus.ini)
 * 
Fixed validations of weapons from entity to definition index.
 * 
Reduce default size of dynamic glow.
 * 
All menus work by separated addons.
 * New 
addon of footsteps sounds.
 * New 
addon of human grenades.
 * New 
addon of applied damage info.
 * 
Added auto antistick module from zr mod.
 * 
Remove zombie escape addon.
 * 
Level system sounds.
 * New 
sounds.
 * 
Addon of hitgroup menu.
 * 
Damage and knockback system fixes.
 * New 
reward system.
 * 
Old level overlays are removed.
 * 
Database addon improvements.
 * New 
validation for classes to prevent them to auto choose them on start without access.
 * New 
weapon system and level validations. (Won't pickup weapon if you don't have needed level)
 * New 
fixed the implementation of human arm model.
 * 
Optimized method of searching view model objects.
 * 
Optimized extra items and zombiehuman classes modules by adding new arrays.
 * 
Some new introduction messages.
 * 
Fix with sounds logs.
 * 
Fix of fake damageNow damage applying normally.
 * 
Fix when round didn't end on the last human infection,
 * Fix of the spamming menu on E, now menu won'
t sent to the client if it already opened.
 * 
A lot of other minor fixes and changes
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Last edited by gubka; 11-26-2017 at 04:04.
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romeo7
Senior Member
Join Date: Mar 2017
Old 11-26-2017 , 14:08   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #242

Quote:
Originally Posted by gubka View Post
The version can be not stable, so monitor all logs and errors if you will find them, I will fix them as soon as possible. Goold luck all of you. Advise to install it on the clear server.

PHP Code:
Version7.0 (November 25 2017)
 * 
Added hit group module. (hitboxes.ini)
 * 
Added new level system module with MySQL and SQLite savings.
 * 
Core optimisation.
 * 
Weapons module rewritten.
 * 
Regeneration of zombies are rewritten.
 * New 
natives system and 94 of new natives.
 * 
Added hud bar with level and exp.
 * 
A lot of new cvars.
 * 
Added view models and world models for classes. (weapons.ini)
 * 
Possibility to change damage during executing of ZP_OnClientDamaged() forward.
 * 
Added main menu module. (menus.ini)
 * 
Fixed validations of weapons from entity to definition index.
 * 
Reduce default size of dynamic glow.
 * 
All menus work by separated addons.
 * New 
addon of footsteps sounds.
 * New 
addon of human grenades.
 * New 
addon of applied damage info.
 * 
Added auto antistick module from zr mod.
 * 
Remove zombie escape addon.
 * 
Level system sounds.
 * New 
sounds.
 * 
Addon of hitgroup menu.
 * 
Damage and knockback system fixes.
 * New 
reward system.
 * 
Old level overlays are removed.
 * 
Database addon improvements.
 * New 
validation for classes to prevent them to auto choose them on start without access.
 * New 
weapon system and level validations. (Won't pickup weapon if you don't have needed level)
 * New 
fixed the implementation of human arm model.
 * 
Optimized method of searching view model objects.
 * 
Optimized extra items and zombiehuman classes modules by adding new arrays.
 * 
Some new introduction messages.
 * 
Fix with sounds logs.
 * 
Fix of fake damageNow damage applying normally.
 * 
Fix when round didn't end on the last human infection,
 * Fix of the spamming menu on E, now menu won'
t sent to the client if it already opened.
 * 
A lot of other minor fixes and changes
woow big release. thanks... good work best mod ever
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 11-26-2017 , 15:45   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #243

IMPORTANT GUYZ
26.11.2017
Advise to reinstall main core plugin now, zbm3_core, I fix the size of model char in data pack for the dropped model, which caused wrong model path and could cause the crash, so download zm7.0zip and reinstall zbm3_core.smx. Sorry about that
Also, change timer to the next frame function for the dropped model, it should work better than timer.
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Last edited by gubka; 11-26-2017 at 16:03.
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romeo7
Senior Member
Join Date: Mar 2017
Old 11-26-2017 , 16:27   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #244

can you make lightning very dark?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-26-2017 , 18:33   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #245

Quote:
Originally Posted by romeo7 View Post
can you make lightning very dark?
The darkest what engine is allow to do with classic maps you can see in the mod
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alesteffann
Junior Member
Join Date: Feb 2014
Old 11-27-2017 , 04:26   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #246

Hello gubka awesome mod man thanks for all your effort into making this real cheers.

I have a request man please can you mod an infection bomb for zombies like in the old days of zombie plague Thank you keep up the good work
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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-27-2017 , 10:49   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #247

Quote:
Originally Posted by alesteffann View Post
Hello gubka awesome mod man thanks for all your effort into making this real cheers.

I have a request man please can you mod an infection bomb for zombies like in the old days of zombie plague Thank you keep up the good work
Easy man, i have request for you, make zombie bomb models for CS GO
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alesteffann
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Join Date: Feb 2014
Old 11-27-2017 , 11:05   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #248

cant it be a he grenade but zombies can buy it?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-27-2017 , 12:46   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #249

Quote:
Originally Posted by alesteffann View Post
cant it be a he grenade but zombies can buy it?
For example, I spend just 2 min to do it, so just improve it if you will have effects or models

Also change cvar for zombie to allow that grenade
Quote:
zp_zombie_grenades "decoy" // Type of grenades allowed to use by zombie ["hegrenade,decoy,flashbang,incgrenade,molotov ,smokegrenade" - in the string divided by ',']
Models for grenade can be addon from weapons.ini

Add block

Quote:
"GrenadeDecoy"
{
// General
"weaponentity" "weapon_decoy"
"weaponindex" "0"

// Base
"weaponcost" "0"
"weaponslot" "5" // When slot is 5, not showing in weapon menu
"weaponlvl" "1"
"weapononline" "1"
"weapondamage" "1.0"
"weaponknock" "1.0"

// Model
"weaponclass" "nemesis,zombie"
"weaponview" "models/weapons/...../grenade_zombie_normalhost.mdl" // path to grenade v_ model
"weaponworld" "models/weapons/......./w_claw.mdl" // path to grenade w_ model
}
Attached Files
File Type: sp Get Plugin or Get Source (zbm3_extraitem_infectiongreande.sp - 309 views - 5.3 KB)
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Last edited by gubka; 12-02-2017 at 13:17.
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alesteffann
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Join Date: Feb 2014
Old 11-27-2017 , 16:23   Re: [CS:GO] Release: Zombie Plague 7.0
Reply With Quote #250

Thank you so much gubka for making it in such short time but when i try to download it : Plugin failed to compile! Please try contacting the author.
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