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#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <biohazard>
#include <fun>
#include <xs>
#define PLUGIN "[Bio] Zombie Class: Stamper"
#define VERSION "1.0"
#define AUTHOR "Dias"
// Main Setting ================
#define D_ZOMBIE_NAME "Stamper Zombie"
#define D_ZOMBIE_DESC "[G] -> Dat Hom"
#define D_PLAYER_MODEL "models/player/stamper_zombi/stamper_zombi.mdl"
#define D_CLAWS "models/biohazard/v_knife_stamper_zombi.mdl"
#define SKILLMODEL "models/biohazard/zombiepile.mdl"
new const setcoffinsound[] = "biohazard/zombi_stamper_iron_maiden_stamping.wav"
new const coffinexsound[] = "biohazard/zombi_stamper_iron_maiden_explosion.wav"
new const untrap_spr[] = "sprites/biohazard/un_trap.spr"
new const zombie_bomb_spr[] = "sprites/biohazard/zombiebomb_exp.spr"
// Hard Code
#define SKILLNAME "zombiecoffin"
#define SKILL_COFFIN 15214
#define TASK_COOLDAWN 1234
#define TASK_SKILLUSEING 2345
#define TASK_SKILLOVER 3456
#define TASK_ENTTHINK 4567
#define TASK_SPEEDTIME 5678
new const WEAPON_CLASSNAME[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new g_zclass_stamper, g_shokewaveSpr, humanspr, zm_zombiebomb
new skillcooldawn[33], skilluseing[33], setmaxspeed[33], sprremove[33], knifehit[33], removesdamage[33], removeknock[33]
new cvar_skillcooldawntime, cvar_skillhealth, cvar_coffintime, cvar_exrange, cvar_exknock, cvar_speedtime, cvar_maxspeed, cvar_bot_use_skill, cvar_exdamage, cvar_exhit
enum
{
anim_idle,
anim_slash1,
anim_skill,
anim_daw,
anim_stab,
anim_stab_miss,
anim_midslash1,
anim_midslash2,
}
const DMG_HEGRENADE = (1<<24)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
// Main Forward + Events
register_forward(FM_CmdStart, "forward_CmdStart", 1)
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_PlayerPostThink, "fw_PlayerPostThink" , 1)
register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1)
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack")
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Weapon_SecondaryAttack_Post", 1)
RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamageplayer")
RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttackplayer")
RegisterHam(Ham_Killed, "player", "player_death",1)
register_event("HLTV", "event_newround", "a", "1=0", "2=0")
for (new i = 0; i < sizeof WEAPON_CLASSNAME; i++)
{
if (strlen(WEAPON_CLASSNAME[i]) <= 0)
continue;
RegisterHam(Ham_Item_Deploy, WEAPON_CLASSNAME[i], "fwItemDeploy_Post", 1)
}
register_clcmd("drop","makecoffin")
// Cvar
cvar_skillcooldawntime = register_cvar("bh_stamper_cooldawn","15.0")
cvar_skillhealth = register_cvar("bh_stamper_skillhealth","800")
cvar_coffintime = register_cvar("bh_stamper_coffintime","10.0")
cvar_exrange = register_cvar("bh_stamper_coffinexrange","150")
cvar_exknock = register_cvar("bh_stamper_coffinexknock","750")
cvar_speedtime = register_cvar("bh_stamper_speedtime","5.0")
cvar_maxspeed = register_cvar("bh_stamper_maxspeed","0.5")
cvar_exdamage = register_cvar("bh_stamper_exdamage","0.35")
cvar_bot_use_skill = register_cvar("bh_stamper_bot_use_skill", "150")
cvar_exhit = register_cvar("bh_stamper_hit_ex", "5")
// Register Class
class_register()
}
public class_register()
{
g_zclass_stamper = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)
if(g_zclass_stamper != -1)
{
set_class_data(g_zclass_stamper, DATA_HEALTH, 3000.0)
set_class_data(g_zclass_stamper, DATA_SPEED, 260.0)
set_class_data(g_zclass_stamper, DATA_GRAVITY, 0.8)
set_class_data(g_zclass_stamper, DATA_ATTACK, 1.0)
set_class_data(g_zclass_stamper, DATA_HITDELAY, 0.1)
set_class_data(g_zclass_stamper, DATA_HITREGENDLY, 999.0)
set_class_data(g_zclass_stamper, DATA_KNOCKBACK, 1.5)
set_class_data(g_zclass_stamper, DATA_DEFENCE, 0.7)
set_class_data(g_zclass_stamper, DATA_HEDEFENCE, 0.7)
set_class_pmodel(g_zclass_stamper, D_PLAYER_MODEL)
set_class_wmodel(g_zclass_stamper, D_CLAWS)
}
}
public plugin_precache()
{
g_shokewaveSpr = engfunc(EngFunc_PrecacheModel,"sprites/shockwave.spr")
humanspr = engfunc(EngFunc_PrecacheModel,untrap_spr)
zm_zombiebomb = engfunc(EngFunc_PrecacheModel,zombie_bomb_spr)
precache_model(D_PLAYER_MODEL)
precache_model(D_CLAWS)
engfunc(EngFunc_PrecacheModel,SKILLMODEL)
engfunc(EngFunc_PrecacheSound,setcoffinsound)
engfunc(EngFunc_PrecacheSound,coffinexsound)
}
public event_newround(id)
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
public fw_Weapon_SecondaryAttack(iEntity)
{
new owner = pev(iEntity, pev_owner)
knifehit[owner] = true
}
public fw_Weapon_SecondaryAttack_Post(iEntity)
{
new owner = pev(iEntity, pev_owner)
knifehit[owner] = false
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED;
if(damage_type & DMG_HEGRENADE)
return HAM_IGNORED
if(pev(victim, pev_iuser4) == SKILL_COFFIN)
{
if(get_user_weapon(attacker) == CSW_KNIFE && knifehit[attacker])
{
set_pev(victim, pev_iuser3, pev(victim, pev_iuser3)-1)
return HAM_SUPERCEDE
}
removesdamage[attacker] = true
}
return HAM_IGNORED
}
public fw_TakeDamageplayer(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED;
if(damage_type & DMG_HEGRENADE)
return HAM_IGNORED
if(removesdamage[attacker])
{
removesdamage[attacker] = false
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_TraceAttack(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return HAM_IGNORED
new iVictim = get_tr2(ptr, TR_pHit)
if(pev(iVictim, pev_iuser4) == SKILL_COFFIN && get_user_weapon(attacker) != CSW_KNIFE)
{
removeknock[attacker] = true
new Float:fHitOrigin[3]
get_tr2(ptr, TR_vecEndPos, fHitOrigin)
engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord,fHitOrigin[0])
engfunc(EngFunc_WriteCoord,fHitOrigin[1])
engfunc(EngFunc_WriteCoord,fHitOrigin[2])
write_short(0)
write_byte(45)
message_end()
engfunc(EngFunc_MessageBegin,MSG_PVS, SVC_TEMPENTITY, fHitOrigin, 0)
write_byte(TE_SPARKS)
engfunc(EngFunc_WriteCoord,fHitOrigin[0])
engfunc(EngFunc_WriteCoord,fHitOrigin[1])
engfunc(EngFunc_WriteCoord,fHitOrigin[2])
message_end()
}
return HAM_IGNORED
}
public fw_TraceAttackplayer(victim, attacker, Float:damage, Float:dir[3], ptr, damagetype)
{
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return HAM_IGNORED
if(removeknock[attacker])
{
removeknock[attacker] = false
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(setmaxspeed[id]) set_speed_to_velocity(id, get_pcvar_float(cvar_maxspeed))//set_pev(id, pev_maxspeed, (pev(id, pev_maxspeed)*get_pcvar_float(cvar_maxspeed)))
return PLUGIN_CONTINUE
}
public fw_PlayerPostThink(id)
{
if(!is_user_alive(id) || !is_user_bot(id))
return PLUGIN_HANDLED
new enemy, body
get_user_aiming(id, enemy, body)
if ((1 <= enemy <= 32) && !is_user_zombie(enemy))
{
new origin1[3] ,origin2[3],range
get_user_origin(id,origin1)
get_user_origin(enemy,origin2)
range = get_distance(origin1, origin2)
if(range <= get_pcvar_num(cvar_bot_use_skill)) skilluse(id)
}
return PLUGIN_CONTINUE
}
public UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(skilluseing[id] || sprremove[id])
{
set_cd(cd_handle, CD_ID, 0)
sprremove[id] = false
}
return PLUGIN_CONTINUE
}
public forward_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
static button
button = get_uc(uc_handle, UC_Buttons)
if(skilluseing[id] && (button & IN_ATTACK))
{
button &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, button)
}
return PLUGIN_CONTINUE
}
public event_infect(id, infector)
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
if(is_user_bot(id))
set_task(random_float(10.0, 15.0), "makecoffin", id, _, _, "b")
}
public makecoffin(id)
{
if(is_user_alive(id) && is_user_zombie(id) && get_user_class(id) == g_zclass_stamper && !is_user_boss(id))
{
skilluse(id)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public skilluse(id)
{
if(is_user_zombie(id) && get_user_class(id) == g_zclass_stamper && !is_user_boss(id) && !skillcooldawn[id] && !skilluseing[id] && get_user_weapon(id) == CSW_KNIFE)
{
if(pev(id, pev_flags) & FL_ONGROUND)
{
native_playanim(id,anim_skill)
set_task(0.4, "settheent", id+TASK_SKILLUSEING)
set_task(1.1, "skillover", id+TASK_SKILLOVER)
skilluseing[id] = true
}
else client_printc(id, "!g[Bio] !nYou have to !tstand in ground !n!!!")
}
}
public skillover(taskid)
{
new id = taskid - TASK_SKILLOVER
native_playanim(id,anim_idle)
skilluseing[id] = false
remove_task(id+TASK_SKILLOVER)
}
public skillcooldawnover(taskid)
{
new id = taskid - TASK_COOLDAWN
skillcooldawn[id] = false
remove_task(id+TASK_COOLDAWN)
}
public settheent(taskid)
{
new id = taskid - TASK_SKILLUSEING
remove_task(id+TASK_SKILLUSEING)
if(!is_user_zombie(id) || get_user_class(id) != g_zclass_stamper || is_user_boss(id))
return
skillcooldawn[id] = true
set_task(get_pcvar_float(cvar_skillcooldawntime), "skillcooldawnover", id+TASK_COOLDAWN)
new Float:origin[3], Float:fAngle[3], Float:fAngle2[3], Float:vec[3]
pev(id,pev_origin,origin)
get_origin_distance(id, vec, 40.0)
vec[2] += 25.0
pev(id,pev_angles,fAngle)
new ent = fm_create_entity("info_target")
if(!pev_valid(ent))
return
pev(ent,pev_angles,fAngle2)
fAngle[0] = fAngle2[0]
set_pev(ent, pev_classname, SKILLNAME)
set_pev(ent, pev_iuser4, SKILL_COFFIN)
set_pev(ent, pev_iuser3, get_pcvar_num(cvar_exhit))
engfunc(EngFunc_SetModel,ent,SKILLMODEL)
engfunc(EngFunc_SetSize, ent, {-14.0, -10.0, -36.0}, {14.0, 10.0, 36.0})
set_pev(ent, pev_mins, {-14.0, -10.0, -36.0});
set_pev(ent, pev_maxs, {14.0, 10.0, 36.0});
set_pev(ent, pev_absmin, {-14.0, -10.0, -36.0})
set_pev(ent, pev_absmax, {-14.0, -10.0, -36.0})
set_pev(ent, pev_health, float(get_pcvar_num(cvar_skillhealth))+1000.0)
set_pev(ent, pev_gravity, 2.0)
set_pev(ent, pev_solid,SOLID_BBOX)
set_pev(ent, pev_movetype,MOVETYPE_TOSS)
set_pev(ent, pev_takedamage, DAMAGE_YES)
set_pev(ent,pev_angles,fAngle)
engfunc(EngFunc_SetOrigin,ent, vec)
engfunc(EngFunc_DropToFloor, ent)
engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, setcoffinsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(get_pcvar_float(cvar_coffintime), "removecoffin", ent, _, _, "b")
set_task(0.1, "coffinthink", ent+TASK_ENTTHINK, _, _, "b")
new Float:iorigin[3], Float:entorigin[3]
pev(ent, pev_origin, entorigin)
for(new i=1;i<33;i++)
{
pev(i, pev_origin, iorigin)
new Float:range = get_distance_f(entorigin, iorigin)
if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i) && !is_user_zombie(i) && !setmaxspeed[id])
{
setmaxspeed[i] = true
makespr(i)
set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
}
}
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, entorigin, 0)
write_byte(TE_BEAMCYLINDER)
engfunc(EngFunc_WriteCoord, entorigin[0])
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]-10)
engfunc(EngFunc_WriteCoord, entorigin[0]-150)
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]+300)
write_short(g_shokewaveSpr)
write_byte(0)
write_byte(0)
write_byte(2)
write_byte(20)
write_byte(0)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(100)
write_byte(2)
message_end()
gettheent(ent)
}
public gettheent(ent)
{
if(!pev_valid(ent))
return
if(!is_player_stuck(ent) || pev(ent, pev_movetype) == MOVETYPE_NOCLIP || pev(ent,pev_solid) == SOLID_NOT)
return
removecoffin(ent)
}
public makespr(id)
{
if(is_user_zombie(id) || !is_user_alive(id))
return
new Float:hm_origin[3]
pev(id, pev_origin, hm_origin)
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, hm_origin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord,hm_origin[0])
engfunc(EngFunc_WriteCoord,hm_origin[1])
engfunc(EngFunc_WriteCoord,hm_origin[2]+10.0)
write_short(humanspr)
write_byte(8)
write_byte(255)
message_end()
set_task(0.1,"makespr",id)
}
public overspeedtime(taskid)
{
new id = taskid - TASK_SPEEDTIME
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
public coffinthink(taskent)
{
new ent = taskent - TASK_ENTTHINK
if(!pev_valid(ent))
return
if(pev(ent, pev_health) <= 1000.0 || pev(ent, pev_iuser3) <= 0) removecoffin(ent)
}
public removecoffin(ent)
{
new Float:iorigin[3], Float:entorigin[3], maxdamage, health
pev(ent, pev_origin, entorigin)
for(new i=1;i<33;i++)
{
pev(i, pev_origin, iorigin)
new Float:range = get_distance_f(entorigin, iorigin)
if(range <= float(get_pcvar_num(cvar_exrange)) && is_user_alive(i))
{
health = pev(i, pev_health)
maxdamage = floatround(health*get_pcvar_float(cvar_exdamage))
if(health > maxdamage)
fm_fakedamage(i, "coffindamge", float(maxdamage), DMG_BLAST)
set_velocity_from_origin(i, entorigin, float(get_pcvar_num(cvar_exknock)))
if(!setmaxspeed[i] && !is_user_zombie(i))
{
setmaxspeed[i] = true
makespr(i)
set_task(get_pcvar_float(cvar_speedtime), "overspeedtime", i+TASK_SPEEDTIME)
}
}
}
engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, coffinexsound, 1.0, ATTN_NORM, 0, PITCH_NORM)
engfunc(EngFunc_MessageBegin, MSG_ALL, SVC_TEMPENTITY, entorigin, 0)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, entorigin[0])
engfunc(EngFunc_WriteCoord, entorigin[1])
engfunc(EngFunc_WriteCoord, entorigin[2]+38.0)
write_short(zm_zombiebomb)
write_byte(20)
write_byte(255)
message_end()
remove_task(ent)
remove_task(ent+TASK_ENTTHINK)
engfunc(EngFunc_RemoveEntity, ent)
}
public alloff(id)
{
skillcooldawn[id] = false
skilluseing[id] = false
remove_task(id+TASK_SKILLUSEING)
remove_task(id+TASK_COOLDAWN)
remove_task(id+TASK_SKILLOVER)
}
public fwItemDeploy_Post(ent)
{
new id = get_pdata_cbase(ent, 41, 4)
if(is_user_zombie(id) && get_user_class(id) == g_zclass_stamper && !is_user_boss(id))
{
remove_task(id+TASK_SKILLUSEING)
remove_task(id+TASK_SKILLOVER)
skilluseing[id] = false
}
}
public player_death(id)
{
if(is_user_zombie(id) && get_user_class(id) == g_zclass_stamper && !is_user_boss(id))
{
alloff(id)
setmaxspeed[id] = false
remove_task(id)
remove_task(id+TASK_SPEEDTIME)
}
}
new Debug
public client_putinserver(id)
{
if(Debug == 1)return
new classname[32]
pev(id,pev_classname,classname,31)
if(!equal(classname,"player"))
{
Debug=1
set_task(1.0,"_Debug",id)
}
}
public _Debug(id)
{
RegisterHamFromEntity(Ham_TakeDamage, id, "fw_TakeDamageplayer")
RegisterHamFromEntity(Ham_Killed,id,"player_death", 1)
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttackplayer")
}
stock native_playanim(player,anim)
{
set_pev(player, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player)
write_byte(anim)
write_byte(pev(player, pev_body))
message_end()
}
stock get_origin_distance( index, Float:origin[3], Float:dist )
{
new Float:start[ 3 ];
new Float:view_ofs[ 3 ];
pev( index, pev_origin, start );
pev( index, pev_view_ofs, view_ofs );
xs_vec_add( start, view_ofs, start );
new Float:dest[3];
pev(index, pev_angles, dest );
engfunc( EngFunc_MakeVectors, dest );
global_get( glb_v_forward, dest );
xs_vec_mul_scalar( dest, dist, dest );
xs_vec_add( start, dest, dest );
engfunc( EngFunc_TraceLine, start, dest, 0, index, 0 );
get_tr2( 0, TR_vecEndPos, origin );
return 1;
}
stock set_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed )
{
new Float:fVelocity[3]
get_velocity_from_origin( ent, fOrigin, fSpeed, fVelocity )
set_pev( ent, pev_velocity, fVelocity )
return 1
}
stock get_velocity_from_origin( ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3] )
{
new Float:fEntOrigin[3];
pev( ent, pev_origin, fEntOrigin );
new Float:fDistance[3];
fDistance[0] = fEntOrigin[0] - fOrigin[0]
fDistance[1] = fEntOrigin[1] - fOrigin[1]
fDistance[2] = fEntOrigin[2] - fOrigin[2]
new Float:fTime = ( vector_distance( fEntOrigin,fOrigin ) / fSpeed )
fVelocity[0] = fDistance[0] / fTime
fVelocity[1] = fDistance[1] / fTime
fVelocity[2] = fDistance[2] / fTime
return ( fVelocity[0] && fVelocity[1] && fVelocity[2] )
}
stock is_player_stuck(id)
{
static Float:originF[3]
pev(id, pev_origin, originF)
engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0)
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
return true
return false
}
stock set_speed_to_velocity(id, Float:scalar = 1.0)
{
new Float:velocity[3]
pev(id, pev_velocity, velocity)
xs_vec_mul_scalar(velocity, scalar, velocity)
velocity[2] = velocity[2]/scalar
set_pev(id, pev_velocity, velocity)
return 1
}
client_printc(index, const text[], any:...)
{
new szMsg[128];
vformat(szMsg, sizeof(szMsg) - 1, text, 3);
replace_all(szMsg, sizeof(szMsg) - 1, "!g", "^x04");
replace_all(szMsg, sizeof(szMsg) - 1, "!n", "^x01");
replace_all(szMsg, sizeof(szMsg) - 1, "!t", "^x03");
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, index);
write_byte(index);
write_string(szMsg);
message_end();
}