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[CSGO] Client-side prediction for trigger entities?


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rio_
Junior Member
Join Date: Feb 2017
Old 02-22-2017 , 19:48   [CSGO] Client-side prediction for trigger entities?
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Players interacting with trigger entities (trigger_multiple, trigger_teleport, etc) seem to have to wait for the server to direct them when doing so. That is, the entities basically do not exist on the client, so players with high ping notice a significant delay when activating a trigger. Is it within the capabilities of SourceMod to enable client-side prediction for these entities?
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 02-22-2017 , 20:01   Re: [CSGO] Client-side prediction for trigger entities?
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i don't think it's possible at all in source engine
correct me if i'm wrong though!
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blaacky
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Join Date: Oct 2012
Old 02-22-2017 , 20:04   Re: [CSGO] Client-side prediction for trigger entities?
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They had that with the landmark teleports in source but as far as I know it can't be enabled on other triggers

Last edited by blaacky; 02-22-2017 at 20:05.
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