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AlliedModders now on GitHub


  
 
 
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-30-2014 , 10:33   Re: AlliedModders now on GitHub
#19

Quote:
Originally Posted by rhelgeby View Post
Are you going to switch branching workflow too? Maybe to something like this one: http://nvie.com/posts/a-successful-git-branching-model/

What is the master branch? Does it represent a stable version ready for production at any time, or a development version?
I don't think a convention like this works for projects where the repository isn't usable for end-users out of the box, in a case like SourceMod where it's solely developer oriented, having master be the correct branch for development makes the most sense.

For something like a web application, or even a standalone C++ application, where installing it is equivalent to cloning the repo it makes complete sense to get a production release by default, not so much when you have to also get a mountain of dependencies, compile everything, and then move the binaries elsewhere (and likely to a completely different machine).
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Last edited by asherkin; 05-30-2014 at 10:37.
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