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(Fix Request) Revival Kit


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Ark_Procession
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 12-05-2020 , 00:39   (Fix Request) Revival Kit
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Hi People

This is my favourite plugin created by cheap suit.

I would like to know if someone is willing to fix its errors.

Here is the code with some workarounds for some bugs i encountered:

- in the original plugin when you died and respawned, fadetoblack applied with some delay... i removed the line that added fade to black.

- when you died with c4, the weapon was stripped from you, so... i removed the strip weapon line!

Current bugs:
- when reviving a player, sometimes it fails for no reason.
- when there is a lot of corpses, the revive function doesn't work because the plugin check for enemies despite you can't actually revive them ( or something like that)-
- sometimes (many times) you revive without weapons, crosshair or can't change your weapon to knife or secondary etc.
- when you revive the screen flickers and relocates you to your spawn.
- sometimes reviving creates some kind of ghost that wanders around and in scoreboard you still appear alive.
- sometimes the fakecorpses doesn't disappear.


There is a lot of bugs... but i really think is a worthy plugin.


If someone is interested in checking it out, i would be grateful




HTML Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>

#define MAX_PLAYERS 	32

#define TASKID_REVIVE 	1337
#define TASKID_RESPAWN 	1338
#define TASKID_CHECKRE 	1339
#define TASKID_CHECKST 	13310
#define TASKID_ORIGIN 	13311
#define TASKID_SETUSER 	13312

#define pev_zorigin	pev_fuser4
#define seconds(%1) ((1<<12) * (%1))

new MODEL_RKIT[] 	= "models/w_medkit.mdl"

new SOUND_START[] 	= "items/medshot4.wav"
new SOUND_FINISHED[] 	= "items/smallmedkit2.wav"
new SOUND_FAILED[] 	= "items/medshotno1.wav"
new SOUND_EQUIP[]	= "items/ammopickup2.wav"

enum
{
	ICON_HIDE = 0,
	ICON_SHOW,
	ICON_FLASH
}

new bool:g_haskit[MAX_PLAYERS+1]
new Float:g_revive_delay[MAX_PLAYERS+1]
new Float:g_body_origin[MAX_PLAYERS+1][3]
new bool:g_wasducking[MAX_PLAYERS+1]

new g_msg_bartime
new g_msg_screenfade
new g_msg_statusicon
new g_msg_clcorpse

new cvar_revival_time
new cvar_revival_health
new cvar_revival_dis
new cvar_revival_cost

static const PLUGIN_NAME[] 	= "Revival Kit"
static const PLUGIN_AUTHOR[] 	= "Cheap_Suit"
static const PLUGIN_VERSION[]	= "1.1"

public plugin_init()
{
	register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
	register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	
	register_clcmd("say /buyrkit", 	"cmd_buyrkit")
	register_clcmd("buyrkit", 	"cmd_buyrkit")
	
	cvar_revival_time 	= register_cvar("amx_revkit_time", 	"6")
	cvar_revival_health 	= register_cvar("amx_revkit_health", 	"75")
	cvar_revival_dis 	= register_cvar("amx_revkit_distance", 	"70.0")
	cvar_revival_cost 	= register_cvar("amx_revkit_cost", 	"1200")
	
	g_msg_bartime	= get_user_msgid("BarTime")
	g_msg_clcorpse	= get_user_msgid("ClCorpse")
	g_msg_screenfade= get_user_msgid("")
	g_msg_statusicon= get_user_msgid("StatusIcon")

	register_message(g_msg_clcorpse, "message_clcorpse")
	
	register_event("DeathMsg", 	"event_death", 	"a")
	register_event("HLTV", 		"event_hltv", 	"a", "1=0", "2=0")
	
	register_forward(FM_Touch, 		"fwd_touch")
	register_forward(FM_EmitSound, 		"fwd_emitsound")
	register_forward(FM_PlayerPostThink, 	"fwd_playerpostthink")
}

public plugin_precache()
{
	precache_model("models/player/arctic/arctic.mdl")
	precache_model("models/player/terror/terror.mdl")
	precache_model("models/player/leet/leet.mdl")
	precache_model("models/player/guerilla/guerilla.mdl")
	precache_model("models/player/gign/gign.mdl")
	precache_model("models/player/sas/sas.mdl")
	precache_model("models/player/gsg9/gsg9.mdl")
	precache_model("models/player/urban/urban.mdl")
	precache_model("models/player/vip/vip.mdl")
	
	precache_model(MODEL_RKIT)
	
	precache_sound(SOUND_START)
	precache_sound(SOUND_FINISHED)
	precache_sound(SOUND_FAILED)
	precache_sound(SOUND_EQUIP)
}

public cmd_buyrkit(id)
{
	if(!is_user_alive(id))
		client_print(id, print_chat, "You need to be alive.")	
	else if(g_haskit[id])
		client_print(id, print_chat, "You already have a revival kit.")
	else if(cs_get_user_money(id) < get_pcvar_num(cvar_revival_cost))
		client_print(id, print_chat, "You dont have enough money (Cost:$%d)", get_pcvar_num(cvar_revival_cost))
	else
	{
		g_haskit[id] = true
		cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_revival_cost))
		client_print(id, print_chat, "You bought a revival kit. Hold your +use key (E) to revive a teammate.")
		client_cmd(id, "spk %s", SOUND_EQUIP)
		
	}
	return PLUGIN_HANDLED
}

public message_clcorpse()	
	return PLUGIN_HANDLED
	
public client_connect(id)
{
	g_haskit[id] = false
	reset_player(id)
}

public event_hltv()
{
	fm_remove_entity_name("fake_corpse")
	fm_remove_entity_name("revival_kit")
	
	static players[32], num
	get_players(players, num, "a")
	for(new i = 0; i < num; ++i)
		reset_player(players[i])
}

public reset_player(id)
{
	remove_task(TASKID_REVIVE + id)
	remove_task(TASKID_RESPAWN + id)
	remove_task(TASKID_CHECKRE + id)
	remove_task(TASKID_CHECKST + id)
	remove_task(TASKID_ORIGIN + id)
	remove_task(TASKID_SETUSER + id)
	
	msg_bartime(id, 0)
	g_revive_delay[id] 	= 0.0
	g_wasducking[id] 	= false
	g_body_origin[id] 	= Float:{0.0, 0.0, 0.0}
}

public client_disconnect(id)
{
	new ent
	while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0)
		fm_remove_entity(ent)
}

public fwd_touch(kit, id)
{
	if(!fm_is_valid_ent(kit))
		return FMRES_IGNORED
	
	if(!is_user_alive(id) || g_haskit[id])
		return FMRES_IGNORED
	
	new classname[32]
	pev(kit, pev_classname, classname, 31)
	
	if(equal(classname, "revival_kit"))
	{
		fm_remove_entity(kit)
		g_haskit[id] = true
		client_cmd(id, "spk %s", SOUND_EQUIP)
	}
	return FMRES_IGNORED
}

public fwd_playerpostthink(id)
{
	if(!is_user_connected(id) || !g_haskit[id])
		return FMRES_IGNORED
	
	if(!is_user_alive(id))
	{
		msg_statusicon(id, ICON_HIDE)
		return FMRES_IGNORED
	}
	
	new body = find_dead_body(id)
	if(fm_is_valid_ent(body))
	{
		new lucky_bastard = pev(body, pev_owner)
	
		if(!is_user_connected(lucky_bastard))
			return FMRES_IGNORED

		new lb_team = get_user_team(lucky_bastard)
		new rev_team = get_user_team(id)
		if(lb_team == 1 || lb_team == 2 && lb_team == rev_team)
			msg_statusicon(id, ICON_FLASH)
	}
	else
		msg_statusicon(id, ICON_SHOW)
	
	return FMRES_IGNORED
}

public event_death()
{
	new id = read_data(2)
	
	reset_player(id)
	if(g_haskit[id])
	{
		g_haskit[id] = false
		drop_kit(id)
	}
	
	static Float:minsize[3]
	pev(id, pev_mins, minsize)

	if(minsize[2] == -18.0)
		g_wasducking[id] = true
	else
		g_wasducking[id] = false
	
	set_task(0.5, "task_check_dead_flag", id)
}

public drop_kit(id)
{
	new Float:velocity[3]
	velocity_by_aim(id, 34, velocity)
		
	new Float:origin[3]
	pev(id, pev_origin, origin)

	origin[0] += velocity[0]
	origin[1] += velocity[1]

	new kit = fm_create_entity("info_target")
	if(fm_is_valid_ent(kit))
	{
		set_pev(kit, pev_classname, "revival_kit")
		engfunc(EngFunc_SetModel, kit, MODEL_RKIT)
		engfunc(EngFunc_SetOrigin, kit, origin)
		engfunc(EngFunc_SetSize, kit, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5})
		set_pev(kit, pev_solid, SOLID_TRIGGER)
		set_pev(kit, pev_movetype, MOVETYPE_TOSS)
	}
	return PLUGIN_CONTINUE
}

public task_check_dead_flag(id)
{
	if(!is_user_connected(id))
		return
	
	if(pev(id, pev_deadflag) == DEAD_DEAD)
		create_fake_corpse(id)
	else
		set_task(0.5, "task_check_dead_flag", id)
}	

public create_fake_corpse(id)
{
	set_pev(id, pev_effects, EF_NODRAW)
	
	static model[32]
	cs_get_user_model(id, model, 31)
		
	static player_model[64]
	format(player_model, 63, "models/player/%s/%s.mdl", model, model)
			
	static Float: player_origin[3]
	pev(id, pev_origin, player_origin)
		
	static Float:mins[3]
	mins[0] = -16.0
	mins[1] = -16.0
	mins[2] = -34.0
	
	static Float:maxs[3]
	maxs[0] = 16.0
	maxs[1] = 16.0
	maxs[2] = 34.0
	
	if(g_wasducking[id])
	{
		mins[2] /= 2
		maxs[2] /= 2
	}
		
	static Float:player_angles[3]
	pev(id, pev_angles, player_angles)
	player_angles[2] = 0.0
				
	new sequence = pev(id, pev_sequence)
	
	new ent = fm_create_entity("info_target")
	if(ent)
	{
		set_pev(ent, pev_classname, "fake_corpse")
		engfunc(EngFunc_SetModel, ent, player_model)
		engfunc(EngFunc_SetOrigin, ent, player_origin)
		engfunc(EngFunc_SetSize, ent, mins, maxs)
		set_pev(ent, pev_solid, SOLID_TRIGGER)
		set_pev(ent, pev_movetype, MOVETYPE_TOSS)
		set_pev(ent, pev_owner, id)
		set_pev(ent, pev_angles, player_angles)
		set_pev(ent, pev_sequence, sequence)
		set_pev(ent, pev_frame, 9999.9)
	}	
}

public fwd_emitsound(id, channel, sound[]) 
{
	if(!is_user_alive(id) || !g_haskit[id])
		return FMRES_IGNORED	
	
	if(!equali(sound, "common/wpn_denyselect.wav"))
		return FMRES_IGNORED	
	
	if(task_exists(TASKID_REVIVE + id))
		return FMRES_IGNORED
	
	if(!(fm_get_user_button(id) & IN_USE))
		return FMRES_IGNORED
	
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
		return FMRES_IGNORED

	new lucky_bastard = pev(body, pev_owner)
	new lb_team = get_user_team(lucky_bastard)
	new rev_team = get_user_team(id)
	if(lb_team != 1 && lb_team != 2 || lb_team != rev_team)
		return FMRES_IGNORED

	static name[32]
	get_user_name(lucky_bastard, name, 31)
	client_print(id, print_chat, "Reviving %s", name)
		
	new revivaltime = get_pcvar_num(cvar_revival_time)
	msg_bartime(id, revivaltime)
	
	new Float:gametime = get_gametime()
	g_revive_delay[id] = gametime + float(revivaltime) - 0.01

	emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	set_task(0.0, "task_revive", TASKID_REVIVE + id)
	
	return FMRES_SUPERCEDE
}

public task_revive(taskid)
{
	new id = taskid - TASKID_REVIVE
	
	if(!is_user_alive(id))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
	
	if(!(fm_get_user_button(id) & IN_USE))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
	
	new body = find_dead_body(id)
	if(!fm_is_valid_ent(body))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
	
	new lucky_bastard = pev(body, pev_owner)
	if(!is_user_connected(lucky_bastard))
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
	
	new lb_team = get_user_team(lucky_bastard)
	new rev_team = get_user_team(id)
	if(lb_team != 1 && lb_team != 2 || lb_team != rev_team)
	{
		failed_revive(id)
		return FMRES_IGNORED
	}
	
	static Float:velocity[3]
	pev(id, pev_velocity, velocity)
	velocity[0] = 0.0
	velocity[1] = 0.0
	set_pev(id, pev_velocity, velocity)
	
	new Float:gametime = get_gametime()
	if(g_revive_delay[id] < gametime)
	{
		if(findemptyloc(body, 10.0))
		{
			fm_remove_entity(body)
			emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard)
		}
		else
			 failed_revive(id)
	}
	else
		set_task(0.1, "task_revive", TASKID_REVIVE + id)
	
	return FMRES_IGNORED
}

public failed_revive(id)
{
	msg_bartime(id, 0)
	emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}

public task_origin(taskid)
{
	new id = taskid - TASKID_ORIGIN
	engfunc(EngFunc_SetOrigin, id, g_body_origin[id])
	
	static  Float:origin[3]
	pev(id, pev_origin, origin)
	set_pev(id, pev_zorigin, origin[2])
		
	set_task(0.1, "task_stuck_check", TASKID_CHECKST + id)
}

stock find_dead_body(id)
{
	static Float:origin[3]
	pev(id, pev_origin, origin)
	
	new ent
	static classname[32]	
	while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0) 
	{
		pev(ent, pev_classname, classname, 31)
		if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent))
			return ent
	}
	return 0
}

stock msg_bartime(id, seconds) 
{
	if(is_user_bot(id))
		return
	
	message_begin(MSG_ONE, g_msg_bartime, _, id)
	write_byte(seconds)
	write_byte(0)
	message_end()
}

stock msg_statusicon(id, status)
{
	if(is_user_bot(id))
		return
	
	message_begin(MSG_ONE, g_msg_statusicon, _, id)
	write_byte(status)
	write_string("rescue")
	write_byte(255)
	write_byte(100)
	write_byte(0)
	message_end()
}

 public task_respawn(taskid) 
 {
	new id = taskid - TASKID_RESPAWN
	
	set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
	dllfunc(DLLFunc_Spawn, id)
	set_pev(id, pev_iuser1, 0)
	
	set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id)
}

public task_check_respawn(taskid)
{
	new id = taskid - TASKID_CHECKRE
	
	if(pev(id, pev_iuser1))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id)
	else
		set_task(0.1, "task_origin", TASKID_ORIGIN + id)
}
 
public task_stuck_check(taskid)
{
	new id = taskid - TASKID_CHECKST

	static Float:origin[3]
	pev(id, pev_origin, origin)
	
	if(origin[2] == pev(id, pev_zorigin))
		set_task(0.1, "task_respawn", TASKID_RESPAWN + id)
	else
		set_task(0.1, "task_setplayer", TASKID_SETUSER + id)
}

public task_setplayer(taskid)
{
	new id = taskid - TASKID_SETUSER
	
	fm_give_item(id, "weapon_knife")
	fm_set_user_health(id, get_pcvar_num(cvar_revival_health))
	
	message_begin(MSG_ONE,g_msg_screenfade, _, id)      
	write_short(seconds(2))
	write_short(seconds(2))   
	write_short(0)  
	write_byte(0)    
	write_byte(0)    
	write_byte(0)     
	write_byte(255)    
	message_end()
}


stock bool:findemptyloc(ent, Float:radius)
{
	if(!fm_is_valid_ent(ent))
		return false

	static Float:origin[3]
	pev(ent, pev_origin, origin)
	origin[2] += 2.0
	
	new owner = pev(ent, pev_owner)
	new num = 0, bool:found = false
	
	while(num <= 100)
	{
		if(is_hull_vacant(origin))
		{
			g_body_origin[owner][0] = origin[0]
			g_body_origin[owner][1] = origin[1]
			g_body_origin[owner][2] = origin[2]
			
			found = true
			break
		}
		else
		{
			origin[0] += random_float(-radius, radius)
			origin[1] += random_float(-radius, radius)
			origin[2] += random_float(-radius, radius)
			
			num++
		}
	}
	return found
}

stock bool:is_hull_vacant(const Float:origin[3])
{
	new tr = 0
	engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
	if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
		return true
	
	return false
}
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