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Dota 2 Dedicated Servers


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yoshipower
New Member
Join Date: Apr 2014
Old 04-30-2014 , 02:42   Re: Dota 2 Dedicated Servers
Reply With Quote #41

Hello Psychonic,

It worked ! I can't tell you how much happy I am. I'm really thanking you.

Another question : DotA 2 has been updated this day (6.81 patch)
Will the dedicated server stop working with the new game client ? And if I don't update my game, will it still work ? Same questions with updated server and client ?
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psychonic

BAFFLED
Join Date: May 2008
Old 04-30-2014 , 07:51   Re: Dota 2 Dedicated Servers
Reply With Quote #42

Quote:
Originally Posted by yoshipower View Post
Another question : DotA 2 has been updated this day (6.81 patch)
Will the dedicated server stop working with the new game client ? And if I don't update my game, will it still work ? Same questions with updated server and client ?
All of this varies per update. I haven't checked this one yet. The dedicated server binary itself will likely never stop working, but the supporting D2Fixups plugin can after updates.
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yoshipower
New Member
Join Date: Apr 2014
Old 04-30-2014 , 13:26   Re: Dota 2 Dedicated Servers
Reply With Quote #43

Well I have just tried and it seems to work fine. I'm really enjoying your support !

Last question : is there a way to play the game without full slots ?

I mean by that that we will play some dota 2 games with 7-8 people sometimes, and we would like to do games like 4vs3 without bots. My issue is that if dont fill empty slots with the "dota_bot_populate" command, the game won't start properly. Any command to use ? I'm not familiar with the source commands
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punitx
Junior Member
Join Date: Jul 2013
Old 05-01-2014 , 11:13   Re: Dota 2 Dedicated Servers
Reply With Quote #44

Hello psychonic, I have been using d2fixup and srcds to play dota2 with my friends since last year. It's all thank to you guys. Please keep up the good work.
Recently, after 6.81 update, something broke. Here's the screenshot of my server.
http://imgur.com/q6bCXR8

Server is running fine but we are not able to connect to it now. It was working fine just before the update.
http://imgur.com/FJ3dl4A

Do you have any idea what could have caused this?

Last edited by punitx; 05-01-2014 at 11:15.
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psychonic

BAFFLED
Join Date: May 2008
Old 05-01-2014 , 11:16   Re: Dota 2 Dedicated Servers
Reply With Quote #45

Quote:
Originally Posted by punitx View Post
Hello psychonic, I have been using d2fixup and srcds to play dota2 with my friends since last year. It's all thank to you guys. Please keep up the good work.
Recently, after 6.81 update, something broke. Here's the screenshot of my server.
http://imgur.com/q6bCXR8

Server is running fine but we are not able to connect to it now. It was working fine just before the update.
http://imgur.com/FJ3dl4A

Do you have any idea what could have caused this?
Make sure that you specify a port when connecting. The client no longer defaults to connecting to port 27015. It instead now assumes invalid port 0 if none is specified.
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punitx
Junior Member
Join Date: Jul 2013
Old 05-01-2014 , 11:35   Re: Dota 2 Dedicated Servers
Reply With Quote #46

Quote:
Originally Posted by psychonic View Post
Make sure that you specify a port when connecting. The client no longer defaults to connecting to port 27015. It instead now assumes invalid port 0 if none is specified.
Thanks psychonic, It helped.
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g4gippy
New Member
Join Date: Feb 2014
Old 05-02-2014 , 01:08   Re: Dota 2 Dedicated Servers
Reply With Quote #47

@punitx, did you managed to connect to the server? Please share it ;>
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Quintinity
New Member
Join Date: Apr 2014
Old 05-02-2014 , 17:55   Re: Dota 2 Dedicated Servers
Reply With Quote #48

Quote:
Originally Posted by g4gippy View Post
@punitx, did you managed to connect to the server? Please share it ;>
I believe you have to connect with
Code:
connect 127.0.0.1:27015
.
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g4gippy
New Member
Join Date: Feb 2014
Old 05-03-2014 , 05:59   Re: Dota 2 Dedicated Servers
Reply With Quote #49

i see. thanks for the code
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slayeroflight
New Member
Join Date: Mar 2013
Old 05-03-2014 , 10:08   Re: Dota 2 Dedicated Servers
Reply With Quote #50

Hi guys,

I've spent several hours on this issue but couldn't solve it. Server seems running but I can't connect remotely. I appreciate any help.

I run the server with the following command

~/.steam/bin32/steam-runtime/run.sh ./srcds_run -console -game dota -maxplayers 10 -port 27021 -condebug -dev +exec frota.cfg +map riverofsouls.bsp

Output:

Code:
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler
Adding VPK file: /mnt/extra/dotaserver/dota/pak01
Adding VPK file: /mnt/extra/dotaserver/platform/pak01
Did not detect any valid joysticks.
WARNING: unable to link Test_StartScript and Test_StartScript because one or more is a ConCommand.
WARNING: unable to link Test_RandomChance and Test_RandomChance because one or more is a ConCommand.
WARNING: unable to link Test_LoopForNumSeconds and Test_LoopForNumSeconds because one or more is a ConCommand.
WARNING: unable to link Test_Loop and Test_Loop because one or more is a ConCommand.
WARNING: unable to link Test_LoopCount and Test_LoopCount because one or more is a ConCommand.
WARNING: unable to link Test_StartLoop and Test_StartLoop because one or more is a ConCommand.
WARNING: unable to link log_flags and log_flags because one or more is a ConCommand.
WARNING: unable to link log_color and log_color because one or more is a ConCommand.
WARNING: unable to link log_verbosity and log_verbosity because one or more is a ConCommand.
WARNING: unable to link log_level and log_level because one or more is a ConCommand.
WARNING: unable to link log_dumpchannels and log_dumpchannels because one or more is a ConCommand.

Console initialized.
Adding VPK file: /mnt/extra/dotaserver/dota/sound_vo_english
Could not get IReplayDirector interface from library serverGame.dll loaded for "Dota 2"
ConVarRef dota_tutorial_game doesn't point to an existing ConVar
Seeded random number generator @ 1076606169 ( 2.683 )
Unable to load #included script scripts/talker/response_rules_techies.txt
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isallytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
(token -1) : Discarded rule because of invalid criterion isenemytechies
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
CSoundEmitterSystem:  Registered 1314 sounds
---- Host_NewGame ----
ConVarRef dota_local_custom_game doesn't point to an existing ConVar
material "nodraw" not found.
Missing map material: nodraw
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
TraceRayVerticalGroundHeight() disabled for 'maps/riverofsouls.bsp'
Host_NewGame on map riverofsouls
ConVarRef r_flashoverbudget doesn't point to an existing ConVar
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ENEMIES!
Executing dedicated server config file
Set Gravity 800.0 (0.250 tolerance)


Loading Frota modules...
Loaded Frota modules successfully!

S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
dota_base_game_mode executing script: scripts/vscripts/addon_game_mode.lua
Hello Frota!


Starting to load Frota gamemode...
Precaching stuff...
Done precaching!
Done loading Frota gamemode!


Model props_gameplay/antler_trap_01.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/antler_trap_02.mdl over budget: 8640 tris, 1 batches
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Failed to load models/props_structures/tower_bad3_dest_lvl1.mdl!
error.mdl : material "models/error/new light1" not found.
Failed to load models/props_structures/tower_bad3_dest_lvl2.mdl!
Server: Missing precache for particle system "tower_bad3_lamp"!
Server: Missing precache for particle system "tower_bad3_destroy_lvl3"!
Can't find soundscape: radiant_center
Dynamic prop prop_dynamic_clientside: no sequence named:Secretshop_radiant_idle
Invalid file size for motd.txt
Invalid file size for host.txt
Created class baseline: 27 classes, 20219 bytes.
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 570
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
CAsyncWavDataCache:  0 .wavs total 0 bytes, 0.00 % of capacity
Trying cache :  '/mnt/extra/dotaserver/dota/sound/sound.cache'
exec: couldn't exec server.cfg
Server is hibernating
FCVAR_CHEAT cvars reverted to defaults.
Connection to Steam servers successful, Game Server SteamID [A:1:1407698947:4283] (90090389300037635).
CDOTAGCServerSystem - adding listener
   VAC secure mode is activated.
Notifying GC we don't need a session.
meta list
Listing 1 plugin:
  [01] Dota 2 Fixups (2.0.0) by Nicholas Hastings
On the client side:

Code:
] connect 54.194.8.51:27021
NotifyClientSignon: 1
Connecting to 54.194.8.51:27021...
4544.206:  Sending connect to 54.194.8.51:27021
Retrying 54.194.8.51:27021...
4550.212:  Sending connect to 54.194.8.51:27021
Retrying 54.194.8.51:27021...
4556.262:  Sending connect to 54.194.8.51:27021
Retrying 54.194.8.51:27021...
4562.280:  Sending connect to 54.194.8.51:27021
Retrying 54.194.8.51:27021...
4568.331:  Sending connect to 54.194.8.51:27021
Retrying 54.194.8.51:27021...
4574.374:  Sending connect to 54.194.8.51:27021
I've opened all ports just to be sure and there is no firewall.

.
slayeroflight is offline
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