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Managing bullets' penetration in walls


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Miu
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Join Date: Nov 2013
Old 08-19-2015 , 12:35   Re: Managing bullets' penetration in walls
Reply With Quote #11

if by graphical effects you mean the decals, I don't think you can remove or block those
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Prof. Orribilus
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Join Date: Jun 2013
Location: Italy
Old 08-19-2015 , 14:39   Re: Managing bullets' penetration in walls
Reply With Quote #12

No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.
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Last edited by Prof. Orribilus; 08-19-2015 at 14:41.
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m_bNightstalker
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Join Date: Jan 2015
Location: JWD
Old 08-19-2015 , 15:20   Re: Managing bullets' penetration in walls
Reply With Quote #13

Quote:
Originally Posted by Prof. Orribilus View Post
I have seen it but i haven't considered it because it doesn't block the graphical effects and the damage done to non-player entities beyond other non-player entities (for example, in the case of two func_breakable one beyond the other).

Thank you, however.
Thats easy to add.
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Prof. Orribilus
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Join Date: Jun 2013
Location: Italy
Old 08-19-2015 , 15:52   Re: Managing bullets' penetration in walls
Reply With Quote #14

Ok.
However, that plugin says that prevents bullets penetration on certain non-player entities; which ones?
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Last edited by Prof. Orribilus; 08-19-2015 at 16:06.
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Prof. Orribilus
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Join Date: Jun 2013
Location: Italy
Old 08-20-2015 , 11:30   Re: Managing bullets' penetration in walls
Reply With Quote #15

Quote:
Originally Posted by Prof. Orribilus View Post
Quote:
Originally Posted by Miu View Post
if by graphical effects you mean the decals, I don't think you can remove or block those
No, decals are fine; i mean the bullet rays of the MG in DoD:S. I would want to be able to block them as they are blocked when firing an enough thick wall.
Sorry, what i am describing means even no decals, you are right.
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