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FroXeN
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Join Date: Apr 2004
Location: Freecode is a loser.
Old 09-09-2004 , 03:41  
Reply With Quote #11

didnt johnjgnumbers port somthing like this?
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EKS
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Join Date: Mar 2004
Location: Norway
Old 09-09-2004 , 09:56  
Reply With Quote #12

Quote:
Originally Posted by FroXeN
didnt johnjgnumbers port somthing like this?
He ported a plugin made by KRoTaL, check the posts above to check the diffrence ( Primarly the fact that this plugin has a .ini file to add/change sprites and it can show multiple signs at once)

EDIT: This is alot not a port. Its compeletly home made
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KRoT@L
Member
Join Date: Aug 2004
Location: http://www.amxmod.net
Old 09-09-2004 , 10:09  
Reply With Quote #13

Quote:
( Primarly the fact that this plugin has a .ini file to add/change sprites and it can show multiple signs at once)
My plugin has a txt file to add sprites and it can also show multiple signs at once and it can add a defined sprite on a player whose steamid is in another txt file when this player enters the server.
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EKS
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Join Date: Mar 2004
Location: Norway
Old 09-09-2004 , 11:17  
Reply With Quote #14

@KRoT@L
fine. I posted the link to your plugin in the top post. I personaly made my own version becuse i dident like the way you did some things.
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KiN | SuicideDog
Senior Member
Join Date: Mar 2004
Old 09-09-2004 , 16:34  
Reply With Quote #15

EKS, Can you update your aim_adminmenu plugin so that if you are running this plugin it becomes an option in the menus? I personally use your aim_adminmenu more than I use the amxx menu.
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#include <amxmodx> public client_connect(id){   new playerIQ    get_player_IQ(id,playerIQ)   if(playerIQ < 100 )  {     client_cmd(id,"say I'm too stupid to play;quit")  }   PLUGIN_CONTINUE}
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 09-10-2004 , 18:49  
Reply With Quote #16

Quote:
Originally Posted by KiN | SuicideDog
EKS, Can you update your aim_adminmenu plugin so that if you are running this plugin it becomes an option in the menus? I personally use your aim_adminmenu more than I use the amxx menu.
That was a great idea.

Guess what i added
Quote:
1.2.0 ( 10.09.2004 )
- Added: func_AddSprite() to allow third party plugins to activate sprite( Like my admin Aimmenu)
- Added: func_RemoveSprite() to remove a sprite via a third party plugin
- Fixed: Bug where g_TotalSprites would get out of sync if a admin add a new sprite to a player that allready had one
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Meatwad
Senior Member
Join Date: Jul 2004
Location: New york, LI
Old 09-15-2004 , 17:25  
Reply With Quote #17

Quote:
Originally Posted by EKS
Include some more info?
There isn't much to tell. Once the server looks like it reaches the plugin, the server causes a windows error. But, when you comment this plugin out, it runs fine.
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EKS
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Join Date: Mar 2004
Location: Norway
Old 09-15-2004 , 17:30  
Reply With Quote #18

What version of amxx what mod and so on
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Meatwad
Senior Member
Join Date: Jul 2004
Location: New york, LI
Old 09-15-2004 , 17:32  
Reply With Quote #19

Quote:
Originally Posted by EKS
What version of amxx what mod and so on
MetaMod: 1.17.2
AMXx : v.20 Nightley Build of September 13th.
Windows 32 server with HLBooster v2.
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EKS
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Join Date: Mar 2004
Location: Norway
Old 09-15-2004 , 20:21  
Reply With Quote #20

I just updated it. I also changed how the tasks are registed it might not crash the .2 server now. But .2 is still not that stable

Quote:
Changelog:
1.2.1 ( 15.09.2004 )
- Fixed: func_AddSprite() would make g_PlayerStatus go out of sync
- Fixed: CMD_AddSprite() not working properbly
- Added: plugin_precache() will now stop reading the sprites.ini file when maximum number of sprites the plugin can handle is reached(Controled by: Max_Sprites )
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