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[Request] Impulse 101


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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 02-21-2017 , 18:19   [Request] Impulse 101
Reply With Quote #1

Is it possible to simulate the impulse101, godmode, noclip and notarget, in a amxx plugin? *only for administrators*

Example:
Amx_impulse101 - All weapons on the self-player (no other target)
Amx_god - Enable / Disable godmode on the self-player (no other target)
Amx_noclip - Enable / Disable noclip on the self-player (no other target)
Amx_notarget - On / Off is not based on the self-player (no other target)

If possible, you also have a plugin to prevent users specified with the Steam User ID, they block the Spray.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 02-21-2017 , 19:10   Re: [Request] Impulse 101
Reply With Quote #2

Those commands already exist. Search.
PS - I don't know what you expect from "notarget".
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 03-08-2017 , 17:51   Re: [Request] Impulse 101
Reply With Quote #3

Quote:
Originally Posted by OciXCrom View Post
Those commands already exist. Search.
PS - I don't know what you expect from "notarget".
Maybe there is a similar, but not one that is identical to the impulse101, so I wonder if anyone can create it?
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OciXCrom
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Old 03-08-2017 , 18:37   Re: [Request] Impulse 101
Reply With Quote #4

There's exactly an identical one. Use AMX Super.
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Tonblader
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Join Date: Jul 2011
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Old 03-09-2017 , 07:43   Re: [Request] Impulse 101
Reply With Quote #5

Quote:
Originally Posted by OciXCrom View Post
There's exactly an identical one. Use AMX Super.
http://www.amxmodx.org/compiler.php?...hor=&go=search

From what I see, is incompatible with svencoop, since it says it is for counter-strike mod.
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OciXCrom
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Old 03-09-2017 , 08:45   Re: [Request] Impulse 101
Reply With Quote #6

Well, you should have said you're using Sven earlier.
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Tonblader
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Join Date: Jul 2011
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Old 03-09-2017 , 17:58   Re: [Request] Impulse 101
Reply With Quote #7

Quote:
Originally Posted by OciXCrom View Post
Well, you should have said you're using Sven earlier.
I expected any plugin developed here without specifying the mod, It would be of global use in all mods

Last edited by Tonblader; 03-09-2017 at 17:59.
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OciXCrom
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Old 03-09-2017 , 18:54   Re: [Request] Impulse 101
Reply With Quote #8

Well, Sven probably doesn't use the same weapons as any other mod, so the impulse 101 will be totally different.
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Old 03-09-2017, 20:38
Tonblader
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 03-11-2017 , 21:16   Re: [Request] Impulse 101
Reply With Quote #9

Quote:
Originally Posted by OciXCrom View Post
Well, Sven probably doesn't use the same weapons as any other mod, so the impulse 101 will be totally different.
I have a simple version, need fix the problems:

Always appears with the same gun in hand and the same amount of inventory, no weapon / ammunition / health / battery / long jump is added, and that is wrong.
Also, in svencoop, the weapons remain on the ground, instead of disappearing, if you use the command "give", it does not appear on the ground.

Spoiler



Last edited by Tonblader; 03-11-2017 at 22:21.
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Tonblader
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Join Date: Jul 2011
Location: Peru
Old 03-15-2017 , 08:51   Re: [Request] Impulse 101
Reply With Quote #10

Can anyone develop this plugin?
https://amxmodx-es.com/Thread-impuls...un-plugin-amxx
There is a topic of discussion, but they do not give any solution.
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