Sorry for the necro, but it's best to post this here and not open a new thread.
Quote:
Originally Posted by AtomicStryker
See if you can figure that one out, its a very basic issue. Ive updated my code above with a fix anyway
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I'm using the version you posted and I am still getting the client is not in game errors.
Code:
L 08/31/2015 - 09:49:53: [SM] Exception reported: Client 2 is not in game
L 08/31/2015 - 09:49:53: [SM] Blaming plugin: disabled\l4d2_melee_limiter.smx
L 08/31/2015 - 09:49:53: [SM] Call stack trace:
L 08/31/2015 - 09:49:53: [SM] [0] GetClientTeam
L 08/31/2015 - 09:49:53: [SM] [1] Line 119, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::GetMeleeWeaponCount()
L 08/31/2015 - 09:49:53: [SM] [2] Line 79, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::WC_PlayerUse_Event()
L 08/31/2015 - 09:53:48: [SM] Exception reported: Client 2 is not in game
L 08/31/2015 - 09:53:48: [SM] Blaming plugin: disabled\l4d2_melee_limiter.smx
L 08/31/2015 - 09:53:48: [SM] Call stack trace:
L 08/31/2015 - 09:53:48: [SM] [0] GetClientTeam
L 08/31/2015 - 09:53:48: [SM] [1] Line 119, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::GetMeleeWeaponCount()
L 08/31/2015 - 09:53:48: [SM] [2] Line 79, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::WC_PlayerUse_Event()
L 08/31/2015 - 10:31:52: Error log file session closed.