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[l4d 2] melee limit enforcer


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-15-2011 , 10:36   Re: [l4d 2] melee limit enforcer
Reply With Quote #21

2 bugs to report with the latest version.

client not connected error gets spammed long after a client is gone. like 30 entries per one map.

also, if you change your primary weapon after 2 poeple already have melee, you get the melee limit reached and your melee weapon is gone.
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SpiritBob
Member
Join Date: Jul 2011
Old 09-02-2015 , 08:15   Re: [l4d 2] melee limit enforcer
Reply With Quote #22

Sorry for the necro, but it's best to post this here and not open a new thread.

Quote:
Originally Posted by AtomicStryker View Post
See if you can figure that one out, its a very basic issue. Ive updated my code above with a fix anyway
I'm using the version you posted and I am still getting the client is not in game errors.
Code:
L 08/31/2015 - 09:49:53: [SM] Exception reported: Client 2 is not in game

L 08/31/2015 - 09:49:53: [SM] Blaming plugin: disabled\l4d2_melee_limiter.smx
L 08/31/2015 - 09:49:53: [SM] Call stack trace:
L 08/31/2015 - 09:49:53: [SM]   [0] GetClientTeam
L 08/31/2015 - 09:49:53: [SM]   [1] Line 119, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::GetMeleeWeaponCount()
L 08/31/2015 - 09:49:53: [SM]   [2] Line 79, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::WC_PlayerUse_Event()
L 08/31/2015 - 09:53:48: [SM] Exception reported: Client 2 is not in game
L 08/31/2015 - 09:53:48: [SM] Blaming plugin: disabled\l4d2_melee_limiter.smx
L 08/31/2015 - 09:53:48: [SM] Call stack trace:
L 08/31/2015 - 09:53:48: [SM]   [0] GetClientTeam
L 08/31/2015 - 09:53:48: [SM]   [1] Line 119, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::GetMeleeWeaponCount()
L 08/31/2015 - 09:53:48: [SM]   [2] Line 79, /home/groups/alliedmodders/forums/files/5/2/2/3/3/80617.attach::WC_PlayerUse_Event()
L 08/31/2015 - 10:31:52: Error log file session closed.

Last edited by SpiritBob; 09-02-2015 at 08:17.
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