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Peoplr disconnect in loading screen when joining my L4D2 srcds


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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-04-2012 , 18:15   Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #1

Title mostly. What can cause this. I can connect fine.

Config.

Code:
//-----------------------------------------------------------
//--> This server.cfg is custom-created to assist server owners with
//--> setting up their server.cfg. You can copy/paste this text
//--> into your server.cfg or simply cookie cutter and use the
//--> parts that you would like to.
//-----------------------------------------------------------
//--> Updated 01/04/2010
//-----------------------------------------------------------
//--> This is the name for your server
hostname "Co-op 8 players"
//-----------------------------------------------------------
//--> (72.12.157.27:27015) Co-op 8 players
//--> username: The Manatee password: xxxxx
//-----------------------------------------------------------
//--> Rcon password - Sets the password for remote rcon admin
rcon_password "XXXX"
//--> Gametypes sets the gametypes you want your server to run
//----> Versus Only: sv_gametypes "versus"
//----> Survival Only: sv_gametypes "survival"
//----> Coop Only: sv_gametypes "coop"
//----> Both: sv_gametypes "versus,coop"
sv_gametypes "both"
//--> mp_gamemode sets the gametypes that your server is allowed to run, IE Voting
//----> Versus Only: mp_gamemode "versus"
//----> Survival Only: mp_gamemode "survival"
//----> Coop Only: mp_gamemode "coop"
//----> Both: mp_gamemode "versus,coop"
mp_gamemode "both"
//--> Steam group # to assign to server
sv_steamgroup 0
sm_cvar fps_max 0
//--> Uncaps the servers maxfps limit
//--> (May be restricted by server provider on command line)
//--> Do not connect to the Match Making Service
//--> "0" = Off
//--> "1" = On
sv_steamgroup_exclusive 0
//--> When Enabled, Steamgroup members take priority when joining
//--> The server. However, anyone may join as long as a steamgroup
//--> Member has joined first. Slots are only reserved while they
//--> Are available in this manner, and a minimum of 1 slot is
//--> Reserved, because when a steamgroup member connects to the
//--> Server, other players will be able to connect. If there are
//--> Other players connected and the steamgroup member disconnects
//--> A random player will qualify to fill the remaining slot.
//Allow connections without creating lobby
//--> "0" = Off
//--> "1" = On
sv_allow_lobby_connect_only 0
//--> Default is "0". When Enabled, cannot connect to
//--> Games currently in progress.
//--> All talk - Allow both teams to use audio chat to speak with each other
//--> "0" = Off
//--> "1" = On
sv_alltalk 0
//--> Region - This sets the lobby in which your server will be part of
//--> You will want to set this to the closest location to your server
//--> eastcoast - sv_region 0
//--> westcoast - sv_region 1
//--> south america - sv_region 2
//--> europe - sv_region 3
//--> asia - sv_region 4
//--> australia - sv_region 5
//--> middle east - sv_region 6
//--> africa - sv_region 7
//--> world - sv_region 255
sv_region 0
//--> Allow use of cheats
//--> "0" = Off
//--> "1" = On
sv_cheats 0
//--> Disabled by default. Recommend using Admin Cheats Extension if you
//--> Wish to enable this. See below in this file.
sv_contact "none"
//--> Admin Contact email address to display on serverinfo.
// Log Settings
sv_logfile 1
sv_logbans 1
sv_logecho 1
sv_log_onefile 0
// Rate Settings
sv_minrate 20000
sv_maxrate 30000
//sm_cvar mp_gamemode versus
//--> sourcemod override forcing gamemod.
//--> versus, survival, scavenge, coop.
//-----------------------------------------------------------
//--> Custom Modifications for a competitive hike
//-----------------------------------------------------------
sm_cvar director_adrenaline_density 3.56
//--> How much Adrenaline should there be for every
//--> 100 sq ft in each level.
//sm_cvar director_convert_pills 0
//--> Convert all pills to medpacks in non-versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
//--> server error? If set to 0, disabled medpacks & pills.
sm_cvar director_defibrillator_density 0.0
//--> Reference director_adrenaline_density.
sm_cvar director_pain_pill_density 5
//--> Reference director_adrenaline_density.
sm_cvar director_super_weapon_density 0.0
//--> How much super weapons (Grenade Launcher, etc.)
//--> should there be for every 100 sq ft in each level.
sm_cvar director_tank_force_offer 1
//--> Force the director to spawn a tank on each level.
//--> Remember, the director can only force a tank spawn
//--> On levels that have "possible" spawn locations already.
//--> There are some levels that do not have tank spawn
//--> Locations, and as a result, this does not work on all levels.
sm_cvar director_upgradepack_density 3.56
//--> Reference director_adrenaline_density.
//--> Upgradepack refers to fire rounds, etc.
sm_cvar director_vomitjar_density 3.56
//--> Reference director_adrenaline_density.
sm_cvar versus_tank_chance 1.0000
//--> Percentile chance of tank spawn per team.
//--> Refers to levels excluding first and last per campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_finale 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to finale level in each campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_chance_intro 1.0
//--> Percentile chance of tank spawn per team.
//--> Refers to only first level of the campaign.
//--> "1.0" = 100%, "0.95" = 95%, "0.9" = 90%, etc.
sm_cvar versus_tank_flow_team_variation 0.0
//--> Refers to the variable chance of tank spawning
//--> in a different spot for each team.
//--> "0.0" = same spawn spot per team.
//--> "5.0" = 5% map distance variation CHANCE.
sm_cvar versus_witch_chance 1.0000
//--> See versus_tank_chance Above.
sm_cvar versus_witch_chance_finale 1.0
//--> See versus_tank_chance_finale Above.
sm_cvar versus_witch_chance_intro 1.0
//--> See versus_tank_chance_intro Above.
sm_cvar versus_witch_flow_team_variation 0.0
//--> See versus_tank_flow_team_variation Above.
sm_cvar tank_stuck_time_suicide 9999999999
//--> Prevents tank suicide when stuck.
sm_cvar versus_boss_flow_max_intro 0.9
//--> Tank can spawn up to 90% of map distance in first level.
sm_cvar versus_boss_flow_max 0.9
//--> Tank can spawn up to 90% of map distance in levels
//--> Excluding the first level.
sm_cvar vs_max_team_switches 9999
//--> Removes the limit of team switches per map.
//sm_cvar director_vs_convert_pills 0
//--> Convert all pills to medpacks in versus games.
//--> "1" to Enable, "0" to Disable. Default: "0".
sm_cvar director_tank_lottery_selection_time "2"
//--> How many seconds the tank waits to give an infected
//--> Player control of the Tank. During this interval
//--> The AI controls the Tank.
//--> Default "4". Set to "0" to remove AI control completely.
sm_cvar z_ghost_delay_max 10
sm_cvar z_ghost_delay_min 10
//--> Maximum/Minimum amount of time (in seconds) for players to
//--> Wait to respawn as the Infected.
//--> Ex: Min/Max both = "22", Infected will ALWAYS have a 22
//--> second spawn timer. If Max = "22" and Min = "15", the
//--> Spawn timer will be random, between 15 and 22 seconds.
 
//-----------------------------------------------------------
//--> Tougher Witch
//-----------------------------------------------------------
sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1000"
sm_cvar z_witch_health "2000"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "800"
sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"
//--> Cvars
sv_maxplayers "8"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sv_consistency 0
My SRCDS shortcut launch options

Code:
C:\L4D2\left4dead2\srcds.exe -console -game left4dead2 +hostport 27015 +exec server.cfg +map c5m1_waterfront

Last edited by Bear809; 02-04-2012 at 18:16.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-05-2012 , 03:25   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #2

This is your third topic about same problem. And you have just deleted previous topics posts...
What the point ?
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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-05-2012 , 07:33   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #3

Yeah i created 2 topics. I deleted those so i just made one thread about the issue now.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 02-05-2012 , 12:31   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #4

+hostport??
Never heard that, eigther change to +port only or simply remove as 27015 is standard port for hlds/srcds.
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Last edited by Mordekay; 02-05-2012 at 12:36. Reason: nvm
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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-05-2012 , 15:56   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #5

Ok. I took away +hostport. I will try it now and see if other can join.
Bear809 is offline
Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-05-2012 , 16:04   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #6

They still disconnect in the loading screen. I might just do a TOTAl re instalation of the server.
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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 02-07-2012 , 07:32   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #7

Small bump in case anyone can help me.
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weld.inclusion
Junior Member
Join Date: Feb 2012
Old 02-08-2012 , 14:34   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #8

I don't know if your previous threads covered this or not - are you running the server on your LAN? If so you will need to configure your router/firewall to do port forwarding (or DMZ or some other thing) so other folks who aren't on your LAN can connect.
A telling sign would be if their consoles show that they tried to connect to your internal IP (which won't work unless they are on your LAN).
At that point you may also need to specify the external address in the start command for srcds so that when it informs steam of its availability the users will be shown the correct public interface.
__________________
Weld

Last edited by weld.inclusion; 02-08-2012 at 14:45.
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000101010001
Member
Join Date: Dec 2011
Old 03-26-2012 , 09:37   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #9

dont know if this helps but if you are on a LAN network make sure you forward the port you are using
ie 27015
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bestia455
Junior Member
Join Date: Mar 2012
Old 04-08-2012 , 19:49   Re: Peoplr disconnect in loading screen when joining my L4D2 srcds
Reply With Quote #10

I also get this issue, this only began after I installed the combination of "l4dtoolz + l4d_sm_respawn + superversus + 8survivors (Bill) + Character Select Menu" .... I have ruled out "Character Select Menu" after uninstalling the issue persist. All ports are forwarded, and server is DMZ on router.

Also, it seems if I connect with someone else on the same router, me and the other player will stay in the game after the map loads. If I am in the lobby with 2 other players from the public and start the game the two players from the public drop, however after they're gone if i have the player from on my router connect, while hes loading the maps he sees that me and the 2 others are playing, until the map finishes loading.

Strange, I think uninstalling that cluster of plugins, and mods while just leaving SM+MM+weapon spawner everything will go back to normal.
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