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L4D2 Melee Weapons Mod 2.2.1


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MasterMind420
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Join Date: Nov 2010
Old 12-04-2013 , 16:27   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #121

Not sure if your still around but i have a request...
want to make this so breaking free from SI automatically destroys the melee weapon.
I know theres ammo and u can set it to use all the ammo but thats not ideal.
Hmm just thought of a solution to this, could we remove the cost of ammo per normal swing with the melee but still allow ammo to break free of Special Infected.
Just some thoughts to make this plugin alittle better...
I may try an edit it...
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MasterMind420
BANNED
Join Date: Nov 2010
Old 12-04-2013 , 17:15   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #122

Or is there any easy way to edit this disabling ammo cost per melee swing...
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MasterMind420
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Join Date: Nov 2010
Old 12-04-2013 , 18:58   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #123

OK so now I realize the gamedata is broken so scratch that...Maybe someone could help me out and either make a fixed one or point me in the right direction as to how to fix it.
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Newbie_Sexy
Member
Join Date: Aug 2016
Location: Vietnam
Old 07-18-2017 , 00:32   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #124

Can u tell me the Functions of two first cvars ?
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I am a noob so... hope you guys will help me up
P/s .-. : My English is bad, i am good at Vietnamese
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DeBlueSeven
New Member
Join Date: Dec 2017
Old 12-07-2017 , 05:56   Fatigue from shooting and possibly even walking?
Reply With Quote #125

Goddammit I wish you still supported it but I'll post this anyway. I use a mod which modifies the melee weapons to occupy the slot 7 instead of 2. It works alright but not without it lol. It i have it occupy slot 2 as vanilla, it bugs out and any pistol causes fatigue so I can shoot nor reload.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 06-27-2019 , 13:48   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #126

Fixed warnings
Updated signature
Check first post for full details.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_meleemod2.2.1.sp - 502 views - 56.2 KB)
File Type: txt l4dl1d.txt (265 Bytes, 233 views)
File Type: cfg l4d2_meleemod.cfg (2.1 KB, 205 views)
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 07-23-2022 , 20:50   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #127

Quote:
Originally Posted by ricksfishin View Post
Fixed warnings
Updated signature
Check first post for full details.
This plugin, in the last version still has problems, and they happen frequently. Randomly, you lose the ability to push or melee without being in fatigue. I only have the fatigue system activated in melee, and nothing else.
The temporary solution that I have found, not being able to establish the pattern in which this problem occurs, is to restart the plugin. The problem is resolved instantly. If anyone knows of a more specific plugin for a fatigue system applied to melee in the same way as shoves, I'd appreciate a link.
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z282846139
Member
Join Date: Aug 2018
Old 01-04-2023 , 09:41   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #128

Could you rewrite it? I realy love this idea about melee weapons, like "Throwable Melee Weapons", it's soooooo coooooool! Plz make it, Silvers.
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Binhz109
Junior Member
Join Date: May 2022
Old 07-04-2023 , 01:54   Re: L4D2 Melee Weapons Mod 2.2.1
Reply With Quote #129

When using melee to escape SI, after escape i click right mouse 2 time and die =.=
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