Quote:
Originally Posted by Bacardi
open your game with console, not need enter any server.
Type in console this cvar without value:
sv_competitive_minspec
and read decription
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Ohhh...my question has already been answered before I found the answer to it XD
*EDIT: I did what you've just said and the console LIES, because here's what it prints:
Code:
- Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
r_drawdetailprops = 1
r_staticprop_lod = minimum -1 maximum 3
fps_max minimum 59 (0 works too)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp_ratio = minimum 1 maximum 2
cl_interp = minimum 0 maximum 0.031
And the fact of the matter is that 0 DOES NOT work.
If you have fps_max 0 in your client-side config, it'll still limit your fps.
The only way to not have your fps limited by a server, running "sv_competitive_minspec 1" is to limit your fps yourself... which I don't want to do, because I can aim a lot better with an uncapped framerate.
As soon as my fps hits the set limit, the game feels different...as if buffered... I'm sure there's a technical explanation for this somewhere on the internet, but I don't need it, since I feel it... it's not a recent discovery either, many people can tell the difference between uncapped and capped framerates, both have their advantages... spray's easier to control for example when your fps is capped, and the game feels more consistent overall, but less snappy.