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FPS limit problem in CS: Source


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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-14-2018 , 18:27   FPS limit problem in CS: Source
Reply With Quote #1

I've just started renting a CS:S server and I've ran into a problem which makes me unable to play with an uncapped framerate on my server.
If I have fps_max 0 set and connect to the server, it automatically caps my fps at 59.
I've narrowed the cause of problem down to the server.cfg file, since when I start the server without it, this problem isn't present.

Could someone please take a look at the commands in that cfg file and tell me where the problem lies?
I'd give them a big thank you. :')
Attached it below.
Attached Files
File Type: cfg server.cfg (4.4 KB, 122 views)
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Join Date: Feb 2014
Location: USA
Old 10-14-2018 , 18:40   Re: FPS limit problem in CS: Source
Reply With Quote #2

CSS Servers should not have the ability to cap frame rates on clients. I believe this is a client side config file you have in your local games cfg folder and not on the remote hosts server. You may be confusing tickrate with framerate as well
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-14-2018 , 19:10   Re: FPS limit problem in CS: Source
Reply With Quote #3

"I've narrowed the cause of problem down to the server.cfg file, since when I start the server without it, this problem isn't present."

^Meaning that it is a server side issue, and the cause is a command it that server.cfg file, since when I don't let the server execute it, the problem isn't present.
Also, this doesn't happen on all servers, just a select few, my new one included...which makes it even more clear that the problem is caused by the server.
And no, I'm not confusing framerate with tickrate.
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Old 10-14-2018 , 19:48   Re: FPS limit problem in CS: Source
Reply With Quote #4

Okay where there's no commands in the source engine that allow the server to control the frame rate. It would have to be a type of bug that allows this to happen. However that functionality would be a big security issue. Debug the issue by commenting out half the cfg file lines with // or copy paste half into the cfg and restart the server and see if the problem persists, than copy half of the next half into the cfg and continue until you find the command.
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-14-2018 , 19:59   Re: FPS limit problem in CS: Source
Reply With Quote #5

Thank you for your time. I'll do what you've suggested.
I'll pinpoint that little f_cker of a command eventually! :'D

Last edited by The Solid lad; 10-14-2018 at 20:00.
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Old 10-14-2018 , 20:04   Re: FPS limit problem in CS: Source
Reply With Quote #6

If you solve the issue make sure to post the resolution here so we can help other people in the future.
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Neuro Toxin
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Join Date: Oct 2013
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Old 10-14-2018 , 20:16   Re: FPS limit problem in CS: Source
Reply With Quote #7

OP.

If you post your suspected config in a code block rather than attaching to a post, those on mobiles might be able to help you pinpoint.
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-14-2018 , 20:26   Re: FPS limit problem in CS: Source
Reply With Quote #8

Sure thing norway.

I'm in bed with my phone in hand atm, but I hope I don't forget about your suggestion by tomorrow Toxin.
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 10-15-2018 , 13:12   Re: FPS limit problem in CS: Source
Reply With Quote #9

Here's the thing:

Code:
//SynHosting Server.cfg v5.0
//=========================
//Server Valtozok:
//================

hostname "[HUN] Happy Lads | PUBLIC szerver - Konfigolás alatt | synhosting.eu"
sv_tags "hun,hu,pub,public,de,cs,d2,dd2,dust2,classic,css,solid,happy,lads,n3xus,synhosting,syn,magyar,casual,competitive,v84,update,alltalk"
sv_contact "https://discord.gg/yH5wG7r"

sv_lan 0
sv_region -1
sv_pausable 0
sv_visiblemaxplayers -1

sv_consistency 1
sv_pure 1
sv_pure_kick_clients 1
sv_pure_trace 0

log off
sv_log_onefile 0
sv_logbans 0
sv_logblocks 0
sv_logdownloadlist 0
sv_logecho 0
sv_logflush 0
sv_maxreplay 0
mp_logdetail 0

sv_competitive_minspec 1

sv_allow_color_correction 0
sv_allow_voice_from_file 0
sv_allow_wait_command 1
sv_allowminmodels 1

sv_nomvp 0
sv_nonemesis 0
sv_nowinpanel 1
sv_nostats 0
sv_disablefreezecam 1
sv_hudhint_sound 0
sv_enablebunnyhopping 1
sv_enableboost 1
sv_legacy_grenade_damage 0

sv_accelerate 5
sv_airaccelerate 10
sv_alltalk 1
sv_autosave 1
sv_backspeed 0
sv_benchmark_autovprofrecord 0
sv_benchmark_numticks 1
sv_bonus_challenge 0
sv_bounce 0
sv_cacheencodedents 0
sv_cheats 0
sv_debug_player_use 0
sv_debugmanualmode 0
sv_debugtempentities 0
sv_deltaprint 0
sv_deltatime 0
sv_enableoldqueries 0
sv_filterban 1
sv_forcepreload 1
sv_footsteps 1
sv_friction 4
sv_ignoregrenaderadio 0
sv_gravity 800
sv_ladder_angle -0.707
sv_ladder_dampen 0.2
sv_maxroutable 1260
sv_maxspeed 320
sv_massreport 0
sv_maxvelocity 3500
sv_master_legacy_mode 0
sv_master_share_game_socket 1
sv_max_queries_sec 3
sv_max_queries_sec_global 60
sv_noclipaccelerate 5
sv_max_queries_window 30
sv_noclipspeed 5
sv_npc_talker_maxdist 1024
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_playerperfhistorycount 20
sv_pushaway_clientside 0
sv_pushaway_force 30000
sv_pushaway_max_force 1000
sv_pushaway_min_player_speed 75
sv_pvsskipanimation 1
sv_rollangle 0
sv_rollspeed 200
sv_showimpacts 0
sv_runcmds 1
sv_showladders 0
sv_soundemitter_trace 0
sv_showplayerhitboxes 0
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3
sv_stats 1
sv_stepsize 18
sv_stopspeed 75
sv_strict_notarget 0
sv_test_scripted_sequences 0
sv_teststepsimulation 1
sv_thinktimecheck 0
sv_timeout 60
sv_turbophysics 1
sv_vehicle_autoaim_scale 8
sv_unlockedchapters 1
sv_use_steam_voice 0
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterdist 12
sv_waterfriction 1

//===============
//Rcon parancsok:
//===============


sv_rcon_banpenalty 10
sv_rcon_log 0
sv_rcon_maxfailures 10
sv_rcon_minfailuretime 30
sv_rcon_minfailures 5



//=========================
//Jatek es kor beallitasok:
//=========================

mp_allowNPCs 1
mp_allowspectators 1
mp_autocrosshair 0
mp_autokick 0
mp_autoteambalance 1
mp_bonusroundtime 10
mp_c4timer 35
mp_buytime 0.25
mp_chattime 10
mp_defaultteam 0
mp_clan_ready_signal 0
mp_clan_readyrestart 0
mp_disable_respawn_times 0
mp_decals 200
mp_enableroundwaittime 1
mp_footsteps 1
mp_fadetoblack 0
mp_forceautoteam 1
mp_falldamage 1
mp_flashlight 1
mp_forcecamera 0
mp_forcerespawn 1
mp_fraglimit 0
mp_freezetime 6
mp_friendlyfire 0
mp_hostagepenalty 6
mp_humanteam 0
mp_ignore_round_win_conditions 0
mp_limitteams 1
mp_match_end_at_timelimit 0
mp_maxrounds 0
mp_playerid 0
mp_playerid_delay 0
mp_playerid_hold 0.25
mp_respawnwavetime 10
mp_round_restart_delay 7
mp_spawnprotectiontime 0
mp_roundtime 2
mp_stalemate_enable  0
mp_stalemate_meleeonly 0
mp_teamlist 0
mp_stalemate_timelimit 240
mp_teamoverride 1
mp_startmoney 800
mp_teamplay 0
mp_teams_unbalance_limit 1
mp_tkpunish 0
mp_timelimit 0
mp_tournament 0
mp_tournament_allow_non_admin_restart 0
mp_waitingforplayers_cancel 0
mp_waitingforplayers_restart 0
mp_waitingforplayers_time 0
mp_weaponstay 0
mp_winlimit 50

//========================
//Rate es Net beallitasok:
//========================

sv_alternateticks 0
sv_clockcorrection_msecs 60
sv_maxcmdrate 100
sv_mincmdrate 100
sv_maxupdaterate 100
sv_minupdaterate 100
sv_maxrate 35000
sv_minrate 35000
sv_client_predict 1
sv_client_max_interp_ratio 1
sv_client_min_interp_ratio 1
sv_client_cmdrate_difference 0
sv_max_usercmd_future_ticks 8

//==================
//Egyeb Beallitasok:
//==================

tv_enable 0
decalfrequency 60
fps_max 0
host_framerate 0
g_ragdoll_maxcount 99
g_ragdoll_important_maxcount 99
func_break_max_pieces 99

sm_advertisements_interval 60
sm_reloadadmins

//=================
//Betoltendo cfg-k:
//=================

exec banned_user.cfg
exec banned_ip.cfg
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 10-15-2018 , 16:19   Re: FPS limit problem in CS: Source
Reply With Quote #10

Try removing one chunk at a time and rebooting to help narrow it down.
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