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Zombie Plague Mod 5.0


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pirlo911
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Join Date: Jul 2008
Location: Saudi Arabia
Old 08-29-2008 , 04:04   Re: Zombie Plague Mod 4.04
#1401

And this

Does't Work

Please Help Me

Code:
 
// Player Models (randomly chosen, add as many as you want) -32 chars max per model-


new const model_admin_zombie[][] = { "alien4" } // Admin (zombie)
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digg
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Location: Portugal, Algarve!
Old 08-29-2008 , 07:43   Re: Zombie Plague Mod 4.04
#1402

Quote:
Originally Posted by pirlo911 View Post
Code:
 
// Player Models (randomly chosen, add as many as you want) -32 chars max per model-


new const model_admin_zombie[][] = { "alien4" } // Admin (zombie)
I think u need to create a folder named alien4 and put the model in that folder.
Sorry my bad english but im portuguese

Last edited by digg; 08-29-2008 at 07:45.
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Swuifti
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Old 08-29-2008 , 08:47   Re: Zombie Plague Mod 4.04
#1403

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/scaryambience.wav", "zombie_plague/all_ambience1.wav", "zombie_plague/zombie_ambient1uctt.mp3" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 60.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/Fortness_ambience.mp3" }
new const Float:sound_ambience2_duration[] = { 40.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/Bliizard_Warcraft_Ambience.mp3" }
new const Float:sound_ambience3_duration[] = { 229.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 17.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/grind2.mp3", "zombie_plague/grind1.mp3" }
new const Float:sound_ambience5_duration[] = { 43.0 }
#endif


IS THIS CORRECT ? i ges noth because the sounds dident start
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pirlo911
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Location: Saudi Arabia
Old 08-29-2008 , 08:53   Re: Zombie Plague Mod 4.04
#1404

Quote:
Originally Posted by digg View Post
I think u need to create a folder named alien4 and put the model in that folder.
Sorry my bad english but im portuguese

I Do Like This

But Does't Work

+
I Change The Class ZOmbies

Does.t Work
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filo
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Old 08-29-2008 , 10:05   Re: Zombie Plague Mod 4.04
#1405

Quote:
Originally Posted by lirshani View Post
Can someone please UPLOAD his zombie to here
i mean someone that change all terror to zombie models
because i did all and nothing change on my server!
its weird so please upload me ur own zombie plague mode (TERROR ARE ZOMBIES)

(USING THE NEW ONE 4.04)

heres my SMA file
Zombie_plague40.sma:
zp_zclasses40.sma:
im using linux

Filo this still doesnt work for me :

Replace this in you zombie_plague40.sma

new const model_nemesis[][] = { "zombie_source" } // Nemesis
new const model_survivor[][] = { "urban" } // Survivor
new const model_human[][] = { "gign", "gsg9", "sas", "urban" } // Human
new const model_admin[][] = { "vip" } // Admin

This work Perfect for me

-Edit: too make sure that you have the models (Zombie_terror, Zombie_Source, Zombie_Guerrilla, Zombie_fat, Zombie_ging) in the folder Player
Man I really dont know what is wrong with your files try the original files (Dont Change anything) and If the problem persist post here again
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Old 08-29-2008 , 10:25   Re: Zombie Plague Mod 4.04
#1406

Quote:
Originally Posted by Swuifti View Post
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/scaryambience.wav", "zombie_plague/all_ambience1.wav", "zombie_plague/zombie_ambient1uctt.mp3" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 60.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/Fortness_ambience.mp3" }
new const Float:sound_ambience2_duration[] = { 40.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/Bliizard_Warcraft_Ambience.mp3" }
new const Float:sound_ambience3_duration[] = { 229.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 17.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/grind2.mp3", "zombie_plague/grind1.mp3" }
new const Float:sound_ambience5_duration[] = { 43.0 }
#endif


IS THIS CORRECT ? i ges noth because the sounds dident start

I too have this problem i want to put in a custom song and not the zombie swarm ambience butit dont work maybe we need to try with a .mp3
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Old 08-29-2008 , 10:28   Re: Zombie Plague Mod 4.04
#1407

Quote:
Originally Posted by pirlo911 View Post
And this

Does't Work

Please Help Me

Code:
 
// Player Models (randomly chosen, add as many as you want) -32 chars max per model-


new const model_admin_zombie[][] = { "alien4" } // Admin (zombie)

Look the alien4 model need to be in the folder Players so the file alien4.mdl have to be here:

cstrike>models>player>alien4>alien4.mdl


If this post helped you +karmar Plz
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Mlk27
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Old 08-29-2008 , 10:28   Re: Zombie Plague Mod 4.04
#1408

the sound files have to be .wav
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Stixsmaster
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Old 08-29-2008 , 10:37   Re: Zombie Plague Mod 4.04
#1409

man I hate to be an ass but it isnt rocket science to figure out how to add your own custom models to this plugin nor is it just that to add new sound files...

---Stixsmaster
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filo
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Old 08-29-2008 , 10:47   Re: Zombie Plague Mod 4.04
#1410

I want to know what is wrong with my code because the sound dont play when I am Playing
Code:
#define AMBIENCE_SOUNDS

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 240.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/ambience2.wav" }
new const Float:sound_ambience2_duration[] = { 318.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/ambience3.wav" }
new const Float:sound_ambience3_duration[] = { 204.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 239.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience5_duration[] = { 239.0 }
#endif
These are the Songs that i am puting in


Last edited by filo; 08-29-2008 at 10:51.
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