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Stripper:Source (Updated 2011-04-15)


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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-04-2010 , 17:59   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #661

@Atomic: I get this with the latest l4d2_routing version:

L 05/04/2010 - 23:53:29: SourceMod error session started
L 05/04/2010 - 23:53:29: Info (map "c5m3_cemetery") (file "errors_20100504.log")
L 05/04/2010 - 23:53:29: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/04/2010 - 23:53:29: [SM] Displaying call stack trace for plugin "l4d2_routing.smx":
L 05/04/2010 - 23:53:29: [SM] [0] Line 176, l4d2_routing.sp::CheatCommand()
L 05/04/2010 - 23:53:29: [SM] [1] Line 83, l4d2_routing.sp::CheckForNeededActions()

Happened during mapchange from c5m2 to c5m3, then timeout for everyone and server crashed without mdmp. This is from the SM log:
Code:
L 05/04/2010 - 23:53:29: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "gas_can_use_duration") (value "2.3")
L 05/04/2010 - 23:53:29: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "gascan_spit_time") (value "2.0")
L 05/04/2010 - 23:53:29: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sv_alltalk") (value "1")
L 05/04/2010 - 23:53:29: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 8/8)...
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 32, index 0 - removing entid 1052 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 32, index 1 - removing entid 1053 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 32, index 2 - removing entid 1054 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 11, index 3 - removing entid 1057 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 5, index 4 - removing entid 1058 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 4, index 5 - removing entid 1059 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 9, index 6 - removing entid 1060 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 4, index 7 - removing entid 1061 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 10, index 8 - removing entid 1062 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 6, index 9 - removing entid 1063 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 9, index 10 - removing entid 1064 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 11, index 11 - removing entid 1065 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 5, index 12 - removing entid 1066 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 9, index 13 - removing entid 1067 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 6, index 14 - removing entid 1068 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 7, index 15 - removing entid 1069 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 5, index 16 - removing entid 1070 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 26, index 17 - removing entid 1071 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 3, index 18 - removing entid 1074 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 11, index 19 - removing entid 1075 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 6, index 20 - removing entid 1094 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 10, index 21 - removing entid 1095 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Indexed dynamic weapon_spawn, spawnid 6, index 22 - removing entid 1128 now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] WipeAllWeapons() was called. Removing all dynamic Weapon Spawns on map
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Commencing to spawn indexed weapons now
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 0, new ent 614, original id 32, modid 32
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 1, new ent 615, original id 32, modid 32
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 2, new ent 616, original id 32, modid 32
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 3, new ent 617, original id 11, modid 11
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 4, new ent 618, original id 5, modid 5
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 5, new ent 619, original id 4, modid 4
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 6, new ent 620, original id 9, modid 34
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 7, new ent 621, original id 4, modid 4
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 8, new ent 622, original id 10, modid 35
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 9, new ent 623, original id 6, modid 36
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 10, new ent 624, original id 9, modid 9
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 11, new ent 625, original id 11, modid 11
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 12, new ent 626, original id 5, modid 5
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 13, new ent 627, original id 9, modid 9
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 14, new ent 628, original id 6, modid 6
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 15, new ent 629, original id 7, modid 7
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 16, new ent 630, original id 5, modid 34
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 17, new ent 631, original id 26, modid 34
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 18, new ent 632, original id 3, modid 3
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 19, new ent 633, original id 11, modid 11
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 20, new ent 634, original id 6, modid 6
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 21, new ent 635, original id 10, modid 10
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Spawning indexed gun 22, new ent 636, original id 6, modid 6
L 05/04/2010 - 23:53:30: [l4d2_WeaponUnlock.smx] Finished Spawning indexed weapons
L 05/04/2010 - 23:53:40: [l4d2_guncontrol.smx] Replacing weapon_grenade_launcher_spawn 1134 with weapon_rifle_m60 475
L 05/04/2010 - 23:53:40: [l4d2_guncontrol.smx] Teleported weapon_rifle_m60 475 into position, removing weapon_grenade_launcher_spawn now
L 05/04/2010 - 23:53:43: [l4d2scores.smx] [SCORE] Team Event: Put HOTDOG to team 3 as Trie commands
L 05/04/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 8/7)...
L 05/04/2010 - 23:53:43: [l4d2scores.smx] [SCORE] TP: HOTDOG is already on correct team (3)
L 05/04/2010 - 23:53:45: [l4d2scores.smx] [SCORE] Team Event: Put Resignation to team 2 as Trie commands
L 05/04/2010 - 23:53:45: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 7/7)...
L 05/04/2010 - 23:53:45: [l4d2scores.smx] [SCORE] TP: Resignation is already on correct team (2)
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] Team Event: Put -=DGS=-ANuNNaKi- to team 2 as Trie commands
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 6/7)...
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: -=DGS=-ANuNNaKi- is already on correct team (2)
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] Team Event: Put lgz to team 3 as Trie commands
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 5/7)...
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: Moving lgz to 3 soon
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] Team Event: Put Bluefox to team 3 as Trie commands
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 6/5)...
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: Bluefox is already on correct team (3)
L 05/04/2010 - 23:53:46: [l4d2scores.smx] [SCORE] TP: lgz is already on correct team (3)
L 05/04/2010 - 23:53:47: [l4d2scores.smx] [SCORE] Team Event: Put Skorpion1976 to team 2 as Trie commands
L 05/04/2010 - 23:53:47: [l4d2scores.smx] [SCORE] TP: Trying to do team placement (free slots 5/5)...
L 05/04/2010 - 23:53:47: [l4d2scores.smx] [SCORE] TP: Skorpion1976 is already on correct team (2)
23:53:47 crash. The weapon_unlock is the one posted on your gun control first site.

Last edited by Skorpion1976; 05-04-2010 at 18:06.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-04-2010 , 19:38   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #662

your log has 0 errors in it.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-04-2010 , 19:43   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #663

marvel - you cant remove that.. its part of the elevator, not an individual item.

triggerman, dont know if/how you could spawn zombies with stripper.. i only knew that after sifting thru the files when it first came out - does that classname even exist in l4d1.. check hammer? if it doesnt then thats your problem.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-04-2010 , 20:00   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #664

Quote:
Originally Posted by dirka_dirka View Post
your log has 0 errors in it.
however, client index 0 is still present. and the crash comes from weapon unlock. I took it off and the crashes have gone.
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SkaP
Senior Member
Join Date: Dec 2009
Old 05-06-2010 , 04:24   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #665

I messed up Dead Air Finale camp stop. Had to get rid of one more prop to stop people form jumping the fence, forgot that one. If they try to jump over it now they will incap themselves if they miss the fence or get stuck over there. Either way they won't do it.
Attached Files
File Type: cfg l4d_vs_airport05_runway.cfg (5.6 KB, 252 views)
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-06-2010 , 11:26   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #666

Went and made a seperate Thread for the Routing Plugin, i dont want to keep combing through this thread.

http://forums.alliedmods.net/showthread.php?p=1172643
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FuzzOne
Member
Join Date: Nov 2009
Location: Brazil
Old 05-06-2010 , 13:52   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #667

/\
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666

o_o
=]
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-07-2010 , 10:58   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #668

This c1m3_mall problem is trying my patience.


How to add an item using Stripper that is both invisible and untouchable by default?
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untalented893
Senior Member
Join Date: Oct 2009
Old 05-07-2010 , 16:31   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #669

Quote:
How to add an item using Stripper that is both invisible and untouchable by default?

Atomic, if you are talking about the entities before the plugin fires, I don't think this is a problem. I've stated before that it's nice to have it so that we can exploit block with invisible items so that it doesn't have to be visually appealing.
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marvel
BANNED
Join Date: Dec 2009
Old 05-10-2010 , 12:23   Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Reply With Quote #670

Quote:
Originally Posted by SkaP View Post
I messed up Dead Air Finale camp stop. Had to get rid of one more prop to stop people form jumping the fence, forgot that one. If they try to jump over it now they will incap themselves if they miss the fence or get stuck over there. Either way they won't do it.
Thanks for the update SkaP, nice to see people still supporting L4D. In my opinion it doesn't get the attention it should get (valve included) although I can imagine ppl moving to L4D2
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