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[TF2] TFDodgeball


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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 05-18-2010 , 10:44   Re: [TF2] TFDodgeball
Reply With Quote #41

Quote:
Originally Posted by yellowblood View Post
Actually in our community (Israeli), now that we have a dodgeball server, players are begging for some blucourt action, but I'm not going to convert any maps without permissions - that's just wrong.

I did convert my own map and gonna build some simple maps from scratch. Well the arena entities did come from the original DB maps but they are just arena entities
So arena mode does work fine with this?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-18-2010 , 11:34   Re: [TF2] TFDodgeball
Reply With Quote #42

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Originally Posted by alinayg View Post
So arena mode does work fine with this?
Yes

I noticed a few errors on mapchange due to the timer earlier today, I'll fix them over the weekend.
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yellowblood
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Join Date: May 2010
Old 05-18-2010 , 12:32   Re: [TF2] TFDodgeball
Reply With Quote #43

Built a very basic and simple map -
---link removed, map updated - jump to post 57---

Single-Rocket, arena mode, cool space skybox (credit to
VelvetFistIronGlove for the skybox).

Have fun

Last edited by yellowblood; 05-21-2010 at 17:33.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-18-2010 , 13:34   Re: [TF2] TFDodgeball
Reply With Quote #44

Quote:
Originally Posted by yellowblood View Post
Built a very basic and simple map -
http://www.sendspace.com/file/g5qh4x

Single-Rocket, arena mode, cool space skybox (credit to
VelvetFistIronGlove for the skybox).

Have fun
I love this map.
Let me know if you want them added with the rest.

Consider the per-map config on the to-do list to do properly.
Bare in mind (initially) it'll probably just be a KV file to drop in a folder that overrides the cvar's values.
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Last edited by asherkin; 05-18-2010 at 13:38.
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yellowblood
Member
Join Date: May 2010
Old 05-18-2010 , 14:45   Re: [TF2] TFDodgeball
Reply With Quote #45

Glad you loved it!
I updated it already, some better lighting and other tweaks, also removed the fire particles (they were annoying ><).
---link removed, map updated: jump to post 57---

I don't know what's a KV file, but I will check it out.

You're more than welcome to add my maps, that was the point

P.S.
the prefix dbo_ means "DodgeBall Open-source", "DodgeBall Ownage", or "DodgeBall Omg-its-free-wtf"

Last edited by yellowblood; 05-21-2010 at 17:33.
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voogru
Inspector Javert
Join Date: Oct 2004
Old 05-18-2010 , 15:11   Re: [TF2] TFDodgeball
Reply With Quote #46

Quote:
Originally Posted by yellowblood View Post
Glad you loved it!
I updated it already, some better lighting and other tweaks, also removed the fire particles (they were annoying ><).
http://www.sendspace.com/file/k3zrk7

I don't know what's a KV file, but I will check it out.

You're more than welcome to add my maps, that was the point

P.S.
the prefix dbo_ means "DodgeBall Open-source", "DodgeBall Ownage", or "DodgeBall Omg-its-free-wtf"
Oh yes, I would appreciate it greatly if you would all use a different prefix for the maps, dbo_ is good.
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crazy-tony
Member
Join Date: Aug 2008
Old 05-19-2010 , 02:34   Re: [TF2] TFDodgeball
Reply With Quote #47

hello .. we did the testing i spoke to you about on 5 different maps ...

many thanks for the help in finding the problems with the maps by the way ...

OK short of it is this ...we converted the maps to non arena type maps and they work fine ...still cant get the arena style maps to work though ,, still getting the server crash issue ..

i will give you a shout later but was wondering if anyone has the same problem ..

also i will email you a couple of maps to add to your map pack later today if you would like them ..

Also is it possible to use trigger hurt in the maps say for exaple if you make a pit between the 2 teams and they purposaly drop down to raise damage caused ???


....ohhhh and in the long run together we will catch up with voogroo all day long
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-19-2010 , 04:58   Re: [TF2] TFDodgeball
Reply With Quote #48

Quote:
Originally Posted by yellowblood View Post
You're more than welcome to add my maps, that was the point
Just have to check.

Quote:
Originally Posted by voogru View Post
Oh yes, I would appreciate it greatly if you would all use a different prefix for the maps, dbo_ is good.
Going to go with tfdb_
Map authors: I won't edit the ones I currently have, but when you update could you use this prefix please.

Quote:
Originally Posted by crazy-tony View Post
still cant get the arena style maps to work though ,, still getting the server crash issue ..
I'll see if I can get an example arena map together, I know it's working as yellowblood's maps use arena.

Quote:
Originally Posted by crazy-tony View Post
also i will email you a couple of maps to add to your map pack later today if you would like them ..
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yellowblood
Member
Join Date: May 2010
Old 05-19-2010 , 18:30   Re: [TF2] TFDodgeball
Reply With Quote #49

alright, I built another map. It is somehow unusual, I hope you will enjoy it.

---link removed, map updated - jump to post 57---

Last edited by yellowblood; 05-21-2010 at 17:33.
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crazy-tony
Member
Join Date: Aug 2008
Old 05-20-2010 , 02:56   Re: [TF2] TFDodgeball
Reply With Quote #50

ok... a few ideas .1st .. can you possibly add to the plugin a amount of rockets depending on the amount of players playing on the server .??


Second a cvar for the return rocket sped ...ie the speed after each reflect ,,,so it speeds up each time ..

Third and finally ....i have another request ,,, can you add the possibility of a nuke appearing every now and then ...

it would have a kill radius or affect radius ...it would have multiple effects ,,,say like burn freeze for 10 secs or drugged ...

i already have a custom built version of a bomb in both red and blu if you like the idea ...
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