Quote:
Originally Posted by KoMiKoZa
Are you sure individual weapons get replaced? I tried your .cfg on my server and it only replaces saferoom/whitaker/finale weapon spawns (weapon_selection).
Classname doesn't seem to do anything. T2 weapons still spawn.
I tried both weapon_x and weapon_x_spawn as the "classname" parameter. Tried to replace "classname" with "weapon_spawn" = no effect.
Methinks you'll have to replace the dynamic T2s by model.
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Sorry if im bit late..
You have to replace both, individual weapons and safe room spawn points, as some of those are like "any t2 shotgun, or any rifle, and such"
https://pastebin.com/0vr8yQ0a
Mine updated versions, works and remove all t2 and t3 weapons for all vanila map.
Im trying to replace molo for pipes also, but didnt work on all molos..