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[CSS] Homing Missiles


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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 11-12-2009 , 19:02   Re: [CSS] Homing Missiles
Reply With Quote #11

Quote:
- added missile files to download table for any clients that don't have them.
Fantastic, I look forward to trying this out.
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tatercrisp
SourceMod Donor
Join Date: Mar 2008
Location: Chicken Coop
Old 11-15-2009 , 09:23   Re: [CSS] Homing Missiles
Reply With Quote #12

Great plugin our players enjoy it very much. Any chance a Day of Defeat Source version?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-15-2009 , 11:44   Re: [CSS] Homing Missiles
Reply With Quote #13

thanks for the replies guys. i'm sorry i don't have day of defeat source.
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 11-15-2009 , 14:47   Re: [CSS] Homing Missiles
Reply With Quote #14

Any chance that you could make it so that there is a cvar for the homing part. basically so that its just a "dumb" missile?
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-16-2009 , 12:34   Re: [CSS] Homing Missiles
Reply With Quote #15

added the cvar for enabling/disabling the homing code. i had originally planned to add that cvar but left it out thinking no one would be interested in it.

As for homing missiles as a separate weapon, i couldn't find a way to tell if a thrown grenade was a missile or just a normal grenade. also it would make the plugin a lot more cpu intensive than it already is.
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Magic8Ball
Junior Member
Join Date: Nov 2008
Old 11-16-2009 , 14:00   Re: [CSS] Homing Missiles
Reply With Quote #16

thanks for adding the feature, i was gonna request the feature as well but BDeep beat me to it. great plugin mate.

oh, i would like to request a cvar that could enable/disable the mod so we dont have to keep adding and removing the plugin from the server each time I want to toggle it on or off.

Last edited by Magic8Ball; 11-16-2009 at 14:35.
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 11-16-2009 , 15:14   Re: [CSS] Homing Missiles
Reply With Quote #17

By the way in your initial post for this plugin you mentioned that it might cause server lag. I just wanted to report this,

On a Windows Server Install Hosted at Nuclear Fallout:
100 tic
500 fps
20 slots all full
running alot of other plugins
on the Gungame warmup round I use nades as the warm up weapon. When the server is full there is NO lag from this plugin at all. I have yet to see any problems with having alot of missiles on the map at one time.
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-16-2009 , 16:52   Re: [CSS] Homing Missiles
Reply With Quote #18

Magic8Ball are you removing/adding the plugin from/to the plugin directory on the server? because you can load/unload plugins through the console.

rcon sm plugins load/unload homingmissiles

i'm glad to hear that the plugin isn't as cpu intensive as i thought. its mostly likely just my ancient pc, i'm still on a single core.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 11-16-2009 , 17:09   Re: [CSS] Homing Missiles
Reply With Quote #19

Welcome to SourceMod, blod!
SM > ES!
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 11-17-2009 , 12:17   Re: [CSS] Homing Missiles
Reply With Quote #20

lol thanks, i moved to sm after i couldn't do some of the stuff i wanted in es, this plugin being one.
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