Description
This plugin allows engineers to drop Ammopacks on death or with secondary Wrench fire. You can choose between 3 modes, the first one will only make Engineers drop an Ammopack on death. The second mode will allow engineers to use their Wrench with the alternative fire to drop Ammopacks and pay for them with Metal. And the last mode brings the first and second mode together.
The plugin is an appendix to my
TF2 Medipacks plugin.
Admins are also able to change an Engineers current Metal amount/level and set it to a value between 0 and 200.
Thanks to [gh]ferret who helped me a lot getting this thing done. Another thanks goes to GreyScale who pointed me into the right direction about how to find the current weapon. And the last thanks goes to GODJonez for helping me with the vector stuff and pointing me into the right directions, too. I hope you enjoy this plugin!
ConVars
sm_ammopacks 3 -
Enable/Disable ammopacks (0 = disabled | 1 = on death | 2 = on command | 3 = on death and command)
sm_ammopacks_small 50 -
Metal required for small Ammopacks
sm_ammopacks_medium 100 -
Metal required for medium Ammopacks
sm_ammopacks_full 200 -
Metal required for full Ammopacks
sm_ammopacks_team 3 -
Team to drop Ammopacks for. (0 = any team | 1 = own team | 2 = opposing team | 3 = own on command, any on death)
sm_ammopacks_keep 60 -
Time to keep Ammopacks on map. (0 = off | >0 = seconds)
sm_ammopacks_limit 100 -
Maximum number of extra Ammopacks on map at a time. (0 = unlimited)
Commands
sm_ammopack -
Can be used by any Engineer as an alternative to +attack2 (secondary fire)
sm_metal - Admin Flag: cheats (default 'n') -
Usage: sm_metal <name|#userid> [amount]
Installation
Put
ammopacks.smx in
addons\sourcemod\plugins\
Put
ammopacks.phrases.txt in
addons\sourcemod\translations\
Changelog
Version 1.2.4 - 30.05.2009
- Fixed: Ammopacks counter not handling map/round starts and player pickups, thanks
Uranium235.
Version 1.2.3 - 29.05.2009
- Fixed: Ammopacks counter was not decreased, thanks
Uranium235.
Version 1.2.2 - 27.05.2009
- Added:
sm_ammopacks_limit limits maximum number of extra Ammopacks on map at a time. (0 = unlimited), thanks
naris.
- Added:
sm_ammopacks_team 3 to drop Ammopacks for own team on command, but any team on death, thanks
naris.
- Added: Native interface to control the plugin, thanks
naris.
- Changed: Ammopack creation times are now stored in a dynamic array.
- Changed: Non-Ammopack entities are not removed by the plugin anymore, thanks
naris.
- Changed: Player class is not cached anymore, allows other plugins to temporary make someone an Engineer, thanks
naris.
Version 1.2.0 - 29.12.2008
- Cleanup release.
- The player messages are now send once, thanks
Antithasys.
Version 1.1.0 - 03.08.2008
- Config file is now written:
cfg/plugin.ammopacks.cfg
- Fixed: Errors related to
GetEntityNetClass
Version 1.0.6 - 12.06.2008
- Fixed: Errorlog being spammed.
Version 1.0.5 - 12.05.2008
- Fixed: Hopefully fixed random crash errors by using new entity natives.
- Added:
sm_ammopacks_team 0 -
Team to drop Ammopacks for. (0 = any team | 1 = own team | 2 = opposing team)
Version 1.0.4 - 09.02.2008
- Changed: Setting the required Metal for a Ammopack to
0 does now disable that pack.
Version 1.0.3 - 25.01.2008
- Fixed: Server could crash if
player_death was fired after the player left the server.
- Changed: Added a warning about the entity limit and a error message that will be written into the SourceMod logs.
- Changed: Optimized the parameters passed around the spawn stocks.
Version 1.0.2 - 07.01.2008
- Added:
sm_ammopacks_keep allows you to specify the amount of seconds a pack stays on the map. (60 = default, 0 = off)
- Added: If an Ammopack times out (see above) it will disappear with a nice sound.
- Changed: Set default value of
sm_ammopacks_full from 150 to 200.
Version 1.0.1 - 07.01.2008
- Fixed: Server crashing if Entity limit was reached. (Now there will be no new Ammopacks in that case.)
Version 1.0.0 - 06.01.2008
- Initial release.
Have Fun!