If you've ever played the original L4D you still probably remember the coffee can ammo, this plugin brings back the old model to L4D2.
Cvars:
l4d2_coffee_version
l4d2_coffee_enable "1"
l4d2_coffee_chance "2" Chance 1/Cvar Value
l4d2_coffee_runtimes "2" How many ammo dumps to check for replacement.
History
1.0 - Initial Release
1.1 - Checks if ammo pile exists to prevent errors.(136 views)
1.2 - Improved my code from being terribad to good(old way was fail, 1110)
1.3 - Improved code further, switched to using round_start instead of just OnMapStart