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Simple AllTalk Manager


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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-20-2008 , 02:59   Re: AllTalk Manager
Reply With Quote #11

Could you add support to turn it on and off based on the amount of people on. The old one is broken.
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Antithasys
Moderator
Join Date: Apr 2008
Old 11-20-2008 , 15:23   Re: AllTalk Manager
Reply With Quote #12

Quote:
Originally Posted by DontWannaName View Post
Could you add support to turn it on and off based on the amount of people on. The old one is broken.
This is really designed to turn it on and off at certain times based upon game events.

I can add a player threshold, but I am assuming that you want that to have priority over the game events.

So if I created these convars

atm_thresholdenabled [0 or 1] - Enable or disable threshold
atm_playerthreshold [10] - Amount of players
atm_thresholdsetting [0 or 1] - Turn it on or off at threshold

So these settings would take priority and enable or disable all talk regardless of what state the game is in. Only after the threshold would the game events then take over.

Is that what you are looking for?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-20-2008 , 23:27   Re: AllTalk Manager
Reply With Quote #13

Yup, pretty much. People like talking to eachother when getting the server full where it doesnt matter if its on.
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TitularSaint
Junior Member
Join Date: Nov 2008
Old 11-21-2008 , 00:26   Re: AllTalk Manager
Reply With Quote #14

That would be a nice feature.

I usually turn all talk on when only a few people are waiting for the server to fill. As it is, the mod needs to be unloaded or the triggers that turn all talk off cause you to turn it back on over and over.
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captain mental
New Member
Join Date: Nov 2008
Old 11-25-2008 , 17:28   Re: AllTalk Manager
Reply With Quote #15

Quote:
Originally Posted by Antithasys View Post
This is really designed to turn it on and off at certain times based upon game events.

I can add a player threshold, but I am assuming that you want that to have priority over the game events.

So if I created these convars

atm_thresholdenabled [0 or 1] - Enable or disable threshold
atm_playerthreshold [10] - Amount of players
atm_thresholdsetting [0 or 1] - Turn it on or off at threshold

So these settings would take priority and enable or disable all talk regardless of what state the game is in. Only after the threshold would the game events then take over.

Is that what you are looking for?


I'd like something like that. Please make some!!

I'm looking for something that can disable alltalk after a certain amount of people are on my tf2 server and enable it when we are back to just a few of us. If you make some convars like that, i'd like to know how to set them up since i'm not very knowledgeable in that field.

thanks

Capt M
captain mental is offline
Antithasys
Moderator
Join Date: Apr 2008
Old 11-29-2008 , 23:02   Re: AllTalk Manager
Reply With Quote #16

Quote:
1.1.0
Added player thresholds and convars for the same
Renamed all the convars
--You will have to recreate the .cfg file

Refer to source code for additional change logs.
This one really made my head hurt.

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Blitzo
Member
Join Date: Jul 2008
Old 12-03-2008 , 13:17   Re: AllTalk Manager
Reply With Quote #17

Wow, great plugin. I'm going to try it out tonight.

Thank you for the pain you went through in making this plugin.
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captain mental
New Member
Join Date: Nov 2008
Old 12-10-2008 , 00:00   Re: AllTalk Manager
Reply With Quote #18

man thank you very much for including the threshold option. It works like a charm on my server

Very much appreciated, thanks for the time you spent doing this for all of us to enjoy!
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-12-2008 , 19:21   Re: AllTalk Manager
Reply With Quote #19

Quote:
1.1.2
Fixed error that occured if an event had not occured yet, usually at map load

1.1.1
Fixed setting during round events being reset by threshold setting

Last edited by Antithasys; 12-12-2008 at 23:37.
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Davethegreat
Senior Member
Join Date: Nov 2007
Old 12-13-2008 , 09:13   Re: AllTalk Manager
Reply With Quote #20

Hey, would it be possible to show people that alltalk is now being switched off, and tell them how to enable it? aka (!votealltalk)
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