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[DoDS]Bonus Round Fun v1.13


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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 06-16-2008 , 09:37   Re: [DoDS]Bonus Round Fun
Reply With Quote #11

Hey guys,

Shortly after adding this plugin, my server begins to crash. It did so twice last night. I have attached the memory dump files, hopefully someone can find out the problem as I would LOVE to keep this on my server

Cheers,

Disconnect
Attached Files
File Type: mdmp Steam__570557__2008_6_16T2_44_45C107070015.mdmp (48.6 KB, 193 views)
File Type: mdmp Steam__3470__2008_6_16T3_45_7C3615703.mdmp (52.7 KB, 199 views)
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 06-16-2008 , 16:38   Re: [DoDS]Bonus Round Fun
Reply With Quote #12

Lemme take a look and see, disconnect81.
We've been running it on our server for the last month with no crashes, but ours is a Linux server....

What other plugins are you running?
Which version of SM?
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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 06-16-2008 , 19:41   Re: [DoDS]Bonus Round Fun
Reply With Quote #13

Quote:
Originally Posted by strontiumdog View Post
Lemme take a look and see, disconnect81.
We've been running it on our server for the last month with no crashes, but ours is a Linux server....

What other plugins are you running?
Which version of SM?
1982 SourceMod Version Information:
SourceMod Version: 1.0.2.2236
JIT Version: JIT (x86), 1.0.2.2207
JIT Settings: Generic i686
http://www.sourcemod.net/

1975 [SM] Listing 38 plugins:
01 "Admin File Reader" (1.0.2.2236) by AlliedModders LLC
02 "Admin Help" (1.0.2.2236) by AlliedModders LLC
03 "Admin Menu" (1.0.2.2236) by AlliedModders LLC
04 "Advertisements" (0.3) by Tsunami
05 "Anti-Flood" (1.0.2.2236) by AlliedModders LLC
06 "Basic Chat" (1.0.2.2236) by AlliedModders LLC
07 "Basic Comm Control" (1.0.2.2236) by AlliedModders LLC
08 "Basic Commands" (1.0.2.2236) by AlliedModders LLC
09 "Basic Info Triggers" (1.0.2.2236) by AlliedModders LLC
10 "Basic Votes" (1.0.2.2236) by AlliedModders LLC
11 "DoD Medic" (1.1) by Tsunami
12 "dog_bonus_round" (1.07SM) by <eVa>Dog
13 "Fun Commands" (1.0.2.2236) by AlliedModders LLC
14 "Fun Votes" (1.0.2.2236) by AlliedModders LLC
15 "HLstatsX Plugin" (2.3) by Tobi17
16 "High Ping Kicker" (1.1) by Liam
17 "IRC Relay - Admin Commands Module" (2.0.0) by Olly
18 "IRC Relay - Auth Module" (2.0.1) by Olly
19 "IRC Relay - Bacon" (2.0.1) by Olly
20 "IRC Relay - Base Commands" (2.0.1) by Olly
21 "IRC Relay - Game Players" (2.0.1) by Olly
22 "IRC Relay - Relay Module" (2.0.1) by Olly
23 "IRC Relay - Game Info Module" (2.0.1) by Olly
24 "IRC Relay - Core Plugin" (2.0.1) by Olly
25 "IRC Relay - Steam Community" (2.0.1) by Olly
26 "MapChooser" (1.0.0.1946) by AlliedModders LLC
27 "Nextmap" (1.0.2.2236) by AlliedModders LLC
28 "SlapSlay Commands" (1.0.2.2236) by AlliedModders LLC
29 "RandomCycle" (1.0.1.213 by AlliedModders LLC
30 "RateChecker" (0.2) by pRED*
31 "Reserved Slots" (1.0.2.2236) by AlliedModders LLC
32 "Rock The Vote" (1.0.0.1946) by AlliedModders LLC
33 "SourceBans" (1.1.0) by SteamFriends Development Team
34 "SourceBans Sample Plugin" (1.0.0 RC2) by SteamFriends Development Team
35 "TeamSwitch" (1.3) by MistaGee
36 "Weapon Logging" (2.1) by Tobi17
37 "Web Shortcuts" (1.0.1) by James "sslice" Gray
38 "Map Rate" (0.9) by Ryan "FLOOR_MASTER" Mannion
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 06-17-2008 , 00:15   Re: [DoDS]Bonus Round Fun
Reply With Quote #14

One thing I should mention, is that DoDS is very unstable when changing models and is way less forgiving than CSS. I guess this may be the reason why model changing in TF2 is so hard.

Just as a reference, we run ours with SourceMod 1.1.0.2222 and I have to say I have been impressed with the stability of SM.

Try it without the third person and see if it helps.

In the meantime, I'll try and make my server crash!
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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 06-17-2008 , 07:59   Re: [DoDS]Bonus Round Fun
Reply With Quote #15

I recieved a message this morning that the crashes only seem to be happening when it's on the way to a custom (non-valve) map and the server is pretty busy.

I am using first person view on my server
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INsane_dod
Member
Join Date: Mar 2008
Old 06-18-2008 , 02:26   Re: [DoDS]Bonus Round Fun
Reply With Quote #16

Running ok on SourceMod -1.1.0-r2255 Linux, lovin' it dog!
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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 06-18-2008 , 09:25   Re: [DoDS]Bonus Round Fun
Reply With Quote #17

Removed from my server, crashes have stopped. Hopefully you find something useful in those dumps
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 06-23-2008 , 09:57   Re: [DoDS]Bonus Round Fun
Reply With Quote #18

Hey Dog, I'm having crashes with this as well. on the linux server when a round is won, it hard crashes with nothing in the log, although this did hit my client console on the crash,
Code:
Error Index File for 'props_foliae\bramble001a.mdl' checksum 996790988 should be 2120359408
Error Index File for 'props_foliage/tree_deciduous_02a.mdl' checksum 589725369 should be -176532801
On the windows dedi, it gives this error as it crashes.
Code:
Bad entity in IndexOfEdict() index 69286122 pEdict 63697265 sv.edicts 10D10010
Help? :-)
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 06-23-2008 , 10:14   Re: [DoDS]Bonus Round Fun
Reply With Quote #19

I have no idea where those two models came from - they are not in the script ...lol

Most of the models in the script are selected for their stability. There are many other models that we have experimented with - for example I have memories of a whole army of toilets coming up the beach on Strand as I was testing...but the toilet model was unstable.

The bad edict is one I'll look at on a Windows server...
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Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 06-23-2008 , 10:25   Re: [DoDS]Bonus Round Fun
Reply With Quote #20

Quote:
Originally Posted by strontiumdog View Post
I have no idea where those two models came from - they are not in the script ...lol
Those two must be in the map and have nothing to do with this.. I never even checked, my bad.
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