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tInstagib v0.0.1 (2011-12-03)


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Author
Thrawn2
Veteran Member
Join Date: Apr 2009
Plugin ID:
2695
Plugin Version:
0.0.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Instagib for TF2
    Old 12-03-2011 , 07:17   tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #1

    tInstagib
    Is a collection of several small modules, which when used at the same time, provide a Instagib gamemode for TF2.

    Requirements:
    • SDKHooks
    • TF2Items
    • Enable critical hits. (tf_weapon_critical set to 1)

    Installation:
    • Make sure you meet the above mentioned requirements.
    • Unzip the package to your sourcemod directory.
    • Get some instagib maps on your server.
    • Configure the gamemode.

    Configuration
    Quote:
    If all modules are loaded you can use these cvars to configure the mod to your preferences.
    A more detailed overview can be found by expanding the Module section below.
    • sm_tig_blockscope_enable Enable NoScope
    • sm_tig_explosive_enable Enable Explosive Shots
    • sm_tig_flag_home_enable Enable Flag - Cap only if home
    • sm_tig_flag_return_enable Enable Flag - ReturnOnTouch
    • sm_tig_class_enable Enable ForceClass
    • sm_tig_weapon_enable Enable ForceWeapon
    • sm_tig_gibs_enable Enable Always gib on death
    • sm_tig_bunnyhop_enable Enable Bunnyhop
    • sm_tig_bunnyhop_keepdjvel Keep velocity on doublejump
    • sm_tig_fov_enable Enable Changeable FOV
    • sm_tig_fov_min Minimum Fov
    • sm_tig_fov_max Maximum Fov
    • sm_tig_spawnprotection_time Duration of Spawnprotection. Set to 0.0 to disable.
    • sm_tig_unldamage_modifier Damage modifier. Enable Unlimited Damage by setting this != 1.0
    • sm_tig_falldamage_modifier Falldamage modifier. Disable FallDamage by setting this to 0.0

    Modules:
    This is quite an extensive list


    Changelog
    Can be found on github.

    As there are 12 modules used by this plugin, you can find the individual source files either on github or in the provided package.
    I don't think it would be good practice to attach all 12 files, but if a mod disagrees, just tell me and i will update the post with all sources attached directly.
    Attached Files
    File Type: zip tInstagib-0.0.1.zip (60.7 KB, 526 views)
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    Last edited by Thrawn2; 12-03-2011 at 07:19.
    Thrawn2 is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 12-04-2011 , 02:35   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #2

    Really cool plugin thanks! I noticed one of your plugins uses sm_fov, but so does this one, http://forums.alliedmods.net/showthread.php?t=134245. Just thought you would like to know. Also, if you get some free time, would you mind creating a cvar for disabling the kill/explode commands.

    Last edited by Sreaper; 12-04-2011 at 03:09.
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    Thrawn2
    Veteran Member
    Join Date: Apr 2009
    Old 12-04-2011 , 05:31   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #3

    Quote:
    Originally Posted by Sreaper View Post
    Really cool plugin thanks!
    You're welcome!

    Quote:
    Originally Posted by Sreaper View Post
    I noticed one of your plugins uses sm_fov, but so does this one, http://forums.alliedmods.net/showthread.php?t=134245.
    Mine doesn't allow to set the fov of someone else. It also adds a second fov thats being used when you right click (+ATTACK2).

    Quote:
    Originally Posted by Sreaper View Post
    Also, if you get some free time, would you mind creating a cvar for disabling the kill/explode commands.
    Don't really know what you are talking about, but i guess you don't want people to always gib?
    Then there's a cvar already: Just set sm_tig_gibs_enable to 0.
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    Last edited by Thrawn2; 12-04-2011 at 05:31.
    Thrawn2 is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 12-05-2011 , 00:28   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #4

    I'm currently just using the modules not as a gametype but just to add additional features. I was under the impression that this was just a plugin pack at first you were releasing. I was hoping for an additional plugin that could enable/disable the kill/explode command but never mind that. Great plugins though.

    Last edited by Sreaper; 12-05-2011 at 00:43.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 12-07-2011 , 05:14   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #5

    Are you able to find the client's "default FOV" via QueryClientConVar? I believe it works for TF2, fov_desired.
    If they don't set their FOV via the command, then it'll use their fov_desired as the default? Or is that not an issue with the zooming FOV thing?
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    Last edited by FlaminSarge; 12-07-2011 at 05:15.
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    ck0
    Junior Member
    Join Date: May 2011
    Old 12-10-2011 , 08:44   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #6

    This is AWESOME. I have asked for an update in a old plugin's topic, no sucess.

    I will try this ASAP and get some feedback.

    Thank You again and do not forget to update with cool new features
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    schar
    New Member
    Join Date: Feb 2012
    Old 02-05-2012 , 15:04   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #7

    Great plug-in! I tested it on my server. The flag settings work perfectly.

    I'm wondering if you can update your plug-in with more flag options. Being able to throw the flag (maybe like throwing sticky bombs) would be a nice addition.
    schar is offline
    babaj
    Member
    Join Date: Sep 2011
    Old 04-26-2012 , 14:37   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #8

    my server crashes
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    Thrawn2
    Veteran Member
    Join Date: Apr 2009
    Old 04-26-2012 , 15:09   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #9

    Quote:
    Originally Posted by babaj View Post
    my server crashes
    can't help you. please read this and give more infos.
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    Last edited by Thrawn2; 04-26-2012 at 15:10.
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    babaj
    Member
    Join Date: Sep 2011
    Old 04-29-2012 , 04:28   Re: tInstagib v0.0.1 (2011-12-03)
    Reply With Quote #10

    ./compile.sh tIG.forceweapon.sp
    Compiling tIG.forceweapon.sp...SourcePawn Compiler 1.4.1
    Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

    tIG.forceweapon.sp(4) : fatal error 120: cannot read from file: "item_definition_helpers"

    Compilation aborted.
    1 Error.
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