Raised This Month: $32 Target: $400
 8% 

[TF2] Prop Bonus Round (1.3)


Post New Thread Reply   
 
Thread Tools Display Modes
stephengillon
Member
Join Date: Oct 2009
Location: Canada
Old 06-25-2010 , 20:16   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #101

mp_bonusroundtime "30"
// Time after round win until round restarts (in seconds)

unless the qoutations are fucking it up (wouldnt be the first time) then i have it set to 30 and it definatly only feels like 15
__________________
stephengillon is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 06-25-2010 , 20:57   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #102

No. It should have quotes.

I dunno, id count the seconds heh. It probably feels short but, im sure its 30. (Unless valve changed something lately)
__________________
retsam is offline
frozenfoxz
Junior Member
Join Date: Jan 2010
Old 07-29-2010 , 10:58   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #103

The problem I last reported is still there, unfortunately.

After a game has been played, some of the players on the team that lost will still appear as that prop to SOME other players (perhaps only to teammates?). A friend got a screenshot of this happening with the halloween spider prop before in the beginning of the next game, so at the very least I know it happens with that prop (it's happened with many others though):

"Spider" "models/props_halloween/smlprop_spider.mdl"

They saw their teammate as the spider, I saw them as the normal player. I'm pretty sure I was on the other team, and this may have been the case every time this issue comes up.

Also, another issue to report, which may or may not be fixable.. any props with particle effects will leave the particles onscreen following them forever now unless the player completely leaves the server (changing class or removing the props doesn't seem to matter). This also worked correctly before valve's update. The halloween pumpkin candy bucket, halloween ghost, and the haunted looking candles from the halloween map did this off the top of my head. The candle one I think was one of these two, most probably the former:

"Candle Cluster" "models/props_halloween/candle_cluster.mdl"
"Candle" "models/props_halloween/candle.mdl"

Not a big deal as not many props have this effect and can thus be removed, but still worth mentioning.

Last edited by frozenfoxz; 07-29-2010 at 11:03.
frozenfoxz is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 07-29-2010 , 15:14   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #104

So sometimes they see their teammate as a prop still, but others dont? Thats odd. There are some bugs with using the new attachmodel code. I wish they wouldnt have screwed over the old attach model code. I dont quite understand how some can see them as a model but not others. Ill look into this when I have a chance but, thats very odd.

As for the particles. That has always been a bug. Id recommend not using models with particles on them. This was in fact one of the reasons I didnt pick any default models that had any animated or effects going on.
__________________

Last edited by retsam; 07-29-2010 at 15:33.
retsam is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-03-2010 , 03:13   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #105

Could you make it configurable so that this plugin can spawn all dead players, and then turn them to props, just so that everyone gets to join in on the hiding.
__________________
Sexual Harassment Panda is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 08-03-2010 , 21:18   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #106

Ya thats not a bad idea.

Also, I had considered putting a cvar that would fully heal or possibly double the losing team players health as well.
__________________
retsam is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 08-03-2010 , 23:54   Re: [TF2] Prop Bonus Round (1.1)
Reply With Quote #107

Update v1.1:

I added the above mentioned idea.

- Added new cvar(sm_propbonus_respawndead) to respawn dead team players so everyone can be propped. (This cvar is disabled by default)

- Small fix to make sure admin flag cvar isnt set to nothing.
__________________

Last edited by retsam; 08-03-2010 at 23:59.
retsam is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-04-2010 , 18:21   Re: [TF2] Prop Bonus Round (1.0)
Reply With Quote #108

Quote:
Originally Posted by retsam View Post
Ya thats not a bad idea.

Also, I had considered putting a cvar that would fully heal or possibly double the losing team players health as well.
I like this idea. I would definitely use it.
__________________
Sexual Harassment Panda is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-05-2010 , 16:08   Re: [TF2] Prop Bonus Round (1.1)
Reply With Quote #109

Sorry to double post, but is there a way to make the end of round time last just as long as the losing team is alive?
__________________
Sexual Harassment Panda is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 08-05-2010 , 20:28   Re: [TF2] Prop Bonus Round (1.1)
Reply With Quote #110

Thats a good question. I have no idea on that one.

The issue there would be, the game automatically ends the bonusround after a specified time so...I dont know how one would stop that from happening? Nor would I know how to end it depending on the losing team players.
__________________
retsam is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode