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[L4D/L4D2] Character Select Menu (2.5a/b)


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Hunterbrute
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Join Date: Apr 2009
Old 04-24-2010 , 01:42   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #101

Quote:
Originally Posted by mi123645 View Post
The first bug sounds like the engine is kicking you. I'm not sure if its possible to fix.

As for the icons, how did you get them to work? It is possible to precache generic files using "PrecacheGeneric", but precaching those files you said had no results.

EDIT: I found out why the plugin isn't precaching correctly, will release 1.6 soon.
Glad I could help you out a bit, also to fix the kicking error see if you can set it up to ignore the L4D1 survivors if a player is in control of them, that way you wont get the engine trying to remove them when the level restarts.

The icons are textures in the pak01.vpk and part of the game, the same way you load the new survivor icons should be possible to do on the old ones correct?
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mi123645
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Join Date: Feb 2009
Old 04-24-2010 , 02:16   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #102

I'll see what I can do about the kicking.

About the icons, it seems that they are loaded but not called upon. However, I believe messing with a netprop can fix that. If the viewmodels for the l4d survivors are in the vpk files, I can use a netprop to load them.
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Hunterbrute
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Join Date: Apr 2009
Old 04-24-2010 , 02:20   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #103

Sadly they arent, I was already looking into the viewmodels, it appears Valve left them out for this exact reason.

Something interesting though, Bill is in L4D2. Bills primary textures are in the Pak01 of regular L4D2 folder and in the Pak02 from the Add-on support his model, animations, and VMTs and VTFs are there.

I was able to load him however this is what happened

http://www.zilefile.com/files/11003_...4d1%20bill.jpg
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mi123645
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Join Date: Feb 2009
Old 04-24-2010 , 02:51   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #104

I got the same thing too. I'll look into it as well.

Last edited by mi123645; 04-24-2010 at 03:01.
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Visual77
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Join Date: Jan 2009
Old 04-24-2010 , 03:14   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #105

This didem't seem to work when I was trying it yesterday in versus mode. (L4D 1 survivors on The Passing)
Only supported in coop mode atm?

Last edited by Visual77; 04-24-2010 at 03:18.
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Hunterbrute
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Join Date: Apr 2009
Old 04-24-2010 , 03:18   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #106

About the icons, I noticed when you switch players to a L4D2 character the icon switches aswell, I assume this is because those icons are preached to load and the L4D survivor icons are not?

So by this shouldnt it be possible to precache the VMT and VTF for the s_panel_NAME files and then force them to load on the specific survivor?

http://www.zilefile.com/files/11020_...no%20icons.jpg

Presumably if possible it should also be possible to load their incap icons since they are also in the VPK file, however in past replacement tests with them they do appear a bit stretched.

Here is how it looked in the Zoey replacing Rochelle mod
http://jug4tsu.free.fr/L4D2/incap
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mi123645
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Join Date: Feb 2009
Old 04-24-2010 , 03:30   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #107

The reason Bill does not work, is because his model was not converted to L4D2. Try loading up Zoey's L4D1 model in the L4D2 model viewer and it will not work. What needs to be changed for Bill's model to work, I'm not sure but it may be the animations.

As for the icons, those icons are being called upon because Rochelle's icons automatically get called anyway. I'm assuming it replaces rochelle's icon file.

Last edited by mi123645; 04-24-2010 at 03:34.
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Hunterbrute
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Join Date: Apr 2009
Old 04-24-2010 , 03:39   Re: [L4D/L4D2] Character Select Menu (1.5)
Reply With Quote #108

Quote:
Originally Posted by mi123645 View Post
As for the icons, those icons are being called upon because Rochelle's icons automatically get called anyway. I'm assuming it replaces rochelle's icon file.
Oh no I meant thats how the icon looks if you just replace Rochelles plus they arent made for l4d2 and are a completely different size however its better than not having any icon at all, but what I was saying was wouldnt it be possible to load the incap icons and survivor icons onto the proper survivors seeing as when you use them ingame anyways the icon of the previous survivor you changed from goes away. Im already looking into loading the icons but so far all Ive got is a nice purple and black square.

Last edited by Hunterbrute; 04-24-2010 at 03:44.
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mi123645
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Join Date: Feb 2009
Old 04-24-2010 , 03:44   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #109

Uploaded 1.6, L4D1 survivors should work on all campaigns.
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Blakeocity
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Join Date: Nov 2009
Old 04-24-2010 , 03:45   Re: [L4D/L4D2] Character Select Menu (1.6)
Reply With Quote #110

I love you.
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