Raised This Month: $51 Target: $400
 12% 

TF2 Remote Control Sentry Guns


Post New Thread Reply   
 
Thread Tools Display Modes
CnB|Omega
Junior Member
Join Date: Feb 2009
Old 07-04-2009 , 12:56   Re: TF2 Remote Control Sentry Guns
Reply With Quote #41

Quote:
Originally Posted by twistedeuphoria View Post
It seems you guys are more interested in maintaining and updating the concept than I am...if whoever is working on it wants to post their updated plugin as a new plugin I'll post a link to yours and let this one die.
Its not that we want to hijack your plugin. We think you've created a really cool idea, you're plugin was just...limited. And laggy. We just wanted to expand and enhance it to levels of awesome not often seen by man. I hope you aren't offended.

"Gentlemen, we can rebuild it. We have the technology. Better than it was before. Better, stronger, faster."

Last edited by CnB|Omega; 07-04-2009 at 12:58.
CnB|Omega is offline
twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 07-04-2009 , 14:37   Re: TF2 Remote Control Sentry Guns
Reply With Quote #42

Haha, yeah I realize that. However, I wrote this in a few hours when I was bored a few days ago so I'm not incredibly attached to it, especially since you guys seem so enthusiastic about working on it. I don't want to take credit for your work and it would be easier for you if you had your own thread and you could control the first post and thus my offer.
__________________
twistedeuphoria is offline
Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 07-04-2009 , 15:33   Re: TF2 Remote Control Sentry Guns
Reply With Quote #43

well thank you so much for the idea. I will have to say it's a huge hit on my server.
__________________
Sexual Harassment Panda is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 07-07-2009 , 13:29   Re: TF2 Remote Control Sentry Guns
Reply With Quote #44

I have submitted my final version of this thread over here: http://forums.alliedmods.net/showthr...626#post866626
naris is offline
Asgardcfr
Junior Member
Join Date: May 2009
Old 07-17-2009 , 17:36   Re: TF2 Remote Control Sentry Guns
Reply With Quote #45

Hello,
I use sourcemod 1.3 and i don't know why this plugin doesn't working. I can't move sentry. Engineer disappear but the sentrie doesn't moving.
Someone have the same problem ?
Asgardcfr is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 07-17-2009 , 23:18   Re: TF2 Remote Control Sentry Guns
Reply With Quote #46

Quote:
Originally Posted by Asgardcfr View Post
Hello,
I use sourcemod 1.3 and i don't know why this plugin doesn't working. I can't move sentry. Engineer disappear but the sentrie doesn't moving.
Someone have the same problem ?
Check the post above yours...
naris is offline
Asgardcfr
Junior Member
Join Date: May 2009
Old 07-18-2009 , 04:39   Re: TF2 Remote Control Sentry Guns
Reply With Quote #47

I wanted to clarify that working well just before the update TF2
I just wanted to be able to control the sentry
Thanks
I'll try if I can do the same with that other plugin
Thank you :-)
Asgardcfr is offline
Pie Flavour
New Member
Join Date: Apr 2011
Old 04-19-2011 , 03:41   Re: TF2 Remote Control Sentry Guns
Reply With Quote #48

It's a very cool plugin but I wont be using it as I run a surf server ;)

anyways great plugin

+1
Pie Flavour is offline
Jakesterdog123
Senior Member
Join Date: Oct 2012
Location: California
Old 11-22-2012 , 21:47   Re: TF2 Remote Control Sentry Guns
Reply With Quote #49

hi right after i installed this plugin.....this starts spamming my console....

SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)SV_StartSound: weapons/physcannon/hold_loop.wav not precached (0)
SV_StartSound: weapons/physcannon/superphys_hold_loop.wav not precached (0)

and so on....
Jakesterdog123 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode