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[L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-08-2021 , 23:16   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.3 | 09-January-2021]
Reply With Quote #11

Here is working, try again (re-uploaded).
If you are using Chrome you may have issues with the "Get Plugin" feature by now.
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Last edited by Marttt; 01-08-2021 at 23:18.
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Sony Arizona
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Join Date: Jan 2021
Old 01-24-2021 , 00:39   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.3 | 09-January-2021]
Reply With Quote #12

Love this plugin can you make for all weapon not for SMG Silenced only, because some weapon mods have custom silencer...
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-26-2021 , 01:46   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.4 | 26-January-2021]
Reply With Quote #13

Updated.

Code:
1.0.4 (26-January-2021)
    - Added multiple cvars to configure which weapons should warn zombies. (thanks "Sony Arizona" for requesting)
    - Added L4D1 support for silencer upgrade.
@Sony Arizona, added.
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Last edited by Marttt; 01-26-2021 at 02:50.
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Beatles
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Join Date: Feb 2014
Old 02-12-2021 , 16:18   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.4 | 26-January-2021]
Reply With Quote #14

Bro, do you have the plugin in a previous version? It happens that the day before yesterday I updated your plugin, but now the infected get stuck, I fire and are alerted, but they stay stuck in one place, I say the first version you made was perfect, He did not need anything, I do not know why the change.
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Marttt
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Location: Brazil
Old 02-12-2021 , 17:21   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-February-2021]
Reply With Quote #15

Beatles, thanks for reporting. Fixed.

Code:
1.0.5 (13-February-2021)
    - Fixed a wrong spawn position to warn commons. (thanks to "Beatles" and "Maur0" for reporting)
And about why I changed something that was working is simple.
Some people did requests and reports. I always try to implement/fix it when possible.
Of course, this can sometimes lead the plugin to be broken, even after testing it myself. (which, unfortunately, was this case)
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Last edited by Marttt; 02-13-2021 at 09:31.
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Maur0
Junior Member
Join Date: Aug 2020
Old 02-12-2021 , 23:39   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-February-2021]
Reply With Quote #16

Marttt I just just downloaded the new version thinking that you had fixed this problem, and now I see that the common infected are stuck in the same place looking the other way without attacking me or my colleagues every time we alert them :/

I don't know if you fixed it right or this plugin would have broken. But I hope you can improve it like you always do.
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Maur0
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Join Date: Aug 2020
Old 02-13-2021 , 00:35   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-February-2021]
Reply With Quote #17

Marttt I have tried to deactivate all the plugins that I have installed and it is seen that the error of this plugin continues.

What's more, I tried to make the bots do the campaign only by firing and it turns out that the commons get stuck. Except when the survivors are vomited by the Boomer there it results in attacking them, but without that effect they remain stopped.

When you have time, I hope you can solve it. Now rest. Thank you.
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Marttt
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Location: Brazil
Old 02-13-2021 , 09:32   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-February-2021]
Reply With Quote #18

@Mauro, try downloading again. I may have fixed now. (I didn't change the version number)
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Last edited by Marttt; 02-13-2021 at 09:32.
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Maur0
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Join Date: Aug 2020
Old 02-13-2021 , 12:43   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 13-February-2021]
Reply With Quote #19

Marttt You are a genious! It works perfect! Thanks a lot!
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Beatles
Member
Join Date: Feb 2014
Old 02-13-2021 , 19:12   Re: [L4D1 & L4D2] Shot Warns Common [v1.0.5 | 12-Febrero-2021]
Reply With Quote #20

Quote:
Originally Posted by Marttt View Post
And about why I changed something that was working is simple.
Some people did requests and reports. I always try to implement/fix it when possible.
Of course, this can sometimes lead the plugin to be broken, even after testing it myself. (which, unfortunately, was this case)
Thank you very much for the correction, I said it because before in the first version it was perfect, that the infected were alerted even while in the refuge gave it dynamics, what's more, I was going to use this plugin in a tournament, since it was truly realistic, And if it causes difficulty, whatever it is, thanks for listening to us and correcting the error, good luck

By the way, the tournament will be in L4D1
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