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Help Colored Smoke


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Al3xandru27
Member
Join Date: Oct 2019
Old 07-24-2020 , 08:42   Help Colored Smoke
Reply With Quote #1

I would like a colorful smoke plugin
I have this plugin only that the smoke remains and the next round .. sometimes some players do not see the smok .. except the one who gave it ..

PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

#define VERSION "1.1"

new const g_szClassname[] = "colored_smokenade";

new 
g_szSmokeSprites];
new 
g_Cvar_Enabled;

new 
entity
while((entity find_ent_by_class(entity"my_entity_classname")) != 0);

public 
plugin_init( ) {
    
register_plugin"Colored Smoke"VERSION"xPaw" );
    
    
register_cvar"colored_smoke"VERSIONFCVAR_SERVER FCVAR_SPONLY );
    
set_cvar_string"colored_smoke"VERSION );
    
    
g_Cvar_Enabled register_cvar"sv_colored_smoke""1" );
    
    
register_forwardFM_EmitSound"FwdEmitSound" );
    
register_touchg_szClassname"worldspawn""FwdTouch_FakeSmoke" );
    
register_thinkg_szClassname"FwdThink_FakeSmoke" );
}

public 
plugin_precache( ) {
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01y.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01r.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01b.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01g.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01m.spr" );
    
g_szSmokeSprites] = precache_model"sprites/gas_puff_01o.spr" );
    
    
precache_sound"weapons/grenade_hit1.wav" );
}

public 
FwdEmitSoundiOrigEntiChannel, const szSample[], Float:fVolFloat:fAttniFlagsiPitch ) {
    new 
iCvar get_pcvar_numg_Cvar_Enabled );
    if( 
iCvar ) {
        static const 
szSmokeSound[] = "weapons/sg_explode.wav";
        
        if( 
equalszSampleszSmokeSound ) ) {
            
// cache origin, angles and model
            
new Float:vOrigin], Float:vAngles], szModel64 ], iOwner;
            
iOwner entity_get_edictiOrigEntEV_ENT_owner );
            
entity_get_vectoriOrigEntEV_VEC_originvOrigin );
            
entity_get_vectoriOrigEntEV_VEC_anglesvAngles );
            
entity_get_stringiOrigEntEV_SZ_modelszModelcharsmaxszModel ) );
            
            
// remove entity from world
            
entity_set_vectoriOrigEntEV_VEC_originFloat:{ 9999.99999.99999.9 } );
            
entity_set_intiOrigEntEV_INT_flagsFL_KILLME );
            
            
// create new entity                
            
new iEntity create_entity"info_target" );
            if( 
iEntity ) {
                
entity_set_stringiEntityEV_SZ_classnameg_szClassname0);
                
                
entity_set_originiEntityvOrigin );
                
entity_set_vectoriEntityEV_VEC_anglesvAngles );
                
                
entity_set_intiEntityEV_INT_movetypeMOVETYPE_TOSS );
                
entity_set_intiEntityEV_INT_solidSOLID_BBOX );
                
                
entity_set_floatiEntityEV_FL_nextthinkget_gametime( ) + 21.5 );
                
entity_set_floatiEntityEV_FL_gravity0.5 );
                
entity_set_floatiEntityEV_FL_friction0.8 );
                
                
entity_set_modeliEntityszModel );
                
                new 
Float:vVelocity];
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float( -220.0220.0 );
                
vVelocity] = random_float(  200.0300.0 );
                
entity_set_vectoriEntityEV_VEC_velocityvVelocity );
                
                
emit_soundiEntityiChannelszSamplefVolfAttniFlagsiPitch );
                
                
// Create fake smoke
                
new iSmoke;
                
                if( 
iCvar == )
                    
iSmoke get_user_teamiOwner ); // i did indexes as team, 1 - red, 2 - blue, 3 - green( spec oO )
                
else
                    
iSmoke random_num0);
                
                
// Store the smoke number in entity, we will use it later
                
entity_set_intiEntityEV_INT_iuser4iSmoke );
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short100 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte100 );
                
write_byteTEFIRE_FLAG_ALPHA );
                
write_byte1000 );
                
message_end();
                
                
message_beginMSG_BROADCASTSVC_TEMPENTITY );
                
write_byteTE_FIREFIELD );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] );
                
engfuncEngFunc_WriteCoordvOrigin] + 50 );
                
write_short150 );
                
write_shortg_szSmokeSpritesiSmoke ] );
                
write_byte10 );
                
write_byteTEFIRE_FLAG_ALPHA TEFIRE_FLAG_SOMEFLOAT );
                
write_byte1000 );
                
message_end( );
            }
        }
    }
}

public 
FwdTouch_FakeSmokeiEntityiWorld ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
// Bounce sound
    
emit_soundiEntityCHAN_VOICE"weapons/grenade_hit1.wav"0.25ATTN_NORM0PITCH_NORM );
    
    new 
Float:vVelocity];
    
entity_get_vectoriEntityEV_VEC_velocityvVelocity );
    
    if( 
vVelocity] <= 0.0 && vVelocity] <= 0.0 ) {
        new 
Float:vOrigin];
        new 
iSmoke entity_get_intiEntityEV_INT_iuser4 );
        
entity_get_vectoriEntityEV_VEC_originvOrigin );
        
        
// Make small smoke near grenade on ground
        
message_beginMSG_BROADCASTSVC_TEMPENTITY );
        
write_byteTE_FIREFIELD );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] );
        
engfuncEngFunc_WriteCoordvOrigin] + 10 );
        
write_short);
        
write_shortg_szSmokeSpritesiSmoke ] );
        
write_byte);
        
write_byteTEFIRE_FLAG_ALLFLOAT TEFIRE_FLAG_ALPHA );
        
write_byte30 );
        
message_end();
    }
    
    return 
PLUGIN_CONTINUE;
}

public 
FwdThink_FakeSmokeiEntity ) {
    if( !
is_valid_entiEntity ) )
        return 
PLUGIN_CONTINUE;
    
    
remove_entityiEntity );
    
    return 
PLUGIN_CONTINUE;

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