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[CS:GO] SourceMod Entertainment System


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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 09-19-2014 , 00:54   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #21

This is a cool concept, but the display/latency is probably not realistic for most games that require feedback. It would be great for turn based games (chess, checkers, etc) or text based games (zork?)

There are also a lot of server administrators that would like the ability to put text and messages in game, like event boards. This could be accomplished by scaling sprites and projecting them on walls.
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mukunda
Member
Join Date: Sep 2012
Old 09-19-2014 , 01:47   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #22

Quote:
Originally Posted by friagram View Post
This is a cool concept, but the display/latency is probably not realistic for most games that require feedback.
One may think so--even I thought so--but it is actually very much playable if your ping is under 100
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Last edited by mukunda; 09-19-2014 at 01:48.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-19-2014 , 12:11   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #23

Pretty amazing stuff man. Never seen anything like this before, wouldn't have thought it was possible. Haven't seen anything this cool since Peace-Maker made his HUD tetris/snake games.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 09-20-2014 , 23:55   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #24

This is fucking insane, and I mean that in the best way possible.
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muffin89
Member
Join Date: Aug 2009
Old 10-01-2014 , 07:39   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #25

Does this still work? Cause when i tried it only tetris looked kind of working, but mario wasnt working at all, sure i saw the characters and a blue background.

All materials, models and sound where downloaded to my client, and the plugin is on the server with all its files.

Does this work for everyone atm or is this just me?
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Nue
Junior Member
Join Date: Sep 2013
Old 10-19-2014 , 02:31   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #26

Any news for tf2 support? I'm really looking forward to using this plugin on my tf2 server!
I just checking this thread everyday to see the update
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away000
Veteran Member
Join Date: Sep 2010
Old 10-23-2014 , 22:57   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #27

Really nice!
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 11-03-2014 , 15:30  
Reply With Quote #28

Can anyone help me please?Cant get it running in TF2, the plugins work but there spawn no screen and cartridges at the entered cords.The console and controllers spawn, but not on map start, need first to reload the plugin (videogames).
Any idea??

SourceMod:1.7.0-dev+493
MetaMod:1.11.0-dev
Win 7 64bit

+edit
im a noob in scripting, is this a problem when i want to use it in tf2?
new GAME;
enum {
GAME_CSS,
GAME_CSGO
};

Last edited by DJPlaya; 11-05-2014 at 17:23.
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RenegadeCA
Member
Join Date: Sep 2012
Old 11-07-2014 , 03:58   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #29

This is the best thing ever!

Do you think its possible to add it to a majority of cs_ hostage maps for CSGO?
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Sprilo
Member
Join Date: Aug 2014
Old 11-07-2014 , 04:09   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #30

Quote:
Originally Posted by RenegadeCA View Post
This is the best thing ever!

Do you think its possible to add it to a majority of cs_ hostage maps for CSGO?
If the CSGO map has an entity prop_physics_multiplayer with the TV model (models/props/cs_office/TV_plasma.mdl) message me the map name and whereabouts of the TV and i'll add the coordinates for the SMES
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