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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-09-2012 , 19:57   Re: [L4D2] Friendly-Fire Lite v0.2
Reply With Quote #11

look at what the player has in play writing so short.

Quote:
I shoot a bot or a player, and my health drops. Looks like it's working to me.
SEE :
You need glasses?

It was an English man who spoke to me in game so no excuse to google translate.

Quote:
Left 4 Noobz : admin plz kick lois
Left 4 Noobz : he shoots us
Left 4 Noobz : adn lose health
and no bug ?



=>
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-09-2012 , 22:03   Re: [L4D2] Friendly-Fire Lite v0.2
Reply With Quote #12

I try to give the benefit of the doubt, but I'm pretty confident that you're either trolling or just stupid.
Quote:
Version 0.2
- Server variable for bot friendly-fire deflection has been added.
If you don't want bots to take damage for shooting teammates (which they don't do unless a players jumps
in front of them) then change the variable. It isn't rocket science.

That players comment is admittance that the plugin is in fact working. He got in louis' way, and louis'
shots hit him, so louis lost health. Working.

If you have absorb disabled, and reflect enabled, both players will take damage.
If you don't like how the settings are, it is completely configurable.

I think a lot of your issue is you don't understand english well enough to correctly comprehend what people
are saying, that part is definitely clear. You really need to find someone who can properly translate for you.

There is nothing wrong with the plugin, you simply don't understand.


Quote:
Originally Posted by ellie3535 View Post
Is it possible to make an announcement about friendly fire in the chatbox/center?
I prefer making the attacker shameful rather than actual punishment.
@ellie3535: I will add this as a feature in 0.3

Last edited by Skyy; 08-09-2012 at 22:18.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-09-2012 , 23:27   Re: [L4D2] Friendly-Fire Lite v0.2
Reply With Quote #13

It is you who is stupid guy, look how I adjusted the. Cfg, you are too stupid to read your code?!

#7 :

Quote:
// This file was auto-generated by SourceMod (v1.4.4)
// ConVars for plugin "fftlite.smx"


// If set to 1, any friendly-fire damage will be negated.
// -
// Default: "1"
fftlite_absorb "1"

// If set to 1, friendly fire reflect can incap the aggressor.
// -
// Default: "1"
fftlite_incap "1"

// If set to 0, kick is disabled, else, the amount of friendly-fire damage required before a player is removed.
// -
// Default: "50"
fftlite_kick "50"

// If set to 1, any friendly-fire will be reflected back at the aggressor.
// -
// Default: "1"
fftlite_reflect "1" >> doens't works :s

// current installed version of this plugin.
// -
// Default: "0.1"
fftlite_version "0.1"
All functions are activated, it is complicated to read idiot?

So far, all the coders understand me here, there's only you who does not understand, believe you as a person is really stupid.

Last edited by eric0279; 08-09-2012 at 23:29.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-10-2012 , 06:40   Re: [L4D2] Friendly-Fire Lite v0.2
Reply With Quote #14

Every complaint you've posted about the plugin not "functioning" properly, and the players comments you posted to try to justify your complaint have been contradicting, as their comments provide evidence that the plugin is functioning properly. You may simply want to take a look at exactly what each of those variables does. Clearly, you don't understand them. I understand what you are saying perfectly fine, it is me explaining to you that they are working properly is the facet that you do not understand. I'm not sure what you want the plugin to do, but at this point, I have to settle that I've seen new borns that show higher aptitude than you do.
Skyy is offline
Colder
New Member
Join Date: Jan 2012
Old 08-10-2012 , 15:22   Re: [L4D2] Friendly-Fire Lite v0.2a
Reply With Quote #15

Can you make it so you if you deal certain amount of damage in certain amount of time this fftlite_kick would actually kick. Reset the counter somehow.

Last edited by Colder; 08-10-2012 at 15:22.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-10-2012 , 16:59   Re: [L4D2] Friendly-Fire Lite v0.2a
Reply With Quote #16

The idea with this plugin is to keep everything simple and light-weight. The friendly fire recorded for the player only resets when the player is either kicked from the server or leaves voluntarily. But, it does definitely kick if you go over the friendly fire limit.
Skyy is offline
Tentacle Master
Member
Join Date: Jan 2012
Old 08-18-2012 , 20:16   Re: [L4D2] Friendly-Fire Lite v0.2a
Reply With Quote #17

I was about to write an FF plugin but it dawned on me that someone perhaps already has.

Of course it had to be you, Sky
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 08-20-2012 , 12:51   Re: [L4D2] Friendly-Fire Lite v0.2a
Reply With Quote #18

Hey, I wrote another one; It was just way out of date.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 09-03-2012 , 23:40   Re: -delete-
Reply With Quote #19

ditto.
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