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Physics issues.


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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 06-27-2010 , 15:57   Physics issues.
#1

I'm not sure if it's the plugin causing physics issues on my server (props bouncing) but it seems like it has been happening more frequently since switching over from ZM. It starts to happen mid map so I don't think it's the maps themselves causing it.

Is anyone else get this issue and know of a way to prevent it? The only command I know of relating to physics is "sv_turbophysics 1" but I don't see how that would be causing it. Thanks.

Last edited by clutchh; 06-27-2010 at 16:24.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-27-2010 , 16:33   Re: Physics issues.
#2

http://forums.alliedmods.net/showthread.php?t=99819
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-27-2010 , 17:14   Re: Physics issues.
#3

Damn it. The bug still exist in orangebox.

Workaround: Disable anti-stick (zr_antistick 0 in zombiereloaded.cfg).
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Richard Helgeby

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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 07-01-2010 , 20:20   Re: Physics issues.
#4

Can you think of any other way to do this? Disabling anti-stick disables !zblock.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-02-2010 , 08:56   Re: Physics issues.
#5

The only workaround at the moment is a permanent no-block plugin.

I'll close this thread now. Use this one: http://forums.alliedmods.net/showthread.php?t=99819
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