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Solved How to set 9 items per page with exit button.


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DON KHAN 1
Senior Member
Join Date: Mar 2019
Location: Pakistan
Old 07-16-2020 , 05:43   How to set 9 items per page with exit button.
Reply With Quote #1

hi
i generated a menu & i want to make it 9 items per page but when i use this code:
PHP Code:
menu_setprop(menuMPROP_PERPAGE0); 
so Exit button removes.
but when i use this code
PHP Code:
menu_setprop(menuMPROP_PERPAGE9); 
so the menu doesn't work + it gives me error in console
Code:
Cannot add 9 items in menu.
I am posting full code if anyone can help me.

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <csx>
#include <newmenus>

public plugin_init()
{
    
register_plugin("Main Menu""1.0""MyMenu");
    
register_clcmd("say /bb_menu""ShowMenu"_"Select team");
    
register_clcmd("bb_menu""ShowMenu"_"Select team");
    
register_concmd("bb_menu""ShowMenu"_"Select team");
    
register_clcmd("chooseteam""ShowMenu")
    
}

public 
ShowMenu(id)
{
    new 
menu menu_create("\yRWC \rBaseBuilder v9.2 \yMenu""BB_MainMenu");

    
menu_additem(menu"\r \yChoose Class \w[\rHuman/Zombie\w]"""0); // case 0
    
menu_additem(menu"\r \yBuy Items \r[ALL Players]"""0); // case 1
    
menu_additem(menu"\r \yBanka \r[ALL Players]"""0); // case 2
    
menu_additem(menu"\r \yGeneral CMDs Menu \r[ALL Players]^n^n"""0); // case 3
    
menu_additem(menu"\r \yVIP Shop \r[VIP Only]"""0); // case 4
    
menu_additem(menu"\r \yADMIN Weapons Menu \r[ADMINS ONLY]^n^n"""0); // case 5
    
menu_additem(menu"\r \yAdmin Menu \r[ADMIN ONLY]"""0); // case 6
    
menu_additem(menu"\r \yAdmin Menu \r[ADMIN ONLY]"""0); // case 7
    
menu_additem(menu"\r \yAdmin Menu \r[ADMIN ONLY]"""0); // case 8
    
    
menu_setprop(menuMPROP_EXITMEXIT_ALL);
    
menu_setprop(menuMPROP_PERPAGE9);
    
menu_setprop(menuMPROP_EXITNAME"\yExit");



    
menu_display(idmenu0);

    return 
PLUGIN_HANDLED;
}

public 
BB_MainMenu(idmenuitem)
{
    if(
item == MENU_EXIT)
    {
        
menu_cancel(id);
        return 
PLUGIN_HANDLED;
    }

    new 
command[6], name[64], accesscallback;

    
menu_item_getinfo(menuitemaccesscommandsizeof command 1namesizeof name 1callback);

    switch(
item)
    {
        case 
0: {
            
Classes(id);
        }    
        case 
1client_cmd(id"bb_shop");
        case 
2client_cmd(id"bb_banka");
        case 
3client_cmd(id"say /generalcmds");
        case 
4client_cmd(id"vips_shop");
        case 
5client_cmd(id"boss_menu");        
        case 
6client_cmd(id"admin_menu");       
        case 
7client_cmd(id"admin_menu");       
        case 
7client_cmd(id"admin_menu");           

    }    
    
menu_destroy(menu);

    return 
PLUGIN_HANDLED;
}

public 
Classes(id)
{
    new 
menu menu_create("\yRWC \rChoose Classes \Menu^n\y By \d[\rTSM - Mr.Pro\d]""Choose_Classes");

    
menu_additem(menu"\r \yHuman \rClasses"""0); // case 0
    
menu_additem(menu"\r \yZombie \rClasses"""0); // case 1

    
menu_setprop(menuMPROP_EXITMEXIT_ALL);

    
menu_display(idmenu0);

    return 
PLUGIN_HANDLED;
}

public 
Choose_Classes(idmenuitem)
{
    if(
item == MENU_EXIT)
    {
        
menu_cancel(id);
        return 
PLUGIN_HANDLED;
    }

    new 
command[6], name[64], accesscallback;

    
menu_item_getinfo(menuitemaccesscommandsizeof command 1namesizeof name 1callback);

    switch(
item)
    {
    
        case 
0client_cmd(id"say /humanclass");
        case 
1client_cmd(id"say /class");
    }    
    
menu_destroy(menu);

    return 
PLUGIN_HANDLED;

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Last edited by DON KHAN 1; 07-16-2020 at 06:18.
DON KHAN 1 is offline
alferd
Veteran Member
Join Date: Dec 2019
Location: Iran is Always Eternal
Old 07-16-2020 , 06:03   Re: How to set 9 items per page with exit button.
Reply With Quote #2

Remove:
Code:
        menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);         menu_setprop(menu, MPROP_PERPAGE, 9);         menu_setprop(menu, MPROP_EXITNAME, "\rExit");

Added:
Code:
  menu_additem(menu, "\r Exit", "", 0);
  menu_setprop(menu, MPROP_PERPAGE, 0);

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <fakemeta> #include <engine> #include <csx> #include <newmenus> public plugin_init() {     register_plugin("Main Menu", "1.0", "TSM - Mr.Pro");     register_clcmd("say /bb_menu", "ShowMenu", _, "Select team");     register_clcmd("bb_menu", "ShowMenu", _, "Select team");     register_concmd("bb_menu", "ShowMenu", _, "Select team");     register_clcmd("chooseteam", "ShowMenu")     } public ShowMenu(id) {     new menu = menu_create("\yRWC \rBaseBuilder v9.2 \yMenu^n\y By \d[\rTSM - Mr.Pro\d]", "BB_MainMenu");     menu_additem(menu, "\r \yChoose Class \w[\rHuman/Zombie\w]", "", 0); // case 0     menu_additem(menu, "\r \yBuy Items \r[ALL Players]", "", 0); // case 1     menu_additem(menu, "\r \yBanka \r[ALL Players]", "", 0); // case 2     menu_additem(menu, "\r \yGeneral CMDs Menu \r[ALL Players]^n^n", "", 0); // case 3     menu_additem(menu, "\r \yVIP Shop \r[VIP Only]", "", 0); // case 4     menu_additem(menu, "\r \yADMIN Weapons Menu \r[ADMINS ONLY]^n^n", "", 0); // case 5     menu_additem(menu, "\r \yAdmin Menu \r[ADMIN ONLY]", "", 0); // case 6     menu_additem(menu, "\r \yAdmin Menu \r[ADMIN ONLY]", "", 0); // case 7     menu_additem(menu, "\r \yAdmin Menu \r[ADMIN ONLY]", "", 0); // case 8
    menu_additem(menu, "\r Exit", "", 0);
   
    menu_setprop(menu, MPROP_PERPAGE, 0);
    menu_display(id, menu, 0);     return PLUGIN_HANDLED; } public BB_MainMenu(id, menu, item) {     if(item == MENU_EXIT)     {         menu_cancel(id);         return PLUGIN_HANDLED;     }     new command[6], name[64], access, callback;     menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);     switch(item)     {         case 0: {             Classes(id);         }            case 1: client_cmd(id, "bb_shop");         case 2: client_cmd(id, "bb_banka");         case 3: client_cmd(id, "say /generalcmds");         case 4: client_cmd(id, "vips_shop");         case 5: client_cmd(id, "boss_menu");                case 6: client_cmd(id, "admin_menu");                case 7: client_cmd(id, "admin_menu");                case 8: client_cmd(id, "admin_menu")
        case 9: menu_cancel(id);
    }        menu_destroy(menu);     return PLUGIN_HANDLED; } public Classes(id) {     new menu = menu_create("\yRWC \rChoose Classes \Menu^n\y By \d[\rTSM - Mr.Pro\d]", "Choose_Classes");     menu_additem(menu, "\r \yHuman \rClasses", "", 0); // case 0     menu_additem(menu, "\r \yZombie \rClasses", "", 0); // case 1     menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);     menu_display(id, menu, 0);     return PLUGIN_HANDLED; } public Choose_Classes(id, menu, item) {     if(item == MENU_EXIT)     {         menu_cancel(id);         return PLUGIN_HANDLED;     }     new command[6], name[64], access, callback;     menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);     switch(item)     {             case 0: client_cmd(id, "say /humanclass");         case 1: client_cmd(id, "say /class");     }        menu_destroy(menu);     return PLUGIN_HANDLED; }
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DON KHAN 1
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Join Date: Mar 2019
Location: Pakistan
Old 07-16-2020 , 06:14   Re: How to set 9 items per page with exit button.
Reply With Quote #3

PHP Code:
        case9menu_cancel(id); 
>>
PHP Code:
        case 9menu_cancel(id); 
Now working thanks
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DON KHAN 1 is offline
CookieCrumbler
Senior Member
Join Date: Feb 2013
Location: Australia
Old 07-16-2020 , 17:15   Re: How to set 9 items per page with exit button.
Reply With Quote #4

Alternatively you can use a blank menu spacer or several spacer depending how many you need

this is a spacer menu_addblank2( menu )

in the handler it doesnt matter where your case is so long as its after the amount of menu items so you cud put a callback to return to the front menu or to exit in either case 8 or 9 in the handler

case: _
{
BuyMenu(id) < will take it back to the front page
menu_destroy(menu) < will destroy the menu
}

PHP Code:
public BuyMenu(id
{
    new 
menu menu_create("Buy Menu:""BuyMenu_Handler")
    
menu_additem(menu"Pistols"""0)
    
menu_additem(menu"Shotguns"""0)
    
menu_additem(menu"Submachine Guns"""0)
    
menu_additem(menu"Rifles"""0)
    
menu_additem(menu"Machine Guns"""0)
    
menu_additem(menu"Primary Ammo"""0)
    
menu_additem(menu"Secondary Ammo"""0)
    
menu_additem(menu"Equipment"""0)
    
menu_addblank2menu )
    
menu_additem(menu"Exit"""0)
    
menu_setpropmenuMPROP_PERPAGE)
    
menu_display(idmenu0)
}

public 
BuyMenu_Handler(idmenuitem)
 { 
    switch(
item)
    {
        case 
0: { BuyMenu_Pistols(id) ;}
        case 
1: { BuyMenu_Shotguns(id) ;}
        case 
2: { BuyMenu_SubmachinesGuns(id) ;}
        case 
3: { BuyMenu_Rifles(id) ;}
        case 
4: { BuyMenu_Machineguns(id) ;}
        case 
5: { BuyMenu_PrimaryAmmo(id) ;}
        case 
6: { BuyMenu_SecondaryAmmo(id) ;}
        case 
7: { BuyMenu_Equipment(id) ;}
        case 
9: { BuyMenu(id) ;}
    }
    return 
PLUGIN_HANDLED 



EDIT : Here is a bigger script you can glean and learn from about what is doing what it is abase on the counterstrike 1.6 buy menu i havent quite finshed this yet its jsut scrap code with random fill values

PHP Code:
public BuyMenu(id)
{
    new 
menu menu_create("Buy Menu:""BuyMenu_Handler")
    
menu_additem(menu"Pistols"""0)
    
menu_additem(menu"Shotguns"""0)
    
menu_additem(menu"Submachine Guns"""0)
    
menu_additem(menu"Rifles"""0)
    
menu_additem(menu"Machine Guns"""0)
    
menu_additem(menu"Primary Ammo"""0)
    
menu_additem(menu"Secondary Ammo"""0)
    
menu_additem(menu"Equipment"""0)
    
menu_addblank2menu )
    
menu_additem(menu"Exit"""0)
    
menu_setpropmenuMPROP_PERPAGE)
    
menu_display(idmenu0)
}
    
public 
BuyMenu_Handler(idmenuitem

    switch(
item)
    {
        case 
0: { BuyMenu_Pistols(id) ;}
        case 
1: { BuyMenu_Shotguns(id) ;}
        case 
2: { BuyMenu_SubmachinesGuns(id) ;}
        case 
3: { BuyMenu_Rifles(id) ;}
        case 
4: { BuyMenu_Machineguns(id) ;}
        case 
5: { BuyMenu_PrimaryAmmo(id) ;}
        case 
6: { BuyMenu_SecondaryAmmo(id) ;}
        case 
7: { BuyMenu_Equipment(id) ;}
        case 
8: { menu_destroy(menu) ;} 
        case 
9: { menu_destroy(menu) ;}
    }
    return 
PLUGIN_HANDLED
}

BuyMenu_Pistols(id)
{
    new 
menu menu_create("Pistols:""BuyMenu_Pistols2")
    
menu_additem(menu"9x19mm Sidearm $400"""0)
    
menu_additem(menu"KM .45 Tactical $500"""0)
    
menu_additem(menu"228 Compact $ 600"""0)
    
menu_additem(menu"Night Hawk 50.c $650"""0)
    if(
t_1[id] == true ) { menu_additem(menu".40 Dual Elites $800"""0) ;}
    if(
t_2[id] == true) { menu_additem(menu"ES Five-Seven $750"""0) ;}
    
menu_addblank2menu )
    
menu_addblank2menu )
    
menu_addblank2menu )
    
menu_addblank2menu )
    
menu_additem(menu"Exit"""0)
    
menu_setpropmenuMPROP_PERPAGE)
    
menu_display(idmenu0
}

public 
BuyMenu_Pistols2(idmenuitem
{
    switch(
item){
    
    case 
0:    
    {    
        
//if(Team1[id] == true ) { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { give_item(id, "weapon_glock") ;}
    
}
        
    
    case 
1:
    {
        
//if() { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { //give_item(id, "weapon_glock") ;}
    
}
    
    case 
2:
    {
        
//if() { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { //give_item(id, "weapon_glock") ;}
    
}
    
    case 
3:
    {
        
//if() { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { //give_item(id, "weapon_glock") ;}
    
}
    
    case 
4:
    {
        
//if() { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { //give_item(id, "weapon_glock") ;}
    
}
    
    case 
5:
    {
        
//if() { client_print(id, print_chat, "You are already own this weapon") ;}
        //else { //give_item(id, "weapon_glock") ;}
    
}
    
    case 
6:
    { 
        if (
is_user_connected(id)) { BuyMenu(id) ;} 
    } 
    
    }    
    
    return 
PLUGIN_HANDLED 
}

BuyMenu_Shotguns(id)

    new 
menu menu_create("Shotguns:""BuyMenu_Shotguns2")    
    
menu_additem(menu"Shotgun1 $900"""0)
    
menu_additem(menu"Shotgun2 $1150"""0)    
    
menu_display(idmenu0

 
public 
BuyMenu_Shotguns2(idmenuitem

    switch(
item)
    {    
        case 
0:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
1:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
MENU_EXIT:
        {
            if (
is_user_connected(id))
            
BuyMenu(id)
        }        
    }
    
menu_destroy(menu)
    return 
PLUGIN_HANDLED 
}

BuyMenu_SubmachinesGuns(id)

    new 
menu menu_create("Submachine Guns:""BuyMenu_SubmachinesGuns2")    
    
menu_additem(menu"Submachine Gun1 $900"""0)
    
menu_additem(menu"Submachine Gun2 $1150"""0)
    
menu_additem(menu"Submachine Gun3 $900"""0)
    
menu_additem(menu"Submachine Gun4 $1150"""0)
    
menu_additem(menu"Submachine Gun5 $900"""0)
    
menu_additem(menu"Submachine Gun6 $1150"""0)
    
menu_display(idmenu0) ;} 
 
public 
BuyMenu_SubmachinesGuns2(idmenuitem)

    switch(
item)
    {    
        case 
0:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
1:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
2
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_shotgun1")    
        
}

        }
        
        case 
3:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
MENU_EXIT:
        {
            if (
is_user_connected(id))
            
BuyMenu(id)
        }
        
    }
    
menu_destroy(menu)
    return 
PLUGIN_HANDLED
}

BuyMenu_Rifles(id

    new 
menu menu_create("Rifles:""BuyMenu_Rifles2")    
    
menu_additem(menu"Rifles 1 $900"""0)
    
menu_additem(menu"Rifles 2 $1150"""0)
    
menu_additem(menu"Rifles 3 $900"""0)
    
menu_additem(menu"Rifles 4 $1150"""0)
    
menu_additem(menu"Rifles 5 $900"""0)
    
menu_additem(menu"Rifles 6 $1150"""0)
    
menu_additem(menu"Rifles 7 $900"""0)
    
menu_additem(menu"Exit"""0)
    
menu_setpropmenuMPROP_PERPAGE)
    
menu_display(idmenu0)

 
public 
BuyMenu_Rifles2(idmenuitem)
{
    switch(
item)
    {    
        case 
0:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock" )    
        
}

        }
        
        case 
1:
        {
        
//give_item(id, "weapon_glock" )
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
2
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_shotgun1")    
        
}

        }
        
        case 
3:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
4:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
5:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
6:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
7:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
8:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
        
//give_item(id, "weapon_shotgun2")    
        
}

        }
        
        case 
9:
        {
            
BuyMenu(id)
        }
        
        
//case MENU_EXIT:
        //{
            //if (is_user_connected(id))
            //BuyMenu(id)
        //}
        
    
}
    return 
PLUGIN_HANDLED
}

BuyMenu_Machineguns(id

    new 
menu menu_create("Machine Guns:""BuyMenu_Machineguns2")    
    
menu_additem(menu"Rifles 1 $900"""0)
    
menu_display(idmenu0)

 
public 
BuyMenu_Machineguns2(idmenuitem)

    switch(
item){    
        case 
0:
        {
        
//if(w_1a[id] == true)
        
{
            
client_print(idprint_chat"You are already own this weapon")
        }
        
        
//else
        
{
            
//give_item(id, "weapon_glock")    
        
}

        }
        
        case 
MENU_EXIT:
        {
            if (
is_user_connected(id))
            
BuyMenu(id)
        }
        
    }
    
menu_destroy(menu)
    return 
PLUGIN_HANDLED
}

BuyMenu_PrimaryAmmo(id

    
//if (is_user_connected(id)) { // }
    
menu_destroy(menu)

 
BuyMenu_SecondaryAmmo(id

    
// if (is_user_connected(id)) { // ;}
    
menu_destroy(menu)

 
BuyMenu_Equipment(id

    new 
menu menu_create("Equipment :""BuyMenu_Equipment2")    
    
menu_additem(menu"Kevlar $900"""0)
    
menu_additem(menu"Kevlar & Helmet $900"""0)
    
menu_additem(menu"Flash Grenade $90"""0)
    
menu_additem(menu"HE Grenade $90"""0)
    
menu_additem(menu"Smoke Grenade $90"""0)
    if(
t_2[id] == true) { menu_additem(menu"Defuse Kit $900"""0) ;}
    
menu_additem(menu"NightVision $900"""0)
    if(
t_2[id] == true) { menu_additem(menu"Tactical Shield $900"""0) ;}
    if(
t_1[id] == true || t_2[id] == true) { menu_addblank2menu ) ;}
    if(
t_1[id] == true) { menu_addblank2menu ) ;}
    
menu_additemmenu"Go Back ) ;}
    menu_additem(menu, "
Exit", "", 0)
    menu_setprop( menu, MPROP_PERPAGE, 0 )
    menu_display(id, menu, 0)

 
public BuyMenu_Equipment2(id, menu, item)

    switch(item){    
    
    case 0:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 1:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 2:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 3:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 4:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 5:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 6:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 7:
    { 
        //if(Team1[id] == true) { client_print(id, print_chat, "
You are already own this weapon") ;} 
        //else{ give_item(id, "
weapon_glock")    ;}
    }
    
    case 8:
    { 
        menu_destroy(menu)
    }
    
    case 9:
    { 
        BuyMenu(id)
    }
    
    }
    return PLUGIN_HANDLED

__________________
--------------------------------------------------
C is for cookie ... thats good enuff 4 me

Last edited by CookieCrumbler; 07-16-2020 at 18:38.
CookieCrumbler is offline
DON KHAN 1
Senior Member
Join Date: Mar 2019
Location: Pakistan
Old 07-17-2020 , 05:39   Re: How to set 9 items per page with exit button.
Reply With Quote #5

Quote:
Originally Posted by CookieCrumbler View Post
Spoiler
Okay thank u next time i will look this menu when i need help about menu
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